//Voice States internal async Task <SocketVoiceState> AddOrUpdateVoiceStateAsync(ClientState state, VoiceStateModel model) { var voiceChannel = state.GetChannel(model.ChannelId.Value) as SocketVoiceChannel; var before = GetVoiceState(model.UserId) ?? SocketVoiceState.Default; var after = SocketVoiceState.Create(voiceChannel, model); _voiceStates[model.UserId] = after; if (_audioClient != null && before.VoiceChannel?.Id != after.VoiceChannel?.Id) { if (model.UserId == CurrentUser.Id) { if (after.VoiceChannel != null && _audioClient.ChannelId != after.VoiceChannel?.Id) { _audioClient.ChannelId = after.VoiceChannel.Id; await RepopulateAudioStreamsAsync().ConfigureAwait(false); } } else { await _audioClient.RemoveInputStreamAsync(model.UserId).ConfigureAwait(false); //User changed channels, end their stream if (CurrentUser.VoiceChannel != null && after.VoiceChannel?.Id == CurrentUser.VoiceChannel?.Id) { await _audioClient.CreateInputStreamAsync(model.UserId).ConfigureAwait(false); } } } return(after); }