public void PlayOrdianryMusic(Audio.OrdianryMusic OrdianryMuysicIndex /*音效的类型*/, bool bLoop = false /*是否循环*/, bool bStopLoop = false /*是否停止循环主要是用来听上个音效*/, float volume = 1) { if (bStopLoop) { if (LoopAudio == null) { return; } LoopAudio.Stop(); LoopAudio.loop = false; } if (bLoop) { if (LoopAudio == null) { return; } LoopAudio.Stop(); LoopAudio.loop = true; LoopAudio.clip = m_listOrdianryAudio[(int)OrdianryMuysicIndex].MyAudioClip; LoopAudio.Play(); LoopAudio.volume = m_BgValue * volume; } else { // NGUITools.PlaySound(m_listOrdianryAudio[(int)OrdianryMuysicIndex].MyAudioClip, volume); } }
public void PlayCharmMusic(Audio.OrdianryMusic OrdianryMuysicIndex) { m_fPause = 1.8f; LoopAudio.volume = m_BgValue * m_fsoundrelax; LoopAudio_1.volume = m_Value * m_fsoundrelax; LoopAudio_Gift.loop = false; LoopAudio_Gift.clip = m_listOrdianryAudio[(int)OrdianryMuysicIndex].MyAudioClip; LoopAudio_Gift.Play(); LoopAudio_Gift.volume = m_BgValue; }