示例#1
0
        public DebugAttackerItem(ITypeResolver resolver, Vector2 pos)
            : base(resolver, pos, Angle.Right)
        {
            attacker = new AttackerProperty(this, 5, 10, 1);

            AddProperty(attacker);
        }
        public DebugAttackerItem(ITypeResolver resolver, Vector2 pos)
            : base(resolver, pos, Angle.Right)
        {
            attacker = new AttackerProperty(this, 5, 10, 1);

            AddProperty(attacker);
        }
示例#3
0
        public override void Remove(Item item)
        {
            // Entferne angreifbares Objekt
            if (item.ContainsProperty <AttackableProperty>() &&
                attackables.ContainsKey(item.Id))
            {
                // Angriffe auf ein entferntes Element stoppen
                AttackableProperty attackable = attackables[item.Id];
                foreach (AttackerProperty attacker in attackers.Values)
                {
                    if (attacker.AttackTarget == attackable)
                    {
                        attacker.StopAttack();
                    }
                }

                // entfernen
                attackables.Remove(item.Id);
            }

            // Entferne angreifendes Objekt
            if (item.ContainsProperty <AttackerProperty>() &&
                attackers.ContainsKey(item.Id))
            {
                // Angriffe stoppen
                AttackerProperty attacker = attackers[item.Id];
                attacker.StopAttack();

                // entfernen
                attackers.Remove(item.Id);
            }
        }
示例#4
0
        protected override void RequestDraw()
        {
            if (_level != null)
            {
                DrawPlayground(_level.Map.GetCellCount(), _level.Map.Tiles);

                foreach (var item in _level.Items)
                {
                    float?bodySpeed       = null;
                    float?bodyDirection   = null;
                    float?bodyRadius      = null;
                    float?smellableRadius = null;
                    float?viewRange       = null;
                    float?viewAngle       = null;
                    float?viewDirection   = null;
                    float?attackRange     = null;

                    // Movement
                    if (item.ContainsProperty <WalkingProperty>())
                    {
                        WalkingProperty prop = item.GetProperty <WalkingProperty>();
                        bodySpeed     = prop.Speed;
                        bodyDirection = prop.Direction;
                    }

                    // Kollisionsradius
                    if (item.ContainsProperty <CollidableProperty>())
                    {
                        CollidableProperty prop = item.GetProperty <CollidableProperty>();
                        bodyRadius = prop.CollisionRadius;
                    }

                    // Sicht
                    if (item.ContainsProperty <SightingProperty>())
                    {
                        SightingProperty prop = item.GetProperty <SightingProperty>();
                        viewRange     = prop.ViewRange;
                        viewDirection = prop.ViewDirection.Radian;
                        viewAngle     = prop.ViewAngle;
                    }

                    // Attack
                    if (item.ContainsProperty <AttackerProperty>())
                    {
                        AttackerProperty prop = item.GetProperty <AttackerProperty>();
                        attackRange = prop.AttackRange;
                    }

                    // Stinkender radius
                    if (item.ContainsProperty <SmellableProperty>())
                    {
                        SmellableProperty prop = item.GetProperty <SmellableProperty>();
                        smellableRadius = prop.SmellableRadius;
                    }

                    Color color       = Color.Gray;
                    Color?borderColor = null;

                    // Farbe
                    if (item is AnthillItem)
                    {
                        color = Color.Brown;
                    }
                    else if (item is SugarItem)
                    {
                        color = Color.White;
                    }
                    else if (item is AppleItem)
                    {
                        color = Color.LightGreen;
                    }
                    else if (item is BugItem)
                    {
                        color = Color.Blue;
                    }
                    else if (item is AntItem)
                    {
                        color = Color.LightGray;
                        AntItem ant = item as AntItem;
                        switch (ant.PlayerIndex)
                        {
                        case 0: borderColor = Color.Orange; break;

                        case 1: borderColor = Color.Red; break;

                        case 2: borderColor = Color.Yellow; break;

                        case 3: borderColor = Color.Green; break;

                        case 4: borderColor = Color.Blue; break;

                        case 5: borderColor = Color.Purple; break;

                        case 6: borderColor = Color.White; break;

