示例#1
0
        /// <summary>
        /// Handles line skills.
        /// </summary>
        /// <param name="attacker">The attacker.</param>
        /// <param name="packet">The packet.</param>
        /// <param name="spellPacket">The spell packet.</param>
        /// <param name="spellInfo">The spell info.</param>
        /// <returns>True if the skill was handled.</returns>
        public static bool Handle(AttackableEntityController attacker,
                                  Models.Packets.Entities.InteractionPacket packet,
                                  Models.Packets.Spells.SpellPacket spellPacket,
                                  Models.Spells.SpellInfo spellInfo)
        {
            spellPacket.Process = true;

            if (packet.TargetClientId == attacker.AttackableEntity.ClientId)
            {
                return(false);
            }

            var ila = new Tools.ILA(
                attacker.MapObject.X, packet.X,
                attacker.MapObject.Y, packet.Y,
                (byte)spellInfo.DbSpellInfo.Range);

            foreach (var possibleTarget in attacker.GetAllInScreen())
            {
                if (spellPacket.Targets.Count > 8)
                {
                    return(true);
                }

                var target = possibleTarget as AttackableEntityController;

                if (target != null)
                {
                    if (!TargetValidation.Validate(attacker, target))
                    {
                        continue;
                    }

                    if (target.ContainsStatusFlag(Enums.StatusFlag.Fly))
                    {
                        continue;
                    }

                    if (!ila.InLine(target.MapObject.X, target.MapObject.Y))
                    {
                        continue;
                    }

                    uint damage = Calculations.PhysicalCalculations.GetDamage(attacker.AttackableEntity, target.AttackableEntity);
                    Damage.Process(attacker, target, ref damage, false);

                    if (damage > 0)
                    {
                        TargetFinalization.SkillFinalize(attacker, target, spellPacket, damage);
                    }
                }
            }

            return(true);
        }
示例#2
0
        /// <summary>
        /// Handles the scatter skill.
        /// </summary>
        /// <param name="attacker">The attacker.</param>
        /// <param name="packet">The packet.</param>
        /// <param name="spellPacket">The spell packet.</param>
        /// <param name="spellInfo">The spell info.</param>
        /// <returns>True if the skill was handled correctly.</returns>
        public static bool Handle(AttackableEntityController attacker,
                                  Models.Packets.Entities.InteractionPacket packet,
                                  Models.Packets.Spells.SpellPacket spellPacket,
                                  Models.Spells.SpellInfo spellInfo)
        {
            spellPacket.Process = true;

            var attackerPlayer = attacker as Models.Entities.Player;

            if (attackerPlayer != null)
            {
                if (!Ranged.ProcessPlayer(attackerPlayer, packet, 3))
                {
                    return(false);
                }
            }

            var sector = new Tools.Sector(attacker.MapObject.X, attacker.MapObject.Y,
                                          packet.X, packet.Y);

            sector.Arrange(spellInfo.Sector, spellInfo.DbSpellInfo.Range);

            foreach (var possibleTarget in attacker.GetAllInScreen())
            {
                if (spellPacket.Targets.Count > 8)
                {
                    return(true);
                }

                var target = possibleTarget as AttackableEntityController;

                if (target != null)
                {
                    if (!TargetValidation.Validate(attacker, target))
                    {
                        continue;
                    }

                    if (target.ContainsStatusFlag(Enums.StatusFlag.Fly))
                    {
                        continue;
                    }

                    if (!sector.Inside(target.MapObject.X, target.MapObject.Y))
                    {
                        continue;
                    }

                    uint damage = Calculations.RangedCalculations.GetDamage(attacker.AttackableEntity, target.AttackableEntity);
                    Damage.Process(attacker, target, ref damage, false);

                    if (damage > 0)
                    {
                        TargetFinalization.SkillFinalize(attacker, target, spellPacket, damage);
                    }
                }
            }

            if (attackerPlayer != null && spellPacket.Targets.Count > 0)
            {
                Ranged.DecreaseArrows(attackerPlayer, 3);
            }

            return(true);
        }
示例#3
0
        /// <summary>
        /// Handles a circular skill.
        /// </summary>
        /// <param name="attacker">The attacker.</param>
        /// <param name="packet">The packet.</param>
        /// <param name="spellPacket">The spell packet.</param>
        /// <param name="spellInfo">The spell info.</param>
        /// <param name="isMagic">Boolean determining whether the circular skill is a magic skill or not.</param>
        /// <returns>True if the skill was handled correct.</returns>
        /// <remarks>This handles all types of circular skills (Physical, Magic, Ranged.) however ranged and physical is determined from either the skill id or whether isMagic is set.</remarks>
        public static bool Handle(AttackableEntityController attacker,
                                  Models.Packets.Entities.InteractionPacket packet,
                                  Models.Packets.Spells.SpellPacket spellPacket,
                                  Models.Spells.SpellInfo spellInfo,
                                  bool isMagic)
        {
            spellPacket.Process = true;

