public AudioEffectData(int audioClientEffectArg1, int audioClientEffectArg2, AudioClientEffectType audioClientEffectType) { AudioClientEffectArg1 = audioClientEffectArg1; AudioClientEffectArg2 = audioClientEffectArg2; this.audioClientEffectType = audioClientEffectType; }
public void Initialize(float pitch, float yaw, Vector3 position, int audioClientEffectArg1, int audioClientEffectArg2, AudioClientEffectType audioClientEffectType, Transform parent = null) { Pitch = pitch; Yaw = yaw; base.Initialize(position, new AudioEffectData(audioClientEffectArg1, audioClientEffectArg2, audioClientEffectType), parent); }
public void Initialize(Vector3 normal, Vector3 position, int audioClientEffectArg1, int audioClientEffectArg2, AudioClientEffectType audioClientEffectType, int chunckId, Transform Parent) { base.Initialize(normal, position, audioClientEffectArg1, audioClientEffectArg2, audioClientEffectType); this.chunckId = chunckId; this.Parent = Parent; NeedRecycle = false; ChunkEffectBehaviors.AddLast(this); }
public void Initialize(Vector3 normal, Vector3 position, int audioClientEffectArg1, int audioClientEffectArg2, AudioClientEffectType audioClientEffectType) { Normal = normal; base.Initialize(position, new AudioEffectData(audioClientEffectArg1, audioClientEffectArg2, audioClientEffectType)); }