示例#1
0
        public Mixer()
        {
            BuildAUGraph();

            _converter = AudioConverter.Create(MixerNode.GetAudioFormat(AudioUnitScopeType.Output), AudioStreamBasicDescription.CreateLinearPCM());

            Metronome.Instance.TempoChanged += TempoChanged;

            _countOff = new PitchStream(StreamInfoProvider.GetDefault(), null);
            _countOff.IntervalLoop = new SampleIntervalLoop(_countOff, new double[] { 1 });
            _countOff.AddFrequency("A4");
        }
示例#2
0
        public static bool Convert(string input, string output, AudioFormatType targetFormat, AudioFileType containerType, Microsoft.Xna.Framework.Content.Pipeline.Audio.ConversionQuality quality)
        {
            CFUrl           source       = CFUrl.FromFile(input);
            CFUrl           dest         = CFUrl.FromFile(output);
            var             dstFormat    = new AudioStreamBasicDescription();
            var             sourceFile   = AudioFile.Open(source, AudioFilePermission.Read);
            AudioFormatType outputFormat = targetFormat;
            // get the source data format
            var srcFormat        = (AudioStreamBasicDescription)sourceFile.DataFormat;
            var outputSampleRate = 0;

            switch (quality)
            {
            case Microsoft.Xna.Framework.Content.Pipeline.Audio.ConversionQuality.Low:
                outputSampleRate = (int)Math.Max(8000, srcFormat.SampleRate / 2);
                break;

            default:
                outputSampleRate = (int)Math.Max(8000, srcFormat.SampleRate);
                break;
            }

            dstFormat.SampleRate = (outputSampleRate == 0 ? srcFormat.SampleRate : outputSampleRate);             // set sample rate
            if (outputFormat == AudioFormatType.LinearPCM)
            {
                // if the output format is PC create a 16-bit int PCM file format description as an example
                dstFormat.Format           = outputFormat;
                dstFormat.ChannelsPerFrame = srcFormat.ChannelsPerFrame;
                dstFormat.BitsPerChannel   = 16;
                dstFormat.BytesPerPacket   = dstFormat.BytesPerFrame = 2 * dstFormat.ChannelsPerFrame;
                dstFormat.FramesPerPacket  = 1;
                dstFormat.FormatFlags      = AudioFormatFlags.LinearPCMIsPacked | AudioFormatFlags.LinearPCMIsSignedInteger;
            }
            else
            {
                // compressed format - need to set at least format, sample rate and channel fields for kAudioFormatProperty_FormatInfo
                dstFormat.Format           = outputFormat;
                dstFormat.ChannelsPerFrame = (outputFormat == AudioFormatType.iLBC ? 1 : srcFormat.ChannelsPerFrame);                 // for iLBC num channels must be 1

                // use AudioFormat API to fill out the rest of the description
                var fie = AudioStreamBasicDescription.GetFormatInfo(ref dstFormat);
                if (fie != AudioFormatError.None)
                {
                    return(false);
                }
            }

            var converter = AudioConverter.Create(srcFormat, dstFormat);

            converter.InputData += HandleInputData;

            // if the source has a cookie, get it and set it on the Audio Converter
            ReadCookie(sourceFile, converter);

            // get the actual formats back from the Audio Converter
            srcFormat = converter.CurrentInputStreamDescription;
            dstFormat = converter.CurrentOutputStreamDescription;

            // if encoding to AAC set the bitrate to 192k which is a nice value for this demo
            // kAudioConverterEncodeBitRate is a UInt32 value containing the number of bits per second to aim for when encoding data
            if (dstFormat.Format == AudioFormatType.MPEG4AAC)
            {
                uint outputBitRate = 192000;                 // 192k

                // ignore errors as setting may be invalid depending on format specifics such as samplerate
                try {
                    converter.EncodeBitRate = outputBitRate;
                } catch {
                }

                // get it back and print it out
                outputBitRate = converter.EncodeBitRate;
            }

