public Attack_Dir_Enmu update_radom_value() { int min = Convert.ToInt32(Attack_Dir_Enmu.right); int max = Convert.ToInt32(Attack_Dir_Enmu.low)+1; attack_dir = (Attack_Dir_Enmu)UnityEngine.Random.Range(min, max); return attack_dir; }
void FixedUpdate() { axisX = Input.GetAxis("Vertical"); axisY = Input.GetAxis("Horizontal"); MouseX = Input.GetAxis("Mouse X"); MouseY = Input.GetAxis("Mouse Y"); Mouse_SW = Input.GetAxis("Mouse ScrollWheel"); Mouse_left_down = Input.GetMouseButtonDown(0); Mouse_right_down = Input.GetMouseButtonDown(1); Mouse_left_up = Input.GetMouseButtonUp(0); Mouse_right_up = Input.GetMouseButtonUp(1); Mouse_left_pressed = Input.GetMouseButton(0); Mouse_right_pressed = Input.GetMouseButton(1); cam_rotate = Input.GetKey(KeyCode.R); doJumpDown = Input.GetButtonDown("Jump"); bool jumpOffNext = false; grounded = Physics.Raycast(hero.position + hero.up * capsuleCollider.center.y,hero.up * -1, out groundHit, groundedDistance, groundLayers); animator.SetFloat("MouseX", MouseX, setFloatDampTime, Time.deltaTime); animator.SetFloat("AxisX", axisX, setFloatDampTime, Time.deltaTime); animator.SetFloat("AxisY", axisY, setFloatDampTime, Time.deltaTime); desDist -= Mouse_SW * Time.deltaTime * zoomRate * Mathf.Abs(desDist); desDist = Mathf.Clamp(desDist, minDistance, maxDistance); animator.SetBool("Grounded", grounded); if (Input.GetKey(KeyCode.W)) { hero.transform.Translate(Vector3.forward * Time.deltaTime * 3.5f); } if (Input.GetKey(KeyCode.S)) { hero.transform.Translate(Vector3.back * Time.deltaTime * 3.5f); } if (Input.GetKey(KeyCode.A)) { hero.transform.Translate(Vector3.left * Time.deltaTime * 3.5f); } if (Input.GetKey(KeyCode.D)) { hero.transform.Translate(Vector3.right * Time.deltaTime * 3.5f); } if (grounded) { if (doJumpDown) { animator.SetBool("Jump", true); rigidbody.velocity = hero.up * jumpHeight; } } if (cam_rotate) { calculate_angl(); camRot = Quaternion.Euler(yAngl, xAngl, 0); } else if (Mouse_right_pressed) { calculate_angl(); camRot = Quaternion.Euler(yAngl, xAngl, 0); Quaternion rotate = Quaternion.Euler(0, xAngl, 0); hero.transform.rotation = Quaternion.Lerp(transform.rotation, rotate, rotate_time); } Vector3 headPos = new Vector3(0, -heroHeight / 1.2f, 0); Vector3 camPos = hero.position - (camRot * Vector3.forward * desDist + headPos); cam.transform.rotation = camRot; cam.transform.position = camPos; if (Mouse_left_pressed) { if (Mathf.Abs(MouseX) >= Mathf.Abs(MouseY)) { if (MouseX > 0.3) { attack_dir = Attack_Dir_Enmu.left; } else if(MouseX < -0.3) { attack_dir = Attack_Dir_Enmu.right; } } else { if (MouseY > 0.3) { attack_dir = Attack_Dir_Enmu.high; } else if (MouseY < -0.3) { attack_dir = Attack_Dir_Enmu.low; } } animator.SetInteger("Attack_Dir", (int)attack_dir); animator.SetBool("Attack_Down", false); animator.SetBool("Attack_Up", true); } else { animator.SetBool("Attack_Up", false); animator.SetBool("Attack_Down", true); } if (Mouse_right_pressed) { if (Mathf.Abs(MouseX) >= Mathf.Abs(MouseY)) { if (MouseX > 0.3) { attack_dir = Attack_Dir_Enmu.left; } else if (MouseX < -0.3) { attack_dir = Attack_Dir_Enmu.right; } } else { if (MouseY > 0.3) { attack_dir = Attack_Dir_Enmu.high; } else if (MouseY < -0.3) { attack_dir = Attack_Dir_Enmu.low; } } animator.SetInteger("Attack_Dir", (int)attack_dir); animator.SetBool("Attack_Canneled", true); } else { animator.SetBool("Attack_Canneled", false); } }
public Attack_Parameter() { attack_dir = Attack_Dir_Enmu.high; }
IEnumerator wave_weapon(Attack_Dir_Enmu attack_dir) { animator.SetInteger("Attack_Dir", (int)attack_dir); animator.SetBool("Attack", true); yield return new WaitForSeconds(1); animator.SetBool("Attack", false); }