public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { if (!AuctionSystem.Running) { sender.Mobile.SendMessage(AuctionConfig.MessageHue, AuctionSystem.ST[15]); return; } AuctionItem auction = Auction; if (auction == null) { sender.Mobile.SendMessage(AuctionConfig.MessageHue, AuctionSystem.ST[31]); return; } switch (info.ButtonID) { case 0: // View auction details if (m_InformationMode && !m_VerifyAuction) { // This is an outbid message, no need to return after visiting the auction sender.Mobile.SendGump(new AuctionViewGump(sender.Mobile, Auction)); } else { sender.Mobile.SendGump(new AuctionViewGump(sender.Mobile, Auction, new AuctionGumpCallback(ResendMessage))); } break; case 1: // OK if (m_InformationMode) { if (m_VerifyAuction) { auction.ConfirmInformationMessage(m_OwnerTarget); } } else { auction.ConfirmResponseMessage(m_OwnerTarget, true); } break; case 2: // Cancel auction.ConfirmResponseMessage(m_OwnerTarget, false); break; } }
public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { if (!m_Buttons.Contains(info.ButtonID)) { Console.WriteLine(@"The auction system located a potential exploit. Player {0} (Acc. {1}) tried to press an unregistered button in a gump of type: {2}" , sender.Mobile != null ? sender.Mobile.ToString() : "Unkown", sender.Mobile != null && sender.Mobile.Account != null ? (sender.Mobile.Account as Server.Accounting.Account).Username : "******", this.GetType().Name); return; } if (!AuctionSystem.Running) { sender.Mobile.SendMessage(AuctionSystem.MessageHue, AuctionSystem.ST[15]); return; } AuctionItem auction = Auction; if (auction == null) { sender.Mobile.SendMessage(AuctionSystem.MessageHue, AuctionSystem.ST[31]); return; } switch (info.ButtonID) { case 0: // View auction details if (m_InformationMode && !m_VerifyAuction) { // This is an outbid message, no need to return after visiting the auction sender.Mobile.SendGump(new AuctionViewGump(sender.Mobile, Auction)); } else { sender.Mobile.SendGump(new AuctionViewGump(sender.Mobile, Auction, new AuctionGumpCallback(ResendMessage))); } break; case 1: // OK if (m_InformationMode) { if (m_VerifyAuction) { auction.ConfirmInformationMessage(m_OwnerTarget); } } else { auction.ConfirmResponseMessage(m_OwnerTarget, true); } break; case 2: // Cancel auction.ConfirmResponseMessage(m_OwnerTarget, false); break; } }