// Update is called once per frame void Update() { if (tutorial_state == 0 && Input.GetButtonDown("Jump")) { page0.SetActive(false); background.SetActive(false); tutorial_ui.SetActive(true); tutorial_state = 1; } else if (tutorial_state == 1) { player_controller.enable_control = true; Attack_State_Transition_Func.attack_state curr_state = player_controller.curr_atk_state; if (curr_state == Attack_State_Transition_Func.attack_state.attack_basic_4) { attacked = true; attack_indicator.color = Color.green; } else if (curr_state == Attack_State_Transition_Func.attack_state.attack_dash_0) { dash_attacked = true; dash_attack_indicator.color = Color.green; } else if (curr_state == Attack_State_Transition_Func.attack_state.attack_jump_0) { jump_attacked = true; jump_attack_indicator.color = Color.green; } if (attacked && dash_attacked && jump_attacked) { reward.placeReward(new Vector3(4, 2, -0.558f)); } } if (tutorial_finished) { Game_Manager.instance.setState(2); } }
//is this obsolete? public static void do_attack(Attack_State_Transition_Func.attack_state attack_state, Collider[] hitboxes, ComboInfo combo_info, HealthInfo player_health_info, HealthInfo boss_health_info) { int damage = 0; foreach (Collider col in hitboxes) { Collider[] cols = Physics.OverlapBox(col.bounds.center, col.bounds.extents, col.transform.rotation, LayerMask.GetMask("EnemyHitbox")); if (cols.Length > 0) { switch (attack_state) { case Attack_State_Transition_Func.attack_state.attack_basic_0: damage = 30; break; case Attack_State_Transition_Func.attack_state.attack_basic_1: damage = 30; break; case Attack_State_Transition_Func.attack_state.attack_basic_2: damage = 50; break; case Attack_State_Transition_Func.attack_state.attack_basic_3: damage = 50; break; case Attack_State_Transition_Func.attack_state.attack_basic_4: damage = 50; break; case Attack_State_Transition_Func.attack_state.attack_dash_0: damage = 40; break; case Attack_State_Transition_Func.attack_state.attack_jump_0: damage = 40; break; default: Debug.Log("Unable to identify attack, make sure switch case matches."); break; } } } int cur_combo_points; if (damage > 0 && !boss_health_info.is_invincible) { if (player_health_info.parry_bonus) { damage = (int)(damage * 1.5); } boss_health_info.doDamage(damage); Debug.Log(damage); AudioManager.instance.Play("game jam 3 impact"); boss_health_info.setInvincible(0.4f); combo_info.setComboTimer(1.5f); cur_combo_points = damage; float combo_multiplier = 1.0f + (combo_info.combo_counter * 0.1f); if (combo_multiplier > 2.0f) { combo_multiplier = 2.0f; } cur_combo_points = (int)(cur_combo_points * combo_multiplier); combo_info.addComboPoints(cur_combo_points); combo_info.combo_counter++; } }