                        case 7: borderColor = Color.Black; break;
                        }
                    }
                    else if (item is MarkerItem)
                    {
                        color = Color.LightGray;
                        MarkerItem marker = item as MarkerItem;
                        switch (marker.PlayerIndex)
                        {
                        case 0: borderColor = Color.Orange; break;

                        case 1: borderColor = Color.Red; break;

                        case 2: borderColor = Color.Yellow; break;

                        case 3: borderColor = Color.Green; break;

                        case 4: borderColor = Color.Blue; break;

                        case 5: borderColor = Color.Purple; break;

                        case 6: borderColor = Color.White; break;

                        case 7: borderColor = Color.Black; break;
                        }
                    }

                    // Malen
                    DrawItem(item.Id, item.Position,
                             bodyRadius, bodyDirection, bodySpeed, color,
                             viewRange, viewDirection, viewAngle,
                             attackRange, smellableRadius, borderColor);
                }
            }
        }
示例#5
0
 public AttackerInfo(Item item, ItemProperty property, Item observer)
     : base(item, property, observer)
 {
     this.property = property as AttackerProperty;
 }
示例#6
0
        protected override void RequestDraw()
        {
            if (_engine != null)
            {
                DrawPlayground(_engine.Map.GetCellCount(), _engine.Map.Tiles);

                foreach (var item in _engine.Items)
                {
                    float?bodySpeed       = null;
                    float?bodyDirection   = null;
                    float?bodyRadius      = null;
                    float?smellableRadius = null;
                    float?viewRange       = null;
                    float?viewAngle       = null;
                    float?viewDirection   = null;
                    float?attackRange     = null;

                    // Movement
                    if (item.ContainsProperty <WalkingProperty>())
                    {
                        WalkingProperty prop = item.GetProperty <WalkingProperty>();
                        bodySpeed     = prop.Speed;
                        bodyDirection = prop.Direction;
                    }

                    // Kollisionsradius
                    if (item.ContainsProperty <CollidableProperty>())
                    {
                        CollidableProperty prop = item.GetProperty <CollidableProperty>();
                        bodyRadius = prop.CollisionRadius;
                    }

                    // Sicht
                    if (item.ContainsProperty <SightingProperty>())
                    {
                        SightingProperty prop = item.GetProperty <SightingProperty>();
                        viewRange     = prop.ViewRange;
                        viewDirection = prop.ViewDirection.Radian;
                        viewAngle     = prop.ViewAngle;
                    }

                    // Attack
                    if (item.ContainsProperty <AttackerProperty>())
                    {
                        AttackerProperty prop = item.GetProperty <AttackerProperty>();
                        attackRange = prop.AttackRange;
                    }

                    // Stinkender radius
                    if (item.ContainsProperty <SmellableProperty>())
                    {
                        SmellableProperty prop = item.GetProperty <SmellableProperty>();
                        smellableRadius = prop.SmellableRadius;
                    }

                    DrawItem(item.Id, item.Position,
                             bodyRadius, bodyDirection, bodySpeed, Color.White,
                             viewRange, viewDirection, viewAngle,
                             attackRange, smellableRadius, null);
                }
            }
        }
 private void InitAttackerItem(Vector2 pos)
 {
     AttackerItem = new DebugAttackerItem(pos);
     Attacker = AttackerItem.GetProperty<AttackerProperty>();
     Engine.InsertItem(AttackerItem);
 }
 public void CleanupEngine()
 {
     AttackerItem = null;
     AttackableItem = null;
     CollectorItem = null;
     CollectableItem = null;
     Attacker = null;
     Attackable = null;
     Collector = null;
     Collectable = null;
     Map = null;
     Engine = null;
 }
示例#9
0
        /// <summary>
        /// Default Constructor for the Type Mapper.
        /// </summary>
        /// <param name="faction">Faction</param>
        /// <param name="item">Item</param>
        /// <param name="interop">UnitInterop</param>
        public InteractionInterop(Faction faction, FactionItem item, UnitInterop interop) : base(faction, item, interop)
        {
            #region Collector

            sugar = item.GetProperty <SugarCollectorProperty>();
            if (sugar == null)
            {
                throw new ArgumentException("Item does not contain SugarCollector");
            }

            apple = item.GetProperty <AppleCollectorProperty>();
            if (apple == null)
            {
                throw new ArgumentException("Item does not contain AppleCollector");
            }

