示例#1
0
    public Attribute(AttrPresetTpl preset, bool isCalculationInversed)
    {
        isModDirty   = true;
        modifiers    = new float[EnumArray.AttrModifierLayer.Length];
        independents = new List <float>(indSize);

        this.preset = preset;

        Calculate = isCalculationInversed ? (System.Action)InverseCalculate : NormalCalculate;
    }
示例#2
0
    public static IAttribute Create(AttrPresetTpl attrPreset, EAttrType type)
    {
        bool _isInversed = false;

        // decide type of calculator
        switch (type)
        {
        case EAttrType.Dodge:
        case EAttrType.Armor:
            _isInversed = true;
            break;
        }

        return(new Attribute(attrPreset, _isInversed));
    }