public static double getRangeDefence(Player p) { int rangedDefenceBonus = p.getEquipment().getBonus(Equipment.BONUS.RANGED_DEFENCE); double defenceLevel = p.getSkills().getCurLevel(Skills.SKILL.DEFENCE); AttackStyle.CombatSkill fightType = p.getAttackStyle().getSkill(); if (fightType.Equals(AttackStyle.CombatSkill.DEFENSIVE)) { defenceLevel *= 1.10; //%10 increase. } if (p.getPrayers().isPrayerActive(PrayerData.Prayer.THICK_SKIN)) { defenceLevel *= 1.05; //5% increase. } else if (p.getPrayers().isPrayerActive(PrayerData.Prayer.ROCK_SKIN)) { defenceLevel *= 1.10; //10% increase. } else if (p.getPrayers().isPrayerActive(PrayerData.Prayer.STEEL_SKIN)) { defenceLevel *= 1.15; //15% increase. } else if (p.getPrayers().isPrayerActive(PrayerData.Prayer.SMITE)) { defenceLevel *= 1.20; //20% increase. } else if (p.getPrayers().isPrayerActive(PrayerData.Prayer.CHIVALRY)) { defenceLevel *= 1.25; //25% increase. } double rangeDefence = (defenceLevel * rangedDefenceBonus) / 200; return(rangeDefence); }
public static double getPlayerMaxHit(Player player, int strBonusIncrease) { AttackStyle.CombatSkill fightType = player.getAttackStyle().getSkill(); double myCurStrength = (double)player.getSkills().getCurLevel(Skills.SKILL.STRENGTH); double myEquipStrengthBonus = (double)(player.getEquipment().getBonus(Equipment.BONUS.STRENGTH) + strBonusIncrease); double fightingStyle = 0; double powerMultiplier = 1; double dharokModifier = 1; double damageMultiplier = 1; int strPrayer = player.getPrayers().getStrengthPrayer(); if (strPrayer == 1) { powerMultiplier += 0.05; } else if (strPrayer == 2) { powerMultiplier += 0.1; } else if (strPrayer == 3) { powerMultiplier += 0.15; } else if (player.getPrayers().getSuperPrayer() == 1) { powerMultiplier += 0.18; } else if (player.getPrayers().getSuperPrayer() == 2) { powerMultiplier += 0.23; } if (wearingMeleeVoid(player)) { damageMultiplier += 0.1; } else if (wearingDharok(player) && misc.random(3) == 0) { dharokModifier = misc.random((int)((player.getSkills().getGreaterLevel(Skills.SKILL.HITPOINTS) - player.getSkills().getCurLevel(Skills.SKILL.HITPOINTS)) * 0.1)); } if (fightType.Equals(AttackStyle.CombatSkill.AGGRESSIVE)) { fightingStyle = 3; } else if (fightType.Equals(AttackStyle.CombatSkill.CONTROLLED)) { fightingStyle = 1; } double cumulativeStrength = ((myCurStrength) * (powerMultiplier) + fightingStyle) * dharokModifier; double maxHit = ((13 + (cumulativeStrength) + (myEquipStrengthBonus / 8) + ((cumulativeStrength * myEquipStrengthBonus) / 64)) * damageMultiplier); // NEW MAX HIT FORMULA maxHit = maxHit / 10; //this is temporary because I haven't yet fully implemented the huge damage system. return(maxHit); }