            #endregion

            #region Carrier

            carrier = item.GetProperty <CarrierProperty>();
            if (carrier == null)
            {
                throw new ArgumentException("Item does not contain CarrierProperty");
            }

            #endregion

            #region Attackable

            attackable = item.GetProperty <AttackableProperty>();
            if (attackable == null)
            {
                throw new ArgumentException("Item does not contain AttackableProperty");
            }

            attackable.OnKill += i =>
            {
                if (OnKill != null)
                {
                    OnKill();
                }
            };

            attackable.OnAttackerHit += (i, value) =>
            {
                if (OnHit != null)
                {
                    OnHit(value);
                }
            };

            attackable.OnNewAttackerItem += i =>
            {
                var info = Item.GetItemInfo(i.Item);

                if (!attackerItems.Contains(info))
                {
                    attackerItems.Add(info);
                }
            };

            attackable.OnLostAttackerItem += i =>
            {
                var info = Item.GetItemInfo(i.Item);

                if (attackerItems.Contains(info))
                {
                    attackerItems.Remove(info);
                }
            };

            #endregion

            #region Attacker

            attacker = item.GetProperty <AttackerProperty>();
            if (attacker == null)
            {
                throw new ArgumentException("Item does not contain AttackerProperty");
            }

            #endregion

            // Automatic Resource Transfer on Anthill Collision.
            var collidable = item.GetProperty <CollidableProperty>();
            if (collidable == null)
            {
                throw new ArgumentException("Item does not contain AttackerProperty");
            }

            collidable.OnCollision += (i, value) =>
            {
                // Ignore if it's not a Anthill
                if (!(value is AnthillItem))
                {
                    return;
                }

                var anthill = value as AnthillItem;

                // Ignore if it's not the right faction
                if (anthill.Faction != item.Faction)
                {
                    return;
                }

                // Transfer all collectables
                Give(anthill);
            };
        }
示例#10
0
        /// <summary>
        /// Registers Ants
        /// </summary>
        /// <param name="typeMapper">Type Mapper</param>
        /// <param name="settings">Settings</param>
        private void RegisterAnt(ITypeMapper typeMapper, KeyValueStore settings)
        {
            // Ant Item
            settings.Set <AntItem>("ZickZackAngle", 10, "Correction Angle after Sprint");
            settings.Set <AntItem>("ZickZackRange", 30f, "Distance to go every Sprint");
            settings.Set <AntItem>("RotationSpeed", 20, "Maximum Rotation Angle per Round");
            settings.Set <AntItem>("DropSugar", false, "Will an Ant leave a small Sugar on Drop");
            settings.Set <AntItem>("MarkerDelay", 10, "Time in Rounds between Marker-Drops");
            typeMapper.RegisterItem <AntItem, AntState, AntInfo>(this, "Ant");

            // Walking
            settings.Set <AntItem>("MaxSpeed", 1f, "Maximum Speed of an Ant");
            typeMapper.AttachItemProperty <AntItem, WalkingProperty>(this, "Ant Walking", (i) =>
            {
                WalkingProperty property = new WalkingProperty(i);

                // Set Maximum Speed based on the current Settings
                // TODO: Check for Castes
                property.MaximumSpeed = i.Settings.GetFloat <AntItem>("MaxSpeed").Value;

                // Bind Item Orientation to Walk-Direction
                property.Direction    = i.Orientation;
                i.OrientationChanged += (item, v) => { property.Direction = v; };

                return(property);
            });

            // Collision
            settings.Set <AntItem>("Mass", 1f, "Collision Mass of an Ant");
            typeMapper.AttachItemProperty <AntItem, CollidableProperty>(this, "Ant Collidable", (i) =>
            {
                CollidableProperty property = new CollidableProperty(i);

                // Set Mass to Settings
                property.CollisionFixed = false;
                property.CollisionMass  = i.Settings.GetFloat <AntItem>("Mass").Value;

                // Bind Collision Radius to Item Radius
                property.CollisionRadius = i.Radius;
                i.RadiusChanged         += (item, v) => { property.CollisionRadius = v; };

                return(property);
            });

            // Visibility
            typeMapper.AttachItemProperty <AntItem, VisibleProperty>(this, "Ant Visible", (i) =>
            {
                VisibleProperty property = new VisibleProperty(i);

