示例#1
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        public virtual PlayState getPlayState()
        {
            PlayState ret = (PlayState)Audio360CSharpPINVOKE.TransportControl_getPlayState(swigCPtr);

            return(ret);
        }
示例#2
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 public virtual void setVolumeDecibels(float dB, float rampTimeMs, bool forcePreviousRamp)
 {
     Audio360CSharpPINVOKE.SpatDecoderInterface_setVolumeDecibels__SWIG_0(swigCPtr, dB, rampTimeMs, forcePreviousRamp);
 }
示例#3
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        public virtual float getVolumeDecibels()
        {
            float ret = Audio360CSharpPINVOKE.SpatDecoderInterface_getVolumeDecibels(swigCPtr);

            return(ret);
        }
示例#4
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 public virtual void setOffFocusLeveldB(float offFocusLevelDB)
 {
     Audio360CSharpPINVOKE.SpatDecoderInterface_setOffFocusLeveldB(swigCPtr, offFocusLevelDB);
 }
示例#5
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 public virtual void setVolume(float linearGain, float rampTimeMs, bool forcePreviousRamp)
 {
     Audio360CSharpPINVOKE.SpatDecoderInterface_setVolume__SWIG_0(swigCPtr, linearGain, rampTimeMs, forcePreviousRamp);
 }
示例#6
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 internal SpatDecoderInterface(global::System.IntPtr cPtr, bool cMemoryOwn) : base(Audio360CSharpPINVOKE.SpatDecoderInterface_SWIGUpcast(cPtr), cMemoryOwn)
 {
     swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
 }
示例#7
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 public virtual void enableFocus(bool enableFocus, bool followListener)
 {
     Audio360CSharpPINVOKE.SpatDecoderInterface_enableFocus(swigCPtr, enableFocus, followListener);
 }
示例#8
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        public virtual TBQuat getRotation()
        {
            TBQuat ret = new TBQuat(Audio360CSharpPINVOKE.Object3D_getRotation(swigCPtr), true);

            return(ret);
        }
示例#9
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 public NetworkSettings() : this(Audio360CSharpPINVOKE.new_NetworkSettings(), true)
 {
 }
示例#10
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 internal Object3D(global::System.IntPtr cPtr, bool cMemoryOwn) : base(Audio360CSharpPINVOKE.Object3D_SWIGUpcast(cPtr), cMemoryOwn)
 {
     swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
 }
示例#11
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        public virtual TBVector getPosition()
        {
            TBVector ret = new TBVector(Audio360CSharpPINVOKE.Object3D_getPosition(swigCPtr), true);

            return(ret);
        }
示例#12
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        public virtual EngineError stopWithFade(float fadeDurationInMs)
        {
            EngineError ret = (EngineError)Audio360CSharpPINVOKE.TransportControl_stopWithFade(swigCPtr, fadeDurationInMs);

            return(ret);
        }
示例#13
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        public virtual EngineError stopScheduled(float millisecondsFromNow)
        {
            EngineError ret = (EngineError)Audio360CSharpPINVOKE.TransportControl_stopScheduled(swigCPtr, millisecondsFromNow);

            return(ret);
        }
示例#14
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        public virtual EngineError stop()
        {
            EngineError ret = (EngineError)Audio360CSharpPINVOKE.TransportControl_stop(swigCPtr);

            return(ret);
        }
示例#15
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        public override EngineError pauseScheduled(float millisecondsFromNow)
        {
            EngineError ret = (EngineError)Audio360CSharpPINVOKE.SpatDecoderInterface_pauseScheduled(swigCPtr, millisecondsFromNow);

            return(ret);
        }
示例#16
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 public AudioSettings() : this(Audio360CSharpPINVOKE.new_AudioSettings(), true)
 {
 }
示例#17
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        public override EngineError pauseWithFade(float fadeDurationInMs)
        {
            EngineError ret = (EngineError)Audio360CSharpPINVOKE.SpatDecoderInterface_pauseWithFade(swigCPtr, fadeDurationInMs);

            return(ret);
        }
        public static int getNumChannelsForMap(ChannelMap map)
        {
            int ret = Audio360CSharpPINVOKE.getNumChannelsForMap((int)map);

            return(ret);
        }
示例#19
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        public override PlayState getPlayState()
        {
            PlayState ret = (PlayState)Audio360CSharpPINVOKE.SpatDecoderInterface_getPlayState(swigCPtr);

            return(ret);
        }
示例#20
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 public MemorySettings() : this(Audio360CSharpPINVOKE.new_MemorySettings(), true)
 {
 }
示例#21
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 public virtual void setFocusProperties(float offFocusLevel, float focusWidth)
 {
     Audio360CSharpPINVOKE.SpatDecoderInterface_setFocusProperties(swigCPtr, offFocusLevel, focusWidth);
 }
示例#22
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 public AssetDescriptor() : this(Audio360CSharpPINVOKE.new_AssetDescriptor__SWIG_0(), true)
 {
 }
示例#23
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 public virtual void setFocusWidthDegrees(float focusWidthDegrees)
 {
     Audio360CSharpPINVOKE.SpatDecoderInterface_setFocusWidthDegrees(swigCPtr, focusWidthDegrees);
 }
示例#24
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 public AssetDescriptor(uint offset, uint length) : this(Audio360CSharpPINVOKE.new_AssetDescriptor__SWIG_1(offset, length), true)
 {
 }
示例#25
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 public virtual void setVolume(float linearGain, float rampTimeMs)
 {
     Audio360CSharpPINVOKE.SpatDecoderInterface_setVolume__SWIG_1(swigCPtr, linearGain, rampTimeMs);
 }
 public EngineInitSettings() : this(Audio360CSharpPINVOKE.new_EngineInitSettings(), true)
 {
 }
示例#27
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 public virtual void setVolumeDecibels(float dB, float rampTimeMs)
 {
     Audio360CSharpPINVOKE.SpatDecoderInterface_setVolumeDecibels__SWIG_1(swigCPtr, dB, rampTimeMs);
 }
示例#28
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        public override EngineError pause()
        {
            EngineError ret = (EngineError)Audio360CSharpPINVOKE.SpatDecoderInterface_pause(swigCPtr);

            return(ret);
        }
示例#29
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 public DirectionalProps() : this(Audio360CSharpPINVOKE.new_DirectionalProps__SWIG_0(), true)
 {
 }
 public NativeEventListener() : this(Audio360CSharpPINVOKE.new_NativeEventListener(), true)
 {
     SwigDirectorConnect();
 }