public static double getPlayerMaxHit(Player player, int strBonusIncrease) { AttackStyle.CombatSkill fightType = player.getAttackStyle().getSkill(); double myCurStrength = player.getSkills().getCurLevel(Skills.SKILL.STRENGTH); double myEquipStrengthBonus = (player.getEquipment().getBonus(Equipment.BONUS.STRENGTH) + strBonusIncrease); double fightingStyle = 0; double powerMultiplier = 1; double dharokModifier = 1; double damageMultiplier = 1; int strPrayer = player.getPrayers().getStrengthPrayer(); if (strPrayer == 1) { powerMultiplier += 0.05; } else if (strPrayer == 2) { powerMultiplier += 0.1; } else if (strPrayer == 3) { powerMultiplier += 0.15; } else if (player.getPrayers().getSuperPrayer() == 1) { powerMultiplier += 0.18; } else if (player.getPrayers().getSuperPrayer() == 2) { powerMultiplier += 0.23; } if (wearingMeleeVoid(player)) { damageMultiplier += 0.1; } else if (wearingDharok(player)) { dharokModifier = (player.getSkills().getGreaterLevel(Skills.SKILL.HITPOINTS) - player.getSkills().getCurLevel(Skills.SKILL.HITPOINTS)) * 0.1; } if (fightType.Equals(AttackStyle.CombatSkill.AGGRESSIVE)) { fightingStyle = 3; } else if (fightType.Equals(AttackStyle.CombatSkill.CONTROLLED)) { fightingStyle = 1; } double cumulativeStrength = ((myCurStrength) * (powerMultiplier) + fightingStyle) * dharokModifier; //Can't change this. For huge damage it's a visual effect, not real maxHit! double maxHit = ((13 + (cumulativeStrength) + (myEquipStrengthBonus / 8) + ((cumulativeStrength * myEquipStrengthBonus) / 64)) * damageMultiplier) / 10; // NEW MAX HIT FORMULA return(maxHit); }
public static void addXp(Entity killer, Entity target, double damage) { int xpRate = 230; if ((killer is Player) && (target is Npc)) { Player p = (Player)killer; CombatType type = p.getLastCombatType(); AttackStyle.CombatSkill fightType = p.getAttackStyle().getSkill(); AttackStyle.CombatStyle fightStyle = p.getAttackStyle().getStyle(); if (type == CombatType.MELEE) { if (!fightType.Equals(AttackStyle.CombatSkill.CONTROLLED)) { Skills.SKILL skill = Skills.SKILL.ATTACK; if (fightType.Equals(AttackStyle.CombatSkill.ACCURATE)) { skill = Skills.SKILL.ATTACK; } else if (fightType.Equals(AttackStyle.CombatSkill.DEFENSIVE)) { skill = Skills.SKILL.DEFENCE; } else if (fightType.Equals(AttackStyle.CombatSkill.AGGRESSIVE)) { skill = Skills.SKILL.STRENGTH; } p.getSkills().addXp(skill, (xpRate * damage)); p.getSkills().addXp(Skills.SKILL.HITPOINTS, (xpRate * 0.30)); } else { p.getSkills().addXp(Skills.SKILL.ATTACK, ((xpRate * 0.30) * damage)); p.getSkills().addXp(Skills.SKILL.DEFENCE, ((xpRate * 0.30) * damage)); p.getSkills().addXp(Skills.SKILL.STRENGTH, ((xpRate * 0.30) * damage)); p.getSkills().addXp(Skills.SKILL.HITPOINTS, (0.25 * damage)); } } else { if (fightStyle.Equals(AttackStyle.CombatStyle.RANGE_ACCURATE) || fightStyle.Equals(AttackStyle.CombatStyle.RANGE_RAPID)) { p.getSkills().addXp(Skills.SKILL.RANGE, (xpRate * damage)); } else if (fightStyle.Equals(AttackStyle.CombatStyle.RANGE_DEFENSIVE)) { p.getSkills().addXp(Skills.SKILL.RANGE, ((xpRate * 0.50) * damage)); p.getSkills().addXp(Skills.SKILL.DEFENCE, ((xpRate * 0.50) * damage)); } p.getSkills().addXp(Skills.SKILL.HITPOINTS, ((xpRate * 0.30) * damage)); } } target.addToHitCount(killer, damage); }