                // Bind Visibility Radius to the Item Radius
                property.VisibilityRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.VisibilityRadius = v; };

                return(property);
            });

            // Sighting
            settings.Set <AntItem>("ViewRange", 20f, "View Range of an Ant");
            settings.Set <AntItem>("ViewAngle", 360, "View Angle of an Ant");
            typeMapper.AttachItemProperty <AntItem, SightingProperty>(this, "Ant Sighting", (i) =>
            {
                SightingProperty property = new SightingProperty(i);

                // Set View Range and Angle
                property.ViewRange = i.Settings.GetFloat <AntItem>("ViewRange").Value;
                property.ViewAngle = i.Settings.GetFloat <AntItem>("ViewAngle").Value;

                // Bind View Direction to the Item Orientation
                property.ViewDirection = i.Orientation;
                i.OrientationChanged  += (item, v) => { property.ViewDirection = v; };

                return(property);
            });

            // Sniffer
            typeMapper.AttachItemProperty <AntItem, SnifferProperty>(this, "Ant Sniffer");

            // Carrier
            settings.Set <AntItem>("CarrierStrength", 10f, "Carrier Strength of an Ant");
            typeMapper.AttachItemProperty <AntItem, CarrierProperty>(this, "Ant Carrier", (i) =>
            {
                CarrierProperty property = new CarrierProperty(i);
                property.CarrierStrength = i.Settings.GetFloat <AntItem>("CarrierStrength").Value;
                return(property);
            });

            // Attackable
            settings.Set <AntItem>("MaxHealth", 100f, "Maximum Health for an Ant");
            typeMapper.AttachItemProperty <AntItem, AttackableProperty>(this, "Ant Attackable", (i) =>
            {
                AttackableProperty property = new AttackableProperty(i);

                // Bind Attackable Radius to Item Radius
                property.AttackableRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.AttackableRadius = v; };

                // Health
                property.AttackableMaximumHealth = settings.GetInt <AntItem>("MaxHealth").Value;
                property.AttackableHealth        = settings.GetInt <AntItem>("MaxHealth").Value;

                return(property);
            });

            // Attacker
            settings.Set <AntItem>("AttackRange", 3f, "Attack Range for a Bug");
            settings.Set <AntItem>("RecoveryTime", 2, "Recovery Time in Rounds for a Bug");
            settings.Set <AntItem>("AttackStrength", 5, "Attach Strength for a Bug");
            typeMapper.AttachItemProperty <AntItem, AttackerProperty>(this, "Ant Attacker", (i) =>
            {
                AttackerProperty property   = new AttackerProperty(i);
                property.AttackRange        = i.Settings.GetFloat <AntItem>("AttackRange").Value;
                property.AttackRecoveryTime = i.Settings.GetInt <AntItem>("RecoveryTime").Value;
                property.AttackStrength     = i.Settings.GetInt <AntItem>("AttackStrength").Value;
                return(property);
            });

            // Collector
            settings.Set <AntItem>("SugarCapacity", 5, "Maximum Capacity for Sugar");
            settings.Set <AntItem>("AppleCapacity", 2, "Maximum Capacity for Apple");
            typeMapper.AttachItemProperty <AntItem, SugarCollectorProperty>(this, "Ant Sugar Collectable", (i) =>
            {
                SugarCollectorProperty property = new SugarCollectorProperty(i);
                property.Capacity = i.Settings.GetInt <AntItem>("SugarCapacity").Value;
                return(property);
            });
            typeMapper.AttachItemProperty <AntItem, AppleCollectorProperty>(this, "Ant Apple Collectable", (i) =>
            {
                AppleCollectorProperty property = new AppleCollectorProperty(i);
                property.Capacity = i.Settings.GetInt <AntItem>("AppleCapacity").Value;
                return(property);
            }); // TODO: Optional, wenn _settings.ANT_APPLECOLLECT | _settings.ANT_APPLE_CAPACITY, 0);
        }
示例#11
0
        /// <summary>
        /// Registers classic Bugs
        /// </summary>
        /// <param name="typeMapper">Type Mapper</param>
        /// <param name="settings">Settings</param>
        private void RegisterClassicBug(ITypeMapper typeMapper, KeyValueStore settings)
        {
            // Classic Bug
            typeMapper.RegisterItem <ClassicBugItem, BugState, BugInfo>(this, "Classic Bug");

