示例#1
0
 // for the case where there is more complex logic we have a place to put it
 public override void OnDestinationReached()
 {
     if (Owner is Hero)
     {
         AudioComponent.StopSound(Sounds.RUNNING);
     }
     OnFinished(EnergyCost);
 }
示例#2
0
 private void FinishLoading()
 {
     if (area.AreaData.areaType == AreaTypes.MOB_ROOM || area.AreaData.areaType == AreaTypes.BOSS_ROOM)
     {
         tracker = new UnitTrackerComponent();
         tracker.StartTrackingMonstersLeft(area.Board);
         SetupMobRoom.DisableEntrances(area.Board);
     }
     AudioComponent.StopSound(Sounds.RUNNING);
     onAreaLoaded();
 }