            // create the destination file
            var destinationFile = AudioFile.Create(dest, containerType, dstFormat, AudioFileFlags.EraseFlags);

            // set up source buffers and data proc info struct
            afio            = new AudioFileIO(32768);
            afio.SourceFile = sourceFile;
            afio.SrcFormat  = srcFormat;

            if (srcFormat.BytesPerPacket == 0)
            {
                // if the source format is VBR, we need to get the maximum packet size
                // use kAudioFilePropertyPacketSizeUpperBound which returns the theoretical maximum packet size
                // in the file (without actually scanning the whole file to find the largest packet,
                // as may happen with kAudioFilePropertyMaximumPacketSize)
                afio.SrcSizePerPacket = sourceFile.PacketSizeUpperBound;

                // how many packets can we read for our buffer size?
                afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;

                // allocate memory for the PacketDescription structures describing the layout of each packet
                afio.PacketDescriptions = new AudioStreamPacketDescription [afio.NumPacketsPerRead];
            }
            else
            {
                // CBR source format
                afio.SrcSizePerPacket  = srcFormat.BytesPerPacket;
                afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;
                // allocate memory for the PacketDescription structures describing the layout of each packet
                afio.PacketDescriptions = new AudioStreamPacketDescription [afio.NumPacketsPerRead];
            }

            // set up output buffers
            int       outputSizePerPacket = dstFormat.BytesPerPacket;       // this will be non-zero if the format is CBR
            const int theOutputBufSize    = 32768;
            var       outputBuffer        = Marshal.AllocHGlobal(theOutputBufSize);

            AudioStreamPacketDescription[] outputPacketDescriptions = null;

            if (outputSizePerPacket == 0)
            {
                // if the destination format is VBR, we need to get max size per packet from the converter
                outputSizePerPacket = (int)converter.MaximumOutputPacketSize;
            }
            // allocate memory for the PacketDescription structures describing the layout of each packet
            outputPacketDescriptions = new AudioStreamPacketDescription [theOutputBufSize / outputSizePerPacket];
            int numOutputPackets = theOutputBufSize / outputSizePerPacket;

            // if the destination format has a cookie, get it and set it on the output file
            WriteCookie(converter, destinationFile);

            // write destination channel layout
            if (srcFormat.ChannelsPerFrame > 2)
            {
                WriteDestinationChannelLayout(converter, sourceFile, destinationFile);
            }

            long         totalOutputFrames = 0;     // used for debugging
            long         outputFilePos     = 0;
            AudioBuffers fillBufList       = new AudioBuffers(1);
            bool         error             = false;

            // loop to convert data
            while (true)
            {
                // set up output buffer list
                fillBufList [0] = new AudioBuffer()
                {
                    NumberChannels = dstFormat.ChannelsPerFrame,
                    DataByteSize   = theOutputBufSize,
                    Data           = outputBuffer
                };

                // convert data
                int ioOutputDataPackets = numOutputPackets;
                var fe = converter.FillComplexBuffer(ref ioOutputDataPackets, fillBufList, outputPacketDescriptions);
                // if interrupted in the process of the conversion call, we must handle the error appropriately
                if (fe != AudioConverterError.None)
                {
                    error = true;
                    break;
                }

                if (ioOutputDataPackets == 0)
                {
                    // this is the EOF conditon
                    break;
                }

                // write to output file
                var inNumBytes = fillBufList [0].DataByteSize;

                var we = destinationFile.WritePackets(false, inNumBytes, outputPacketDescriptions, outputFilePos, ref ioOutputDataPackets, outputBuffer);
                if (we != 0)
                {
                    error = true;
                    break;
                }

                // advance output file packet position
                outputFilePos += ioOutputDataPackets;

                if (dstFormat.FramesPerPacket != 0)
                {
                    // the format has constant frames per packet
                    totalOutputFrames += (ioOutputDataPackets * dstFormat.FramesPerPacket);
                }
                else
                {
                    // variable frames per packet require doing this for each packet (adding up the number of sample frames of data in each packet)
                    for (var i = 0; i < ioOutputDataPackets; ++i)
                    {
                        totalOutputFrames += outputPacketDescriptions [i].VariableFramesInPacket;
                    }
                }
            }

