private static Obj_AI_Base MinionWlh(GameObjectType type, AttackSpell spell) { return(EntityManager.MinionsAndMonsters.EnemyMinions.OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance( Kennen) <= Program.W .Range && !a.IsDead && !a .IsInvulnerable && a .IsValidTarget ( Program .W .Range) && a.Health <= Misc.Wcalc(a))); }
public static Obj_AI_Base MinionLh(GameObjectType type, AttackSpell spell) { return(EntityManager.MinionsAndMonsters.EnemyMinions.OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance( Vladimir) <= Program.Q .Range && !a.IsDead && !a .IsInvulnerable && a .IsValidTarget ( Program .Q .Range) && a.Health <= Misc.Qdmg(a))); }
public static Obj_AI_Base GetEnemyKS(GameObjectType type, AttackSpell spell) { float range = 0; if (spell == AttackSpell.Q) range = Program.Q.Range; else if (spell == AttackSpell.E) range = Program.E.Range; else if (spell == AttackSpell.W) range = Program.W.Range; else if (spell == AttackSpell.Ignite) range = Program.Ignite.Range; //ksing return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy && a.Type == type && a.Distance(Ryze) <= range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(range) && ( (a.Health <= RyzeCalcs.W(a) && AttackSpell.W == spell) || (a.Health <= RyzeCalcs.Q(a) && Program.Q.GetPrediction(a).HitChance >= HitChance.Low && AttackSpell.Q == spell) || (a.Health <= RyzeCalcs.E(a) && AttackSpell.E == spell) || (a.Health <= RyzeCalcs.Ignite(a) && AttackSpell.Ignite == spell) )).FirstOrDefault(); }
public static Obj_AI_Base GetEnemyKS(GameObjectType type, AttackSpell spell, bool EwithQ = false) { float range = 0; if (spell == AttackSpell.Q) range = Program.Q.Range; else if (spell == AttackSpell.E) range = Program.E.Range + 200; else if (spell == AttackSpell.Ignite) range = Program.Ignite.Range; else if (spell == AttackSpell.R) range = int.MaxValue; //ksing return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy && a.Type == type && a.Distance(GP) <= range && !a.IsDead && !a.IsInvulnerable && a.Name != "Barrel" && a.IsValidTarget(range) && ( (a.Health <= GPCalcs.Q(a) && AttackSpell.Q == spell && !NearbyBarrel(350, a.Position)) || (a.Health <= GPCalcs.E(a, EwithQ) && AttackSpell.E == spell) || (a.Health <= (GPCalcs.RDamagePerWave(a) * 8) && AttackSpell.R == spell) || (a.Health <= GPCalcs.Ignite(a) && AttackSpell.Ignite == spell) )).FirstOrDefault(); }
public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell) { var eminion = EntityManager.MinionsAndMonsters.GetJungleMonsters(Program.Eve.Position, Program.E.Range) .FirstOrDefault( m => m.Distance(Program.Eve) <= Program.E.Range && m.Health <= Misc.Ecalc(m) && m.IsValidTarget()); if (Program.E.IsReady() && Program.LaneJungleClear["LCE"].Cast<CheckBox>().CurrentValue && eminion != null && !Orbwalker.IsAutoAttacking) { Program.E.Cast(eminion); } if (spell == AttackSpell.Q) { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance(Evelynn) <= Program.Q.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget( Program.Q.Range) && a.Health <= Misc.Qcalc(a)); } return null; }
public static Obj_AI_Base GetEnemyKS(GameObjectType type, AttackSpell spell) { float range = 0; if (spell == AttackSpell.W) { range = Program.W.Range; } else if (spell == AttackSpell.R) { range = Program.R.Range + (Program.R.Width / 2); } else if (spell == AttackSpell.Q) { range = Program.Q.Range; } else if (spell == AttackSpell.Ignite) { range = Program.Ignite.Range; } //ksing return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy && a.Type == type && a.Distance(Annie) <= range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(range) && ( (a.Health <= AnnieCalcs.W(a) && AttackSpell.W == spell) || (a.Health <= AnnieCalcs.Q(a) && AttackSpell.Q == spell) || (a.Health <= AnnieCalcs.R(a) && AttackSpell.R == spell) || (a.Health <= AnnieCalcs.Ignite(a) && AttackSpell.Ignite == spell) )).FirstOrDefault()); }
