private void UpgradeButtonClick() { if (m_dynamicParameter.IsMaxLevel) { return; } if (IsAdUpgrade) { string parameterName = m_dynamicParameter.ParameterType.ToFriendlyName(); BuyService buyService = new AdBuyService(string.Format(StringConstants.Formats.AdUpgradeParameterFormat, parameterName)); buyService.TryToBuy(0, () => { m_upgradesCount = 0; m_dynamicParameter.Upgrade(); }); } else { BuyService buyService = new RespectBuyService(); buyService.TryToBuy((int)m_dynamicParameter.Price, () => { m_upgradesCount++; m_dynamicParameter.Upgrade(); }); } AudioClipData audioClipData = ConfigManager.Instance.Get <AudioConfig>().UpgradeParameterAudioClipData; AudioManager.Instance.PlaySoundFx(audioClipData); }
public AudioChannelData PlayBGM(string _strName) { _strName = _strName.ToLower(); //Debug.LogError ( _strName ); AudioChannelData channelData = m_tAudioChannnelDataList [(int)AUDIO_TYPE.BGM] [0]; //Debug.Log ("channelData:"+channelData); //Debug.Log ("channelData:"+channelData.m_strFilename); if (channelData.m_strFilename != null && channelData.m_strFilename.ToLower().Equals(_strName.ToLower()) == true) { return(channelData); } channelData.m_strFilename = _strName; channelData.m_bLoop = true; AudioClipData playData = new AudioClipData(); if (false == IsAudioClipData(_strName, AUDIO_TYPE.BGM, ref playData)) { m_csSoundPlayerSupport.PlaySound(channelData); return(channelData); } PlaySound(channelData); return(channelData); }
// サウンドを鳴らす AudioChannelData playSound(AUDIO_TYPE _eAudioType, string _strName, bool _bLoop = false) { _strName = _strName.ToLower(); bool bHit = false; AudioChannelData data = new AudioChannelData(); bHit = getEnableChannnel(_eAudioType, ref data); if (bHit == true) { data.m_strFilename = _strName; data.m_bLoop = _bLoop; data.m_eStatus = AudioChannelData.STATUS.REQUEST; } else { Debug.LogError("no hit"); return(data); } AudioClipData audioClipData = new AudioClipData(); if (false == IsAudioClipData(_strName, _eAudioType, ref audioClipData)) { //Debug.LogError ( "audio_type=" +_eAudioType + " " + "playSound:" + _strName); return(m_csSoundPlayerSupport.PlaySound(data)); } //Debug.Log ("audio_type:" + _eAudioType + " playSound:" + data.m_strFilename); data.Play(audioClipData); return(data); }
public static AudioClip CreateAudioClipFromData(AudioClipData clipData) { AudioClip audio = AudioClip.Create(clipData.name, clipData.lengthSamples, clipData.channels, clipData.frequency, clipData.stream); audio.SetData(clipData.data, clipData.offsetSamples); return(audio); }
/// <summary> /// 背景音乐渐入 /// </summary> /// <param name="clipName"></param> /// <param name="fadeTime"></param> public void SetBgmFadeIn(AudioClipData data, float fadeTime) { if (data.AudioRes == CurrentBgm) { return; } if (data == null) { SetBgmFadeOut(fadeTime); return; } SetBgm(data); if (BgmSource.clip != null) { if (_volumeTween != null) { _volumeTween.Kill(); } BgmSource.volume = 0; _volumeTween = DOTween.To(() => BgmSource.volume, x => BgmSource.volume = x, _bgmVolume * data.Volume, fadeTime).OnComplete(() => { _volumeTween = null; }); } }