            Marshal.FreeHGlobal(outputBuffer);

            if (!error)
            {
                // write out any of the leading and trailing frames for compressed formats only
                if (dstFormat.BitsPerChannel == 0)
                {
                    // our output frame count should jive with
                    WritePacketTableInfo(converter, destinationFile);
                }

                // write the cookie again - sometimes codecs will update cookies at the end of a conversion
                WriteCookie(converter, destinationFile);
            }

            converter.Dispose();
            destinationFile.Dispose();
            sourceFile.Dispose();

            return(true);
        }
示例#3
0
        bool DoConvertFile(CFUrl sourceURL, NSUrl destinationURL, AudioFormatType outputFormat, double outputSampleRate)
        {
            AudioStreamBasicDescription dstFormat = new AudioStreamBasicDescription();

            // in this sample we should never be on the main thread here
            Debug.Assert(!NSThread.IsMain);

            // transition thread state to State::Running before continuing
            AppDelegate.ThreadStateSetRunning();

            Debug.WriteLine("DoConvertFile");

            // get the source file
            var sourceFile = AudioFile.Open(sourceURL, AudioFilePermission.Read);

            // get the source data format
            var srcFormat = (AudioStreamBasicDescription)sourceFile.DataFormat;

            // setup the output file format
            dstFormat.SampleRate = (outputSampleRate == 0 ? srcFormat.SampleRate : outputSampleRate);             // set sample rate
            if (outputFormat == AudioFormatType.LinearPCM)
            {
                // if the output format is PC create a 16-bit int PCM file format description as an example
                dstFormat.Format           = outputFormat;
                dstFormat.ChannelsPerFrame = srcFormat.ChannelsPerFrame;
                dstFormat.BitsPerChannel   = 16;
                dstFormat.BytesPerPacket   = dstFormat.BytesPerFrame = 2 * dstFormat.ChannelsPerFrame;
                dstFormat.FramesPerPacket  = 1;
                dstFormat.FormatFlags      = AudioFormatFlags.LinearPCMIsPacked | AudioFormatFlags.LinearPCMIsSignedInteger;
            }
            else
            {
                // compressed format - need to set at least format, sample rate and channel fields for kAudioFormatProperty_FormatInfo
                dstFormat.Format           = outputFormat;
                dstFormat.ChannelsPerFrame = (outputFormat == AudioFormatType.iLBC ? 1 : srcFormat.ChannelsPerFrame);                 // for iLBC num channels must be 1

                // use AudioFormat API to fill out the rest of the description
                var fie = AudioStreamBasicDescription.GetFormatInfo(ref dstFormat);
                if (fie != AudioFormatError.None)
                {
                    Debug.Print("Cannot create destination format {0:x}", fie);

                    AppDelegate.ThreadStateSetDone();
                    return(false);
                }
            }

            // create the AudioConverter
            AudioConverterError ce;
            var converter = AudioConverter.Create(srcFormat, dstFormat, out ce);

            Debug.Assert(ce == AudioConverterError.None);

            converter.InputData += EncoderDataProc;

            // if the source has a cookie, get it and set it on the Audio Converter
            ReadCookie(sourceFile, converter);

            // get the actual formats back from the Audio Converter
            srcFormat = converter.CurrentInputStreamDescription;
            dstFormat = converter.CurrentOutputStreamDescription;

            // if encoding to AAC set the bitrate to 192k which is a nice value for this demo
            // kAudioConverterEncodeBitRate is a UInt32 value containing the number of bits per second to aim for when encoding data
            if (dstFormat.Format == AudioFormatType.MPEG4AAC)
            {
                uint outputBitRate = 192000;                 // 192k

                // ignore errors as setting may be invalid depending on format specifics such as samplerate
                try {
                    converter.EncodeBitRate = outputBitRate;
                } catch {
                }

