void Update() { //Adjust pitch based on WASD movement. // thisAudio.pitch = remapRange(rb.velocity.magnitude, 0, 10, 0f, 1.5f); thisAudio.pitch = AudioDirector.remapRange(rb.velocity.magnitude, 0, 10, 0f, 1.5f); thisAudio.pitch = Mathf.Clamp(thisAudio.pitch, 0.45f, 1.45f); }
// Update is called once per frame void Update() { BasicAttack(); if (!aimLockOn) { basicAttack.panStereo = AudioDirector.remapRange(MouseLook.instance.mouseLookX, -90f, 90f, -1f, 1f); } else // only happens for one frame. { basicAttack.panStereo = attackPan; } attackVolume = basicAttack.volume; LockAim(); }