            if (!isMagic && spellInfo.Id < 8000 &&
                packet.TargetClientId == attacker.AttackableEntity.ClientId)
            {
                return(false);
            }

            var attackerPlayer = attacker as Models.Entities.Player;

            if (attackerPlayer != null)
            {
                if (DateTime.UtcNow < attackerPlayer.NextLongSkill)
                {
                    attackerPlayer.SendSystemMessage("REST");
                    return(false);
                }

                attackerPlayer.NextLongSkill = DateTime.UtcNow.AddMilliseconds(Data.Constants.Time.LongSkillTime);
            }

            foreach (var possibleTarget in attacker.GetAllInScreen())
            {
                if (spellPacket.Targets.Count > 8)
                {
                    return(true);
                }

                var target = possibleTarget as AttackableEntityController;

                if (target != null)
                {
                    if (!TargetValidation.Validate(attacker, target))
                    {
                        continue;
                    }

                    if (target.ContainsStatusFlag(Enums.StatusFlag.Fly))
                    {
                        continue;
                    }

                    if (Tools.RangeTools.GetDistanceU(attacker.MapObject.X, attacker.MapObject.Y, target.MapObject.X, target.MapObject.Y) >= 8)
                    {
                        continue;
                    }

                    bool isRanged = (spellInfo.Id == 8030 || spellInfo.Id == 10308 || spellInfo.Id == 7013 || spellInfo.Id > 10360);

                    uint damage = isRanged ?
                                  Calculations.RangedCalculations.GetDamage(attacker.AttackableEntity, target.AttackableEntity) :
                                  isMagic?
                                  Calculations.MagicCalculations.GetDamage(attacker.AttackableEntity, target.AttackableEntity, spellInfo) :
                                      Calculations.PhysicalCalculations.GetDamage(attacker.AttackableEntity, target.AttackableEntity);

                    Damage.Process(attacker, target, ref damage, false);

                    if (isRanged && attackerPlayer != null)
                    {
                        Ranged.DecreaseArrows(attackerPlayer, 3);
                    }

                    if (damage > 0)
                    {
                        TargetFinalization.SkillFinalize(attacker, target, spellPacket, damage);
                    }
                }
            }

            return(true);
        }
示例#4
0
        /// <summary>
        /// Handles the sector skills.
        /// </summary>
        /// <param name="attacker">The attacker.</param>
        /// <param name="packet">The packet.</param>
        /// <param name="spellPacket">The spell packet.</param>
        /// <param name="spellInfo">The spell info.</param>
        /// <param name="isMagic">Boolean determining whether the attack is magic or not.</param>
        /// <param name="isPoison">Booealning determining whether the attack is poisonous (Toxic fog.)</param>
        /// <returns>True if the skill was handled correctly.</returns>
        public static bool Handle(AttackableEntityController attacker,
                                  Models.Packets.Entities.InteractionPacket packet,
                                  Models.Packets.Spells.SpellPacket spellPacket,
                                  Models.Spells.SpellInfo spellInfo,
                                  bool isMagic, bool isPoison = false)
        {
            spellPacket.Process = true;

            if (packet.TargetClientId == attacker.AttackableEntity.ClientId)
            {
                return(false);
            }

            if (isPoison && Tools.RangeTools.GetDistanceU(attacker.MapObject.X, attacker.MapObject.Y, packet.X, packet.Y) >= 9)
            {
                return(false);
            }

            var attackerPlayer = attacker as Models.Entities.Player;

            if (attackerPlayer != null)
            {
                if (DateTime.UtcNow < attackerPlayer.NextLongSkill)
                {
                    attackerPlayer.SendSystemMessage("REST");
                    return(false);
                }

                attackerPlayer.NextLongSkill = DateTime.UtcNow.AddMilliseconds(Data.Constants.Time.LongSkillTime);
            }

            ushort x = attacker.MapObject.X;
            ushort y = attacker.MapObject.Y;

            if (spellInfo.Id == 6001)
            {
                if (Tools.RangeTools.GetDistanceU(x, y, packet.X, packet.Y) > spellInfo.DbSpellInfo.Distance)
                {
                    return(false);
                }

                x = packet.X;
                y = packet.Y;
            }

            var sector = new Tools.Sector(x, y,
                                          packet.X, packet.Y);

            sector.Arrange(spellInfo.Sector, spellInfo.DbSpellInfo.Range);

