示例#1
0
 public override void RegisterAttentionEvent()
 {
     AttentionList.Add(Consts.E_UpdateDis);      //更新距离
     AttentionList.Add(Consts.E_UpdateCoin);     //更新金币
     AttentionList.Add(Consts.E_HitAddTime);     //更新加时间
     AttentionList.Add(Consts.E_HitGoalTrigger); //触碰到可以射门时的检测触发
     AttentionList.Add(Consts.E_ShotGoal);
 }
示例#2
0
    public override void RegisterAttentionEvent()
    {
        AttentionList.Add(EventNameCollection.StartGame);

        AttentionList.Add(EventNameCollection.MoveTile);

        AttentionList.Add(EventNameCollection.AddTile);
    }
示例#3
0
 public override void RegisterAttentionList()
 {
     AttentionList.Add(Const.E_UpdateDis);
     AttentionList.Add(Const.E_UpdateCoin);
     AttentionList.Add(Const.E_HitAddtime);
     AttentionList.Add(Const.E_HitGoalTrigger);
     AttentionList.Add(Const.E_ShootGoal);
 }
示例#4
0
 public override void RegisterAttentionList()
 {
     AttentionList.Add(Const.E_GoalBtnClick);
 }
示例#5
0
    public override void RegisterAttentionEvent()
    {
        AttentionList.Add(EventNameCollection.NewGame);

        AttentionList.Add(EventNameCollection.UpdateScore);
    }
示例#6
0
 public override void RegisterAttentionEvent()
 {
     AttentionList.Add(Consts.E_FootShotClick);
 }