private static Obj_AI_Base MinionWlh(GameObjectType type, AttackSpell spell) { return EntityManager.MinionsAndMonsters.EnemyMinions.OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance( Kennen) <= Program.W .Range && !a.IsDead && !a .IsInvulnerable && a .IsValidTarget ( Program .W .Range) && a.Health <= Misc.Wcalc(a)); }
public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell) { var eminion = EntityManager.MinionsAndMonsters.GetJungleMonsters(Program.Eve.Position, Program.E.Range) .FirstOrDefault( m => m.Distance(Program.Eve) <= Program.E.Range && m.Health <= Misc.Ecalc(m) && m.IsValidTarget()); if (Program.E.IsReady() && Program.LaneJungleClear["LCE"].Cast <CheckBox>().CurrentValue&& eminion != null && !Orbwalker.IsAutoAttacking) { Program.E.Cast(eminion); } if (spell == AttackSpell.Q) { return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance(Evelynn) <= Program.Q.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget( Program.Q.Range) && a.Health <= Misc.Qcalc(a))); } return(null); }
public static Obj_AI_Base GetEnemyKS(GameObjectType type, AttackSpell spell) { float range = 0; if (spell == AttackSpell.W) range = Program.W.Range; else if (spell == AttackSpell.R) range = Program.R.Range + (Program.R.Width /2); else if (spell == AttackSpell.Q) range = Program.Q.Range; else if (spell == AttackSpell.Ignite) range = Program.Ignite.Range; //ksing return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy && a.Type == type && a.Distance(Annie) <= range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(range) && ( (a.Health <= AnnieCalcs.W(a) && AttackSpell.W == spell) || (a.Health <= AnnieCalcs.Q(a) && AttackSpell.Q == spell) || (a.Health <= AnnieCalcs.R(a) && AttackSpell.R == spell) || (a.Health <= AnnieCalcs.Ignite(a) && AttackSpell.Ignite == spell) )).FirstOrDefault(); }
public static Obj_AI_Base MinionLh(GameObjectType type, AttackSpell spell) { return EntityManager.MinionsAndMonsters.EnemyMinions.OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance( Vladimir) <= Program.Q .Range && !a.IsDead && !a .IsInvulnerable && a .IsValidTarget ( Program .Q .Range) && a.Health <= Misc.Qdmg(a)); }
public static Obj_AI_Base GetEnemyKS(GameObjectType type, AttackSpell spell) { float range = 0; if (spell == AttackSpell.Q) { range = Program.Q.Range; } else if (spell == AttackSpell.E) { range = Program.E.Range; } else if (spell == AttackSpell.W) { range = Program.W.Range; } else if (spell == AttackSpell.Ignite) { range = Program.Ignite.Range; } //ksing return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy && a.Type == type && a.Distance(Ryze) <= range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(range) && ( (a.Health <= RyzeCalcs.W(a) && AttackSpell.W == spell) || (a.Health <= RyzeCalcs.Q(a) && Program.Q.GetPrediction(a).HitChance >= HitChance.Low && AttackSpell.Q == spell) || (a.Health <= RyzeCalcs.E(a) && AttackSpell.E == spell) || (a.Health <= RyzeCalcs.Ignite(a) && AttackSpell.Ignite == spell) )).FirstOrDefault()); }
public static Obj_AI_Base GetEnemyKS(AttackSpell spell, GameObjectType gametype) { /* Last hit with Q */ if (spell == AttackSpell.Q) { return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health) .Where(a => a.IsEnemy && a.Type == gametype && !a.IsDead && a.IsValidTarget(Program.Q.Range) && !a.IsInvulnerable && a.Health <= QDamage(a) && a.Distance(Ryze) <= Program.Q.Range).FirstOrDefault()); } /* Last hit with W */ else if (spell == AttackSpell.W) { return(ObjectManager.Get <Obj_AI_Base>() .Where(a => a.IsEnemy && a.Type == gametype && !a.IsDead && a.IsValidTarget(Program.W.Range) && !a.IsInvulnerable && a.Health <= WDamage(a) && a.Distance(Ryze) <= Program.W.Range).FirstOrDefault()); } /* Last