private void Start() { Audio = GetComponent <AudioSource>(); player = FirstPersonCamera.player; if (safe) { safe = GameObject.Find("Button").GetComponent <Safe>(); } if (framemove) { framemove = GameObject.Find("Puzzle").GetComponent <Picture>(); } if (broken) { broken = GameObject.Find("Player").GetComponent <Attack_Ani>(); } }
void Start() { PlayerAxe = GameObject.FindWithTag("Player").GetComponent <Attack_Ani>(); near = false; }