public void Speak(ECvType content) { string path = AudioConfig.GetCVPath(SystemVoiceType, content); //Debug.Log ("GameClientManager.Speak("+path+")"); AudioManager.Get().PlaySFX(path); }
public void Speak(ECvType content) { //Debug.Log (OwnerPlayer.Name+ "Speak "+content.ToString()); string path = AudioConfig.GetCVPath(OwnerPlayer.VoiceType, content); //Debug.Log ("Speak("+path+")"); AudioManager.Get().PlaySFX(path); //Debug.LogWarning( type.ToString() + "!!!" ); }
void PlayLevelVoice(int level) { ECvType cv = ECvType.ManGan; switch (level) { default: case 0: return; case 1: cv = ECvType.ManGan; break; case 2: cv = ECvType.HaReMan; break; case 3: cv = ECvType.BaiMan; break; case 4: cv = ECvType.SanBaiMan; break; case 5: cv = ECvType.YakuMan; break; } string cvPath = AudioConfig.GetCVPath(currentAgari.agariPlayer.VoiceType, cv); AudioManager.Get().PlaySFX(cvPath); }
public void Speak(ECvType content) { AudioManager.Get().PlaySFX(AudioConfig.GetCVPath(OwnerPlayer.VoiceType, content)); //Debug.LogWarning( type.ToString() + "!!!" ); }
public void Speak(ECvType content) { AudioManager.Get().PlaySFX(AudioConfig.GetCVPath(SystemVoiceType, content)); }