/// <summary> /// Compute the spectral flux data for beat analysis /// </summary> /// <param name="bmc">BeatmapContainer of the song to analyze</param> /// <param name="clipData">AudioClipData of the song to analyze</param> /// <returns>The SpectralFluxData of the analyzed song</returns> public static SpectralFluxData AnalyzeAudio(BeatmapContainer bmc, AudioClipData clipData) { if (!new DirectoryInfo(Application.streamingAssetsPath + "/SpectrumData/").Exists) { Directory.CreateDirectory(Application.streamingAssetsPath + "/SpectrumData/"); } SpectralFluxData spectralFluxData; if (new FileInfo(Application.streamingAssetsPath + "/SpectrumData/" + bmc.sourceFile + ".json").Exists) { StreamReader reader = new StreamReader(Application.streamingAssetsPath + "/SpectrumData/" + bmc.sourceFile + ".json"); spectralFluxData = JsonConvert.DeserializeObject <SpectralFluxData>(reader.ReadToEnd()); reader.Close(); } else { BeatAnalyzer analyzer = new BeatAnalyzer(clipData); spectralFluxData = analyzer.GetFullSpectrum(); analyzer = null; StreamWriter writer = new StreamWriter(Application.streamingAssetsPath + "/SpectrumData/" + bmc.sourceFile + ".json"); writer.Write(JsonConvert.SerializeObject(spectralFluxData)); writer.Close(); } return(spectralFluxData); }
public void PlayBackgroundAudio(AudioClipData audioClipData) { m_backgroundAudioSource.clip = audioClipData.Clip; m_backgroundAudioSource.volume = audioClipData.Volume; m_backgroundAudioSource.Play(); }
private void OnBackButtonClick() { if (DynamicParametersManager.Instance.Get(DynamicParameterType.ArtistsCount).Level <= 1) { return; } SetBackButtonActive(false); AudioClipData audioClipData = ConfigManager.Instance.Get <AudioConfig>().OpenPopupAudioClipData; AudioManager.Instance.PlaySoundFx(audioClipData); LoadingScreen loadingScreen = ScreensManager.Instance.GetScreen <LoadingScreen>(); loadingScreen.Initialize(SceneType.Main); loadingScreen.Show(); IUserProfileModel userProfileModel = ServiceLocator.Instance.Get <IUserProfileModel>(); if (userProfileModel.TutorialStage == (int)TutorialType.ReturnToCity) { TutorialPopup tutorialPopup = PopupManager.Instance.GetPopup <TutorialPopup>(); tutorialPopup.Hide(); userProfileModel.TutorialStage++; } }
public static void PlaySound(this MonoBehaviour sfxSource, AudioClips clip, SoundType type = SoundType.Default, Vector3?location = null) { AudioClipData cd = AudioDatabase[clip]; PlaySound(sfxSource, cd?.Clip, type == SoundType.Default?cd?.SoundType ?? type:type, location); }
void PlayClip(AudioClipData newClip) { audioSource.pitch = newClip.pitch; audioSource.loop = newClip.toLoop; audioSource.clip = newClip.audioClip; audioSource.Play(); audioBacklog.Remove(newClip); }
public void PlayAmbient(AudioClipData clipData) { _ambientClipData = clipData; _ambientSource.clip = clipData.Clip; _ambientSource.volume = clipData.Volume; _ambientSource.loop = clipData.IsStaticLooped; _ambientSource.Play(); }
public void PlayBGM(AudioClipData clipData) { _bgmClipData = clipData; _bgmSource.clip = clipData.Clip; _bgmSource.volume = clipData.Volume; _bgmSource.loop = clipData.IsStaticLooped; _bgmSource.Play(); }
public void PlayBGM(string soundName) { AudioClipData clipData = BGMData.Find(soundName); audioSource.volume = clipData.volume; audioSource.clip = clipData.clip; audioSource.Play(); }
public static byte[] GetWav(AudioClipData clipData, out uint length, WavModificationOptions options) { var data = ConvertAndWrite(clipData.samples, out length, out var samples, options); WriteHeader(data, clipData.frequency, clipData.channels, length, samples); return(data); }
public void UpdateTrackUI(AudioClipData Track) { StopCoroutine(AnimateText()); PlayTrack(Track); SetUI(); }
void PlayTrack(AudioClipData Track) { isPaused = false; ActiveTrack = Track; audioSource.clip = Track.FullTrack; audioSource.Play(); }
public static AudioClipData Create() { AudioClipData asset = ScriptableObject.CreateInstance <AudioClipData>(); AssetDatabase.CreateAsset(asset, "Assets/Scriptable Objects/New Audio Clip Data.asset"); AssetDatabase.SaveAssets(); return(asset); }