            foreach (var possibleTarget in attacker.GetAllInScreen())
            {
                if (spellPacket.Targets.Count > 8)
                {
                    return(true);
                }

                var target = possibleTarget as AttackableEntityController;

                if (target != null)
                {
                    if (!TargetValidation.Validate(attacker, target))
                    {
                        continue;
                    }

                    if (target.ContainsStatusFlag(Enums.StatusFlag.Fly))
                    {
                        continue;
                    }

                    if (!sector.Inside(target.MapObject.X, target.MapObject.Y))
                    {
                        continue;
                    }

                    if (isPoison && target.ContainsStatusFlag(Enums.StatusFlag.Poisoned))
                    {
                        continue;
                    }

                    uint damage = isPoison ?
                                  (uint)target.AttackableEntity.HP / 10 :
                                  isMagic?
                                  Calculations.MagicCalculations.GetDamage(attacker.AttackableEntity, target.AttackableEntity, spellInfo) :
                                      Calculations.PhysicalCalculations.GetDamage(attacker.AttackableEntity, target.AttackableEntity);

                    if (isPoison)
                    {
                        target.AttackableEntity.PoisonEffect = (spellInfo.DbSpellInfo.Power - 30000);
                        target.AddStatusFlag(Enums.StatusFlag.Poisoned, 60000);
                    }

                    Damage.Process(attacker, target, ref damage, false);

                    if (damage > 0)
                    {
                        TargetFinalization.SkillFinalize(attacker, target, spellPacket, damage);
                    }
                }
            }

            return(true);
        }
示例#5
0
        /// <summary>
        /// Handles cure skills for surroundings.
        /// </summary>
        /// <param name="attacker">The attacker.</param>
        /// <param name="target">The target.</param>
        /// <param name="packet">The packet.</param>
        /// <param name="spellPacket">The spell packet.</param>
        /// <param name="spellInfo">The spell info.</param>
        /// <returns>True if the skill was handled correct.</returns>
        public static bool HandleSurroundings(AttackableEntityController attacker, AttackableEntityController target,
                                              Models.Packets.Entities.InteractionPacket packet,
                                              Models.Packets.Spells.SpellPacket spellPacket, Models.Spells.SpellInfo spellInfo)
        {
            spellPacket.Safe = true;

            if (target == null)
            {
                return(false);
            }

            var attackerPlayer = attacker as Models.Entities.Player;

            if (attackerPlayer != null)
            {
                if (DateTime.UtcNow < attackerPlayer.NextSmallLongSkill)
                {
                    attackerPlayer.SendSystemMessage("REST");
                    return(false);
                }

                attackerPlayer.NextSmallLongSkill = DateTime.UtcNow.AddMilliseconds(Data.Constants.Time.SmallLongSkillTime);
            }

            var targetMonster = target as Models.Entities.Monster;

            if (targetMonster != null)
            {
                if (targetMonster.IsGuard)
                {
                    return(false);
                }
            }

            target.AttackableEntity.HP += spellInfo.DbSpellInfo.Power;
            TargetFinalization.SkillFinalize(attacker, target, spellPacket, spellInfo.DbSpellInfo.Power);

            if (spellInfo.Id == 1055)
            {
                foreach (var possibleTarget in attacker.GetAllInScreen())
                {
                    if (possibleTarget.ClientId == target.AttackableEntity.ClientId)
                    {
                        continue;
                    }

                    if (Tools.RangeTools.GetDistanceU(possibleTarget.X, possibleTarget.Y, target.MapObject.X, target.MapObject.Y) > spellInfo.DbSpellInfo.Distance)
                    {
                        continue;
                    }

                    target = possibleTarget as AttackableEntityController;
                    if (target == null)
                    {
                        continue;
                    }

                    targetMonster = possibleTarget as Models.Entities.Monster;
                    if (targetMonster != null)
                    {
                        if (targetMonster.IsGuard)
                        {
                            continue;
                        }
                    }

                    var targetPlayer = possibleTarget as Models.Entities.Player;
                    if (targetPlayer != null)
                    {
                        if (!targetPlayer.LoggedIn)
                        {
                            continue;
                        }
                    }

                    TargetFinalization.SkillFinalize(attacker, target, spellPacket, spellInfo.DbSpellInfo.Power);
                }
            }

            if (attackerPlayer != null)
            {
                uint newExperience = (uint)Drivers.Repositories.Safe.Random.Next((int)spellInfo.DbSpellInfo.Power, (int)(spellInfo.DbSpellInfo.Power * 2));
                newExperience *= (uint)spellPacket.Targets.Count;

                var skill = attackerPlayer.Spells.GetOrCreateSkill(spellInfo.Id);
                if (skill != null)
                {
                    skill.Raise(newExperience);
                }
            }

            return(true);
        }