                // get it back and print it out
                outputBitRate = converter.EncodeBitRate;
                Debug.Print("AAC Encode Bitrate: {0}", outputBitRate);
            }

            // can the Audio Converter resume conversion after an interruption?
            // this property may be queried at any time after construction of the Audio Converter after setting its output format
            // there's no clear reason to prefer construction time, interruption time, or potential resumption time but we prefer
            // construction time since it means less code to execute during or after interruption time
            bool canResumeFromInterruption;

            try {
                canResumeFromInterruption = converter.CanResumeFromInterruption;
                Debug.Print("Audio Converter {0} continue after interruption!", canResumeFromInterruption ? "CAN" : "CANNOT");
            } catch (Exception e) {
                // if the property is unimplemented (kAudioConverterErr_PropertyNotSupported, or paramErr returned in the case of PCM),
                // then the codec being used is not a hardware codec so we're not concerned about codec state
                // we are always going to be able to resume conversion after an interruption

                canResumeFromInterruption = false;
                Debug.Print("CanResumeFromInterruption: {0}", e.Message);
            }

            // create the destination file
            var destinationFile = AudioFile.Create(destinationURL, AudioFileType.CAF, dstFormat, AudioFileFlags.EraseFlags);

            // set up source buffers and data proc info struct
            afio            = new AudioFileIO(32768);
            afio.SourceFile = sourceFile;
            afio.SrcFormat  = srcFormat;

            if (srcFormat.BytesPerPacket == 0)
            {
                // if the source format is VBR, we need to get the maximum packet size
                // use kAudioFilePropertyPacketSizeUpperBound which returns the theoretical maximum packet size
                // in the file (without actually scanning the whole file to find the largest packet,
                // as may happen with kAudioFilePropertyMaximumPacketSize)
                afio.SrcSizePerPacket = sourceFile.PacketSizeUpperBound;

                // how many packets can we read for our buffer size?
                afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;

                // allocate memory for the PacketDescription structures describing the layout of each packet
                afio.PacketDescriptions = new AudioStreamPacketDescription [afio.NumPacketsPerRead];
            }
            else
            {
                // CBR source format
                afio.SrcSizePerPacket  = srcFormat.BytesPerPacket;
                afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;
            }

            // set up output buffers
            int       outputSizePerPacket = dstFormat.BytesPerPacket;       // this will be non-zero if the format is CBR
            const int theOutputBufSize    = 32768;
            var       outputBuffer        = Marshal.AllocHGlobal(theOutputBufSize);

            AudioStreamPacketDescription[] outputPacketDescriptions = null;

            if (outputSizePerPacket == 0)
            {
                // if the destination format is VBR, we need to get max size per packet from the converter
                outputSizePerPacket = (int)converter.MaximumOutputPacketSize;

                // allocate memory for the PacketDescription structures describing the layout of each packet
                outputPacketDescriptions = new AudioStreamPacketDescription [theOutputBufSize / outputSizePerPacket];
            }
            int numOutputPackets = theOutputBufSize / outputSizePerPacket;

            // if the destination format has a cookie, get it and set it on the output file
            WriteCookie(converter, destinationFile);

            // write destination channel layout
            if (srcFormat.ChannelsPerFrame > 2)
            {
                WriteDestinationChannelLayout(converter, sourceFile, destinationFile);
            }

            long         totalOutputFrames = 0;     // used for debugging
            long         outputFilePos     = 0;
            AudioBuffers fillBufList       = new AudioBuffers(1);
            bool         error             = false;

            // loop to convert data
            Debug.WriteLine("Converting...");
            while (true)
            {
                // set up output buffer list
                fillBufList [0] = new AudioBuffer()
                {
                    NumberChannels = dstFormat.ChannelsPerFrame,
                    DataByteSize   = theOutputBufSize,
                    Data           = outputBuffer
                };

                // this will block if we're interrupted
                var wasInterrupted = AppDelegate.ThreadStatePausedCheck();

                if (wasInterrupted && !canResumeFromInterruption)
                {
                    // this is our interruption termination condition
                    // an interruption has occured but the Audio Converter cannot continue
                    Debug.WriteLine("Cannot resume from interruption");
                    error = true;
                    break;
                }

