public void InitUIElements() { currencyCostIcon.gameObject.SetActive(false); if (_foodAndBeverageData.state == ItemState.LOCKED || _foodAndBeverageData.state == ItemState.TO_BE_UNLOCKED) { lockedBox.SetActive(true); idleBox.SetActive(false); lockedFillImage.sprite = _foodAndBeverageData.icon; lockedNameText.gameObject.GetComponent <LocalizationComponent>().SetTheLocalizedText(_foodAndBeverageData.name); tapToUnlockText.gameObject.SetActive(_foodAndBeverageData.state == ItemState.TO_BE_UNLOCKED); locketAnim.gameObject.SetActive(_foodAndBeverageData.state == ItemState.LOCKED); //lockedInfoText.gameObject.SetActive(_rideData.state == ItemState.LOCKED); if (_foodAndBeverageData.state == ItemState.LOCKED) { lockedInfoText.gameObject.GetComponent <LocalizationComponent>().SetTheLocalizedText(); } else { AttractionsDataAsset attractionsDataAsset = GameManager.Instance.GetAttractionsData(); AttractionDataAssetItem assetDataItem = attractionsDataAsset.attractionsDataAsset.Find (a => a.gameEventType == attractionsDataAsset.currentEvent); BasicAtractionData attrationData = assetDataItem.GetBasicAttractionForGUID(guid); string costText = LocalizationManager.Instance.GetTextForKey("UNLOCK_COST"); UnlockCondition currencyCondition = attrationData.unlockConditionList.Find(a => a.unlockConditionType == UnlockConditionType.PAY_CURRENCY); if (currencyCondition != null) { lockedInfoText.text = costText + currencyCondition.unlockConditionValue.currencyAmount.amount.ToString(); CurrencyData currencyData = GameManager.Instance.GetGameData().currencies.Find( a => a.type == currencyCondition.unlockConditionValue.currencyAmount.type); currencyCostIcon.gameObject.SetActive(true); currencyCostIcon.sprite = currencyData.icon; } } } if (_foodAndBeverageData.state == ItemState.IDLE) { lockedBox.SetActive(false); idleBox.SetActive(true); icon.sprite = _foodAndBeverageData.icon; nameText.gameObject.GetComponent <LocalizationComponent>().SetTheLocalizedText(_foodAndBeverageData.name); descriptionText.gameObject.GetComponent <LocalizationComponent>().SetTheLocalizedText(_foodAndBeverageData.description); amountText.text = _userProductData.count.ToString(); buyBtnText.text = LocalizationManager.Instance.GetTextForKey(buyBtnText.GetComponent <LocalizationComponent>().localizationKey) + " " + _foodAndBeverageData.initialCost.amount.ToString(); buyBtnCurrencyIcon.sprite = gameAsset.currencies.Find(x => x.type == _foodAndBeverageData.initialCost.type).icon; profitDescriptionBox.Init(_foodAndBeverageData.initialProfits); } //check state }
public override void Init(BasePopupData data) { base.Init(data); _unlockConditionsList.Clear(); AttractionsDataAsset attractionsDataAsset = GameManager.Instance.GetAttractionsData(); AttractionDataAssetItem assetDataItem = attractionsDataAsset.attractionsDataAsset.Find (a => a.gameEventType == attractionsDataAsset.currentEvent); BasicAtractionData attrationData = assetDataItem.GetBasicAttractionForGUID(((AttractionUnlockPopupData)data).guid); titleText.GetComponent <LocalizationComponent>().SetTheLocalizedText(attrationData.name); icon.sprite = attrationData.icon; foreach (UnlockCondition condition in attrationData.unlockConditionList) { if (condition.unlockConditionType != UnlockConditionType.FREE) { UnlockConditionComponent newCondition = Instantiate <UnlockConditionComponent>( unlockConditionComponentPrefab, transform.position, Quaternion.identity); newCondition.transform.SetParent(unlockConditionsListParent, false); newCondition.Init(condition); _unlockConditionsList.Add(newCondition); } } }