protected override bool Evaluate(AIBehaviors fsm) { Transform[] tfms = objectFinder.GetTransforms(); bool result = true; if (tfms.Length > 0) { for (int i = 0; i < tfms.Length; i++) { AIBehaviors ai = tfms[i].GetComponent <AIBehaviors>(); AttackState attackState = ai.GetState <AttackState>(); Transform target = attackState.GetTarget(); if (target != null) { if (target.GetComponent <LevelAgent>().InstanceId == fsm.levelAgent.InstanceId) { return(false); } else { result = true; } } } } else { result = true; } return(result); }