                // convert data
                int ioOutputDataPackets = numOutputPackets;
                var fe = converter.FillComplexBuffer(ref ioOutputDataPackets, fillBufList, outputPacketDescriptions);
                // if interrupted in the process of the conversion call, we must handle the error appropriately
                if (fe != AudioConverterError.None)
                {
                    Debug.Print("FillComplexBuffer: {0}", fe);
                    error = true;
                    break;
                }

                if (ioOutputDataPackets == 0)
                {
                    // this is the EOF conditon
                    break;
                }

                // write to output file
                var inNumBytes = fillBufList [0].DataByteSize;

                var we = destinationFile.WritePackets(false, inNumBytes, outputPacketDescriptions, outputFilePos, ref ioOutputDataPackets, outputBuffer);
                if (we != 0)
                {
                    Debug.Print("WritePackets: {0}", we);
                    error = true;
                    break;
                }

                // advance output file packet position
                outputFilePos += ioOutputDataPackets;

                if (dstFormat.FramesPerPacket != 0)
                {
                    // the format has constant frames per packet
                    totalOutputFrames += (ioOutputDataPackets * dstFormat.FramesPerPacket);
                }
                else
                {
                    // variable frames per packet require doing this for each packet (adding up the number of sample frames of data in each packet)
                    for (var i = 0; i < ioOutputDataPackets; ++i)
                    {
                        totalOutputFrames += outputPacketDescriptions [i].VariableFramesInPacket;
                    }
                }
            }

            Marshal.FreeHGlobal(outputBuffer);

            if (!error)
            {
                // write out any of the leading and trailing frames for compressed formats only
                if (dstFormat.BitsPerChannel == 0)
                {
                    // our output frame count should jive with
                    Debug.Print("Total number of output frames counted: {0}", totalOutputFrames);
                    WritePacketTableInfo(converter, destinationFile);
                }

                // write the cookie again - sometimes codecs will update cookies at the end of a conversion
                WriteCookie(converter, destinationFile);
            }

            converter.Dispose();
            destinationFile.Dispose();
            sourceFile.Dispose();

            // transition thread state to State.Done before continuing
            AppDelegate.ThreadStateSetDone();

            return(!error);
        }
示例#4
0
        void Convert(string sourceFilePath, string destinationFilePath, AudioFormatType outputFormatType, int?sampleRate = null)
        {
            var destinationUrl = NSUrl.FromFilename(destinationFilePath);
            var sourceUrl      = NSUrl.FromFilename(sourceFilePath);

            // get the source file
            var name = Path.GetFileNameWithoutExtension(destinationFilePath);

            using var sourceFile = AudioFile.Open(sourceUrl, AudioFilePermission.Read);

            var srcFormat = (AudioStreamBasicDescription)sourceFile.DataFormat;
            var dstFormat = new AudioStreamBasicDescription();

            // setup the output file format
            dstFormat.SampleRate = sampleRate ?? srcFormat.SampleRate;
            if (outputFormatType == AudioFormatType.LinearPCM)
            {
                // if the output format is PCM create a 16 - bit int PCM file format
                dstFormat.Format           = AudioFormatType.LinearPCM;
                dstFormat.ChannelsPerFrame = srcFormat.ChannelsPerFrame;
                dstFormat.BitsPerChannel   = 16;
                dstFormat.BytesPerPacket   = dstFormat.BytesPerFrame = 2 * dstFormat.ChannelsPerFrame;
                dstFormat.FramesPerPacket  = 1;
                dstFormat.FormatFlags      = AudioFormatFlags.LinearPCMIsPacked | AudioFormatFlags.LinearPCMIsSignedInteger;
            }
            else
            {
                // compressed format - need to set at least format, sample rate and channel fields for kAudioFormatProperty_FormatInfo
                dstFormat.Format           = outputFormatType;
                dstFormat.ChannelsPerFrame = srcFormat.ChannelsPerFrame;                 // for iLBC num channels must be 1