public virtual void PlayOneShot(AudioClipData data) { SetupAudioSource(data); if (_audioSource != null) { _audioSource.pitch = Random.Range(data.lowPitchRange, data.highPitchRange); _audioSource.PlayOneShot(data.audioClip, data.volume); } }
public AudioChannelData(AUDIO_TYPE _eAudioType, AudioSource _tAudioSource) { m_tAudioClipData = new AudioClipData(); m_eStatus = STATUS.IDLE; m_tAudioSource = _tAudioSource; m_eAudioType = _eAudioType; }
protected override void OnClaimButtonClick() { PopupManager.Instance.HideCurrentPopup(); AudioClipData audioClipData = ConfigManager.Instance.Get <AudioConfig>().CollectIncomeAudioClipData; AudioManager.Instance.PlaySoundFx(audioClipData); ServiceLocator.Instance.Get <IncomeService>().GiveIncomeFor(IncomeType.Offline); }
public void Play(AudioClipData _clipData) { //Debug.Log ("sound play!!!!"); m_tAudioSource.clip = _clipData.m_AudioClip; m_tAudioSource.loop = m_bLoop; m_eStatus = STATUS.PLAYING; m_tAudioSource.Play(); return; }
public void SetLockedUIActive(bool isActive) { if (isActive) { AudioClipData audioClipData = ConfigManager.Instance.Get <AudioConfig>().OpenPopupAudioClipData; AudioManager.Instance.PlaySoundFx(audioClipData); } m_lockedUI.SetActive(isActive); }
public void Initialize() { IUserProfileModel userProfileModel = ServiceLocator.Instance.Get <IUserProfileModel>(); string cityNumber = userProfileModel.CurrentCity; AudioClipData audioClipData = ConfigManager.Instance.Get <CityConfig>().GetCityData(cityNumber).AudioClipData; AudioManager.Instance.PlayBackgroundAudio(audioClipData); userProfileModel.CurrentCityProgress.enterTime = DateTime.Now; }
private void OnClaimX2ButtonClick() { AdManager.Instance.ShowRewarded("offline_x2", () => { PopupManager.Instance.HideCurrentPopup(); AudioClipData audioClipData = ConfigManager.Instance.Get <AudioConfig>().CollectIncomeAudioClipData; AudioManager.Instance.PlaySoundFx(audioClipData); ServiceLocator.Instance.Get <IncomeService>().GiveIncomeFor(IncomeType.Offline, 2f); }, null); }
public float PlaySound(AudioClipData data, AudioGroupType group, Action <float> OnFinishTime = null) { if (data == null || string.IsNullOrEmpty(data.AudioRes)) { return(0); } var clip = Resources.Load <AudioClip>(data.AudioRes); PlaySound(clip, null, AudioListenerNode.position, false, data.Volume, group, OnFinishTime); return(clip.length); }
public void ReplaceNext(AudioClip newClip, bool toLoop = false, float pitch = 1.0f) { if (hasBacklog && audioBacklog.Count > 0) { AudioClipData clip = new AudioClipData(newClip, toLoop, pitch); audioBacklog[0] = clip; } else { PlayOnSchedule(newClip, toLoop, pitch); } }
private void LoadBeatmap() { string path = BeatmapLoader.SelectBeatmapFile(); if (path != null) { BeatmapContainer bmc = BeatmapLoader.LoadBeatmapFile(path); AudioClipData cd = BeatmapLoader.LoadBeatmapAudio(bmc); audioPlayer.clip = BeatmapLoader.CreateAudioClipFromData(cd); bm = bmc.bm; } }
public static void Save(string filename, AudioClip clip, WavModificationOptions optionsParam = null) { AudioClipData data = new AudioClipData(); data.samples = new float[clip.samples * clip.channels]; clip.GetData(data.samples, 0); data.frequency = (uint)clip.frequency; data.channels = (ushort)clip.channels; Save(filename, data, optionsParam); }
public void PlaySoundFx(AudioClipData audioClipData) { if (m_soundFxAudioSource.isPlaying && !m_audioConfig.IsStopPlayingImmideately) { return; } m_soundFxAudioSource.clip = audioClipData.Clip; m_soundFxAudioSource.volume = audioClipData.Volume; m_soundFxAudioSource.Play(); }