public static void setButtonForAttackStyle(Player p, int interfaceId) { if (interfaceId == -1) { return; } AttackStyle av = p.getAttackStyle(); AttackStyle.CombatSkill type = av.getSkill(); AttackStyle.CombatStyle type2 = av.getStyle(); int slot = av.getSlot(); switch (interfaceId) { case 92: // Unarmed if (type.Equals(AttackStyle.CombatSkill.ACCURATE) || slot == 0) { p.getPackets().sendConfig(43, 0); } else if (type.Equals(AttackStyle.CombatSkill.AGGRESSIVE) || slot == 1) { p.getPackets().sendConfig(43, 1); } else if (type.Equals(AttackStyle.CombatSkill.DEFENSIVE) || slot == 2 || slot == 3) { p.getPackets().sendConfig(43, 2); av.setSlot(2); } break; case 93: // Whip attack interface. if (type.Equals(AttackStyle.CombatSkill.ACCURATE) || slot == 0) { p.getPackets().sendConfig(43, 0); } else if (type.Equals(AttackStyle.CombatSkill.CONTROLLED) || slot == 1) { p.getPackets().sendConfig(43, 1); } else if (type.Equals(AttackStyle.CombatSkill.DEFENSIVE) || slot == 2 || slot == 3) { p.getPackets().sendConfig(43, 2); av.setSlot(2); } break; case 89: // Dagger attack interface. if (type.Equals(AttackStyle.CombatSkill.ACCURATE) || slot == 0) { p.getPackets().sendConfig(43, 0); } else if ((type.Equals(AttackStyle.CombatSkill.AGGRESSIVE) && type2.Equals(AttackStyle.CombatStyle.STAB)) || slot == 1) { p.getPackets().sendConfig(43, 1); } else if ((type.Equals(AttackStyle.CombatSkill.AGGRESSIVE) && type2.Equals(AttackStyle.CombatStyle.SLASH))) { p.getPackets().sendConfig(43, 2); } else if (type.Equals(AttackStyle.CombatSkill.DEFENSIVE) || slot == 2 || slot == 3) { p.getPackets().sendConfig(43, 3); av.setSlot(3); } break; case 82: // Longsword/scimitar attack interface. if (type.Equals(AttackStyle.CombatSkill.ACCURATE) || slot == 0) { p.getPackets().sendConfig(43, 0); } else if (type.Equals(AttackStyle.CombatSkill.AGGRESSIVE) && type2.Equals(AttackStyle.CombatStyle.SLASH) || slot == 1) { p.getPackets().sendConfig(43, 1); } else if (type.Equals(AttackStyle.CombatSkill.AGGRESSIVE) && type2.Equals(AttackStyle.CombatStyle.CRUSH)) { p.getPackets().sendConfig(43, 2); } else if (type.Equals(AttackStyle.CombatSkill.DEFENSIVE) || slot == 2 || slot == 3) { p.getPackets().sendConfig(43, 3); av.setSlot(3); } break; case 78: // Claw attack interface. if (type.Equals(AttackStyle.CombatSkill.ACCURATE) || slot == 0) { p.getPackets().sendConfig(43, 0); } else if (type.Equals(AttackStyle.CombatSkill.AGGRESSIVE) || slot == 1) { p.getPackets().sendConfig(43, 1); } else if (type.Equals(AttackStyle.CombatSkill.CONTROLLED)) { p.getPackets().sendConfig(43, 2); } else if (type.Equals(AttackStyle.CombatSkill.DEFENSIVE) || slot == 2 || slot == 3) { p.getPackets().sendConfig(43, 3); av.setSlot(3); } break; case 81: // Godsword attack interface. if (type.Equals(AttackStyle.CombatSkill.ACCURATE) || slot == 0) { p.getPackets().sendConfig(43, 0); } else if (type.Equals(AttackStyle.CombatSkill.AGGRESSIVE) || slot == 1) { p.getPackets().sendConfig(43, 1); } else if (type.Equals(AttackStyle.CombatSkill.CONTROLLED)) { p.getPackets().sendConfig(43, 2); } else if (type.Equals(AttackStyle.CombatSkill.DEFENSIVE) || slot == 2 || slot == 3) { p.getPackets().sendConfig(43, 