                // use AudioFormat API to fill out the rest of the description
                var afe = AudioStreamBasicDescription.GetFormatInfo(ref dstFormat);
                Assert.AreEqual(AudioFormatError.None, afe, $"GetFormatInfo: {name}");
            }

            // create the AudioConverter
            using var converter = AudioConverter.Create(srcFormat, dstFormat, out var ce);
            Assert.AreEqual(AudioConverterError.None, ce, $"AudioConverterCreate: {name}");

            // set up source buffers and data proc info struct
            var afio = new AudioFileIO(32 * 1024);              // 32Kb

            converter.InputData += (ref int numberDataPackets, AudioBuffers data, ref AudioStreamPacketDescription [] dataPacketDescription) => {
                return(EncoderDataProc(afio, ref numberDataPackets, data, ref dataPacketDescription));
            };

            // Some audio formats have a magic cookie associated with them which is required to decompress audio data
            // When converting audio data you must check to see if the format of the data has a magic cookie
            // If the audio data format has a magic cookie associated with it, you must add this information to anAudio Converter
            // using AudioConverterSetProperty and kAudioConverterDecompressionMagicCookie to appropriately decompress the data
            // http://developer.apple.com/mac/library/qa/qa2001/qa1318.html
            var cookie = sourceFile.MagicCookie;

            // if there is an error here, then the format doesn't have a cookie - this is perfectly fine as some formats do not
            if (cookie?.Length > 0)
            {
                converter.DecompressionMagicCookie = cookie;
            }

            // get the actual formats back from the Audio Converter
            srcFormat = converter.CurrentInputStreamDescription;
            dstFormat = converter.CurrentOutputStreamDescription;

            // create the destination file
            using var destinationFile = AudioFile.Create(destinationUrl, AudioFileType.CAF, dstFormat, AudioFileFlags.EraseFlags);

            // set up source buffers and data proc info struct
            afio.SourceFile = sourceFile;
            afio.SrcFormat  = srcFormat;

            if (srcFormat.BytesPerPacket == 0)
            {
                // if the source format is VBR, we need to get the maximum packet size
                // use kAudioFilePropertyPacketSizeUpperBound which returns the theoretical maximum packet size
                // in the file (without actually scanning the whole file to find the largest packet,
                // as may happen with kAudioFilePropertyMaximumPacketSize)
                afio.SrcSizePerPacket = sourceFile.PacketSizeUpperBound;

                // how many packets can we read for our buffer size?
                afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;

                // allocate memory for the PacketDescription structures describing the layout of each packet
                afio.PacketDescriptions = new AudioStreamPacketDescription [afio.NumPacketsPerRead];
            }
            else
            {
                // CBR source format
                afio.SrcSizePerPacket  = srcFormat.BytesPerPacket;
                afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;
            }

            // set up output buffers
            int       outputSizePerPacket = dstFormat.BytesPerPacket; // this will be non-zero if the format is CBR
            const int theOutputBufSize    = 32 * 1024;                // 32Kb
            var       outputBuffer        = Marshal.AllocHGlobal(theOutputBufSize);

            AudioStreamPacketDescription [] outputPacketDescriptions = null;

            if (outputSizePerPacket == 0)
            {
                // if the destination format is VBR, we need to get max size per packet from the converter
                outputSizePerPacket = (int)converter.MaximumOutputPacketSize;

                // allocate memory for the PacketDescription structures describing the layout of each packet
                outputPacketDescriptions = new AudioStreamPacketDescription [theOutputBufSize / outputSizePerPacket];
            }
            int numOutputPackets = theOutputBufSize / outputSizePerPacket;

            // if the destination format has a cookie, get it and set it on the output file
            WriteCookie(converter, destinationFile);

            long         totalOutputFrames = 0;     // used for debugging
            long         outputFilePos     = 0;
            AudioBuffers fillBufList       = new AudioBuffers(1);