public static void BuildSpritesData(string folderPath) { string folderName = PathHelper.FullAssetPath2Name(folderPath); string spriteDataPath = folderPath + "/" + folderName + "AudioClipData.asset"; string workPath = EditorUtils.AssetsPath2ABSPath(folderPath); var filePaths = Directory.GetFiles(workPath); AudioClipData data = null; data = AssetDatabase.LoadAssetAtPath <AudioClipData>(spriteDataPath); bool needCreate = false; if (data == null) { data = ScriptableObject.CreateInstance <AudioClipData>(); needCreate = true; } data.ClearAllData(); for (int i = 0; i < filePaths.Length; ++i) { string relPath = EditorUtils.ABSPath2AssetsPath(filePaths[i]); UnityEngine.Object[] objs = AssetDatabase.LoadAllAssetsAtPath(relPath); if (objs != null) { for (int j = 0; j < objs.Length; ++j) { Log.i(objs[j].GetType().Name); if (objs[j] is AudioClip) { data.AddAudioClip(objs[j] as AudioClip); } } } } data.SortAsFileName(); if (needCreate && !data.isEmpty) { AssetDatabase.CreateAsset(data, spriteDataPath); } EditorUtility.SetDirty(data); AssetDatabase.SaveAssets(); Log.i("Success Process AudioClip Import:" + folderPath); }
public void SetupAudioSource(AudioClipData data) { if (data == null) return; isSetup = true; if (data.audioClip != null) { _audioSource = GetComponent<AudioSource>() != null ? GetComponent<AudioSource>() : gameObject.AddComponent<AudioSource>(); _audioSource.clip = data.audioClip; _audioSource.volume = data.volume; _audioSource.spatialBlend = data.spatialBlend; } }
IEnumerator PlayOneShotAfterSecCo(AudioClipData data, float seconds) { yield return new WaitForSeconds(seconds); PlayOneShot(data); }
/// <summary> /// Queries the database for Words and returns the list /// </summary> /// <returns></returns> public List<Word> QueryDatabaseForWords ( string ContainingID ) { //Create query for __to__ table and pull the associated ID's DataTable WordIDTable = db.ExecuteQuery( "SELECT * FROM VocabularyItem WHERE ActivityID = '" + ContainingID + "'" ); //List to hold the Associated ID's List<string> WordID = new List<string>(); foreach ( DataRow row in WordIDTable.Rows ) { //Gather the ID's of each Word from the associated Vocab WordID.Add( ( string ) row [ "WordId" ] ); } //List to hold the Words List<Word> values = new List<Word>(); //For each lessonID in the list, pull the associated Lesson and add it to the list foreach ( string ID in WordID ) { //Create the query command and generate a reader for the output DataTable WordTable = db.ExecuteQuery( "SELECT * FROM Word WHERE ID = '" + ID + "'" ); //reader.Read() sets the reader to read the next row of fields. //The first call sets for the first row foreach ( DataRow row in WordTable.Rows ) { //Start by taking the name and blob from the database AudioClipData NewClip = new AudioClipData() { Name = ( string ) row [ "Name" ] }; //Create the nessessary information NewClip.Compile( ( byte [] ) row [ "Sound" ] ); //Create the sound clip from the given data AudioClip clip = AudioClip.Create( NewClip.Name, NewClip.length, NewClip.Channels, NewClip.Frequency, NewClip.Sound3D, NewClip.Stream ); clip.SetData( NewClip.AudioSamples, 0 ); //reader can be referanced by the fields names. //by doing so you will have to cast the returned "object" values.Add( new Word() { ID = ( string ) row [ "Id" ], name = ( string ) row [ "Name" ], description = ( string ) row [ "Description" ], sound = clip, soundVolume = 1f, original = ( byte [] ) row [ "Sound" ] } ); } } return values; }
/// <summary> /// Set one of the ambient tracks. valid values for idx are 0 or 1, AudioClipData can be set to null to stop playing a clip /// </summary> public void SetAmbientTrack(int idx, AudioClipData data, float targetVolume) { ambientTracks[idx] = data; ambientVolume[idx] = targetVolume; }