3); av.setSlot(3); } break; case 88: // Mace attack interface. if (type.Equals(AttackStyle.CombatSkill.ACCURATE) || slot == 0) { p.getPackets().sendConfig(43, 0); } else if (type.Equals(AttackStyle.CombatSkill.AGGRESSIVE) || slot == 1) { p.getPackets().sendConfig(43, 1); } else if (type.Equals(AttackStyle.CombatSkill.CONTROLLED)) { p.getPackets().sendConfig(43, 2); } else if (type.Equals(AttackStyle.CombatSkill.DEFENSIVE) || slot == 2 || slot == 3) { p.getPackets().sendConfig(43, 3); av.setSlot(3); } break; case 76: // Granite maul attack interface. if (type.Equals(AttackStyle.CombatSkill.ACCURATE) || slot == 0) { p.getPackets().sendConfig(43, 0); } else if (type.Equals(AttackStyle.CombatSkill.AGGRESSIVE) || slot == 1) { p.getPackets().sendConfig(43, 1); } else if (type.Equals(AttackStyle.CombatSkill.DEFENSIVE) || slot == 2 || slot == 3) { p.getPackets().sendConfig(43, 2); av.setSlot(2); } break; case 77: // Bow attack interface. if (type2.Equals(AttackStyle.CombatStyle.RANGE_ACCURATE) || slot == 0) { p.getPackets().sendConfig(43, 0); } else if (type2.Equals(AttackStyle.CombatStyle.RANGE_RAPID) || slot == 1) { p.getPackets().sendConfig(43, 1); } else if (type2.Equals(AttackStyle.CombatStyle.RANGE_DEFENSIVE) || slot == 2 || slot == 3) { p.getPackets().sendConfig(43, 2); av.setSlot(2); } break; case 75: // Battleaxe attack interface. if (type.Equals(AttackStyle.CombatSkill.ACCURATE) || slot == 0) { p.getPackets().sendConfig(43, 0); } else if (type.Equals(AttackStyle.CombatSkill.AGGRESSIVE) && type2.Equals(AttackStyle.CombatStyle.SLASH) || slot == 1) { p.getPackets().sendConfig(43, 1); } else if (type.Equals(AttackStyle.CombatSkill.AGGRESSIVE) && type2.Equals(AttackStyle.CombatStyle.CRUSH)) { p.getPackets().sendConfig(43, 2); } else if (type.Equals(AttackStyle.CombatSkill.DEFENSIVE) || slot == 2 || slot == 3) { p.getPackets().sendConfig(43, 3); av.setSlot(3); } break; case 91: // Thrown weapon if (type2.Equals(AttackStyle.CombatStyle.RANGE_ACCURATE) || slot == 0) { p.getPackets().sendConfig(43, 0); } else if (type2.Equals(AttackStyle.CombatStyle.RANGE_RAPID) || slot == 1) { p.getPackets().sendConfig(43, 1); } else if (type2.Equals(AttackStyle.CombatStyle.RANGE_DEFENSIVE) || slot == 2 || slot == 3) { p.getPackets().sendConfig(43, 2); av.setSlot(2); } break; case 85: // Spear if (type.Equals(AttackStyle.CombatSkill.ACCURATE) || slot == 0) { p.getPackets().sendConfig(43, 0); } else if (type.Equals(AttackStyle.CombatSkill.AGGRESSIVE) || slot == 1) { p.getPackets().sendConfig(43, 1); } else if (type.Equals(AttackStyle.CombatSkill.DEFENSIVE) || slot == 2 || slot == 3) { p.getPackets().sendConfig(43, 2); av.setSlot(2); } break; case 90: // Staff interface if (type.Equals(AttackStyle.CombatSkill.ACCURATE) || slot == 0) { p.getPackets().sendConfig(43, 0); } else if (type.Equals(AttackStyle.CombatSkill.AGGRESSIVE) || slot == 1) { p.getPackets().sendConfig(43, 1); } else if (type.Equals(AttackStyle.CombatSkill.DEFENSIVE) || slot == 2 || slot == 3) { p.getPackets().sendConfig(43, 2); av.setSlot(2); } break; } }