            // Walking
            settings.Set <ClassicBugItem>("MaxSpeed", 2f, "Maximum Speed of a Classic Bug");
            typeMapper.AttachItemProperty <ClassicBugItem, WalkingProperty>(this, "Classic Bug Walking", (i) =>
            {
                WalkingProperty property = new WalkingProperty(i);

                // Set Walking Speed
                property.MaximumSpeed = i.Settings.GetFloat <ClassicBugItem>("MaxSpeed").Value;

                // Bind Direction to the Items Orientation
                property.Direction    = i.Orientation;
                i.OrientationChanged += (item, v) => { property.Direction = v; };

                return(property);
            });

            // Collision
            settings.Set <ClassicBugItem>("Mass", 10f, "Collision Mass of a Classic Bug");
            typeMapper.AttachItemProperty <ClassicBugItem, CollidableProperty>(this, "Classic Bug Collidable", (i) =>
            {
                CollidableProperty property = new CollidableProperty(i);

                // Set Collision Mass
                property.CollisionFixed = false;
                property.CollisionMass  = i.Settings.GetFloat <ClassicBugItem>("Mass").Value;

                // Bind Collision Radius to the Item Radius
                property.CollisionRadius = i.Radius;
                i.RadiusChanged         += (item, v) => { property.CollisionRadius = v; };

                return(property);
            });

            // Visibility
            typeMapper.AttachItemProperty <ClassicBugItem, VisibleProperty>(this, "Classic Bug Visible", (i) =>
            {
                VisibleProperty property = new VisibleProperty(i);

                // Bind Visibility Radius to the Item Radius
                property.VisibilityRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.VisibilityRadius = v; };

                return(property);
            });

            // Sighting
            settings.Set <ClassicBugItem>("ViewRange", 20f, "View Range of a Classic Bug");
            settings.Set <ClassicBugItem>("ViewAngle", 360, "View Angle of a Classic Bug");
            typeMapper.AttachItemProperty <ClassicBugItem, SightingProperty>(this, "Classic Bug Sighting", (i) =>
            {
                SightingProperty property = new SightingProperty(i);

                // Set View Range and Angle
                property.ViewRange = i.Settings.GetFloat <ClassicBugItem>("ViewRange").Value;
                property.ViewAngle = i.Settings.GetFloat <ClassicBugItem>("ViewAngle").Value;

                // Bind View Direction to the Item Orientation
                property.ViewDirection = i.Orientation;
                i.OrientationChanged  += (item, v) => { property.ViewDirection = v; };

                return(property);
            });

            // Sniffer
            typeMapper.AttachItemProperty <ClassicBugItem, SnifferProperty>(this, "Classic Bug Sniffer");

            // Attackable
            settings.Set <ClassicBugItem>("MaxHealth", 1000, "Maximum Health of a Classic Bug");
            typeMapper.AttachItemProperty <ClassicBugItem, AttackableProperty>(this, "Classic Bug Attackable", (i) =>
            {
                AttackableProperty property = new AttackableProperty(i);

                // Bind Attackable Radius to Item Radius
                property.AttackableRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.AttackableRadius = v; };

                // Health
                property.AttackableMaximumHealth = settings.GetInt <ClassicBugItem>("MaxHealth").Value;
                property.AttackableHealth        = settings.GetInt <ClassicBugItem>("MaxHealth").Value;

                return(property);
            });

            // Attacker
            settings.Set <ClassicBugItem>("AttackRange", 5f, "Attack Range for a Classic Bug");
            settings.Set <ClassicBugItem>("RecoveryTime", 5, "Recovery Time in Rounds for a Classic Bug");
            settings.Set <ClassicBugItem>("AttackStrength", 10, "Attach Strength for a Classic Bug");
            typeMapper.AttachItemProperty <ClassicBugItem, AttackerProperty>(this, "Classic Bug Attacker", (i) =>
            {
                AttackerProperty property   = new AttackerProperty(i);
                property.AttackRange        = i.Settings.GetFloat <ClassicBugItem>("AttackRange").Value;
                property.AttackRecoveryTime = i.Settings.GetInt <ClassicBugItem>("RecoveryTime").Value;
                property.AttackStrength     = i.Settings.GetInt <ClassicBugItem>("AttackStrength").Value;
                return(property);
            });
        }