            // loop to convert data
            while (true)
            {
                // set up output buffer list
                fillBufList [0] = new AudioBuffer()
                {
                    NumberChannels = dstFormat.ChannelsPerFrame,
                    DataByteSize   = theOutputBufSize,
                    Data           = outputBuffer
                };

                // convert data
                int ioOutputDataPackets = numOutputPackets;
                var fe = converter.FillComplexBuffer(ref ioOutputDataPackets, fillBufList, outputPacketDescriptions);
                // if interrupted in the process of the conversion call, we must handle the error appropriately
                Assert.AreEqual(AudioConverterError.None, fe, $"FillComplexBuffer: {name}");

                if (ioOutputDataPackets == 0)
                {
                    // this is the EOF conditon
                    break;
                }

                // write to output file
                var inNumBytes = fillBufList [0].DataByteSize;

                var we = destinationFile.WritePackets(false, inNumBytes, outputPacketDescriptions, outputFilePos, ref ioOutputDataPackets, outputBuffer);
                Assert.AreEqual(AudioFileError.Success, we, $"WritePackets: {name}");

                // advance output file packet position
                outputFilePos += ioOutputDataPackets;

                // the format has constant frames per packet
                totalOutputFrames += (ioOutputDataPackets * dstFormat.FramesPerPacket);
            }

            Marshal.FreeHGlobal(outputBuffer);

            // write out any of the leading and trailing frames for compressed formats only
            if (dstFormat.BitsPerChannel == 0)
            {
                WritePacketTableInfo(converter, destinationFile);
            }

            // write the cookie again - sometimes codecs will update cookies at the end of a conversion
            WriteCookie(converter, destinationFile);
        }
示例#5
0
        /// <summary>
        /// Renders the given number of seconds to the given wav file
        /// </summary>
        /// <param name="fileName">File name.</param>
        /// <param name="seconds">Seconds.</param>
        public void RenderToFile(string fileName, double seconds)
        {
            long samples = (long)(seconds * Metronome.SampleRate);

            var inputStream = MixerNode.GetAudioFormat(AudioUnitScopeType.Output);

            var outputStream = AudioStreamBasicDescription.CreateLinearPCM(44100, 2);

            AudioConverter converter = AudioConverter.Create(inputStream, outputStream);

            var file = ExtAudioFile.CreateWithUrl(
                new Foundation.NSUrl(fileName, false),
                AudioFileType.WAVE,
                outputStream,
                AudioFileFlags.EraseFlags,
                out ExtAudioFileError e
                );

            long samplesRead = 0;

            // initialize the buffers
            var buffers = new AudioBuffers(2);

            buffers[0] = new AudioBuffer()
            {
                DataByteSize   = BufferSize * 4,
                NumberChannels = 1,
                Data           = Marshal.AllocHGlobal(sizeof(float) * BufferSize)
            };
            buffers[1] = new AudioBuffer()
            {
                DataByteSize   = BufferSize * 4,
                NumberChannels = 1,
                Data           = Marshal.AllocHGlobal(sizeof(float) * BufferSize)
            };

            var convBuffers = new AudioBuffers(1);

            convBuffers[0] = new AudioBuffer()
            {
                DataByteSize   = BufferSize * 4,
                NumberChannels = 2,
                Data           = Marshal.AllocHGlobal(sizeof(float) * BufferSize)
            };

            while (samples > 0)
            {
                int numSamples = (int)(Math.Min(BufferSize, samples));

                // get samples from the mixer
                Render((uint)numSamples, buffers, samplesRead);

                // conver to the file's format
                converter.ConvertComplexBuffer(numSamples, buffers, convBuffers);

                // write samples to the file
                var error = file.Write((uint)numSamples, convBuffers);
                if (error != ExtAudioFileError.OK)
                {
                    throw new ApplicationException();
                }

                samples     -= BufferSize;
                samplesRead += numSamples;
            }

            buffers.Dispose();
            convBuffers.Dispose();
            converter.Dispose();
            file.Dispose();
        }