hit with E */ else if (spell == AttackSpell.E) { return(ObjectManager.Get <Obj_AI_Base>() .Where(a => a.IsEnemy && a.Type == gametype && !a.IsDead && a.IsValidTarget(Program.E.Range) && !a.IsInvulnerable && a.Health <= EDamage(a) && a.Distance(Ryze) <= Program.E.Range).FirstOrDefault()); } else if (spell == AttackSpell.I) { return(ObjectManager.Get <Obj_AI_Base>() .Where(a => a.IsEnemy && a.Type == gametype && !a.IsDead && a.IsValidTarget(Program.Ignite.Range) && !a.IsInvulnerable && a.Health <= (Ryze.GetSummonerSpellDamage(a, DamageLibrary.SummonerSpells.Ignite) - (a.HPRegenRate * 0.1)) && a.Distance(Ryze) <= Program.Ignite.Range).FirstOrDefault()); } else if (spell == AttackSpell.S) { return(ObjectManager.Get <Obj_AI_Base>() .Where(a => a.IsEnemy && a.Type == gametype && !a.IsDead && a.IsValidTarget(Program.Smite.Range) && !a.IsInvulnerable && Monsters.Any(name => a.Name.StartsWith(name)) && a.Health <= Ryze.GetSummonerSpellDamage(a, DamageLibrary.SummonerSpells.Smite) && a.Distance(Ryze) <= Program.Smite.Range).FirstOrDefault()); } else { return(null); } }
public static Obj_AI_Base MinionLh(GameObjectType type, AttackSpell spell) { return (ObjectManager.Get <Obj_AI_Base>() .OrderBy(a => a.Health) .FirstOrDefault( a => a.IsEnemy && a.Type == type && a.Distance(Morgana) <= Program.Q.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.Q.Range) && a.Health <= Qcalc(a))); }
public static Obj_AI_Base MinionLh(GameObjectType type, AttackSpell spell) { return ObjectManager.Get<Obj_AI_Base>() .OrderBy(a => a.Health) .FirstOrDefault( a => a.IsEnemy && a.Type == type && a.Distance(Morgana) <= Program.Q.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.Q.Range) && a.Health <= Qcalc(a)); }
private static Obj_AI_Base MinionWlh(GameObjectType type, AttackSpell spell) { return(EntityManager.MinionsAndMonsters.EnemyMinions.OrderBy(a => a.Health).FirstOrDefault (a => a.IsEnemy && a.Type == type && a.Distance(Sivir) <= ObjectManager.Player.GetAutoAttackRange() && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(ObjectManager.Player.GetAutoAttackRange()) && a.Health <= ObjectManager.Player.GetAutoAttackDamage(a))); }
private static Obj_AI_Base MinionELh(GameObjectType type, AttackSpell spell) { return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance(Player) <= E.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget( E.Range))); }
public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell) { if (spell == AttackSpell.E) { return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance(Vladimir) <= Program.E.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget( Program.E.Range) && a.Health <= Misc.Edmg(a))); } if (spell == AttackSpell.Q) { return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance(Vladimir) <= Program.Q.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget( Program.Q.Range) && a.Health <= Misc.Qdmg(a))); } var target = TargetSelector.GetTarget(1500, DamageType.True); if (target == null || !target.IsValid()) { if (Program.Ignite.IsInRange(target) && target.Health < 50 + 20 * Program._Player.Level - (target.HPRegenRate / 5 * 3) && Program.ComboMenu["useignite"].Cast <CheckBox>().CurrentValue) { Program.Ignite.Cast(target); } } { Chat.Print("igniteused"); } return(null); }
public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell) { if (spell == AttackSpell.E) { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance(Vladimir) <= Program.E.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget( Program.E.Range) && a.Health <= Misc.Edmg(a)); } if (spell == AttackSpell.Q) { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance(Vladimir) <= Program.Q.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget( Program.Q.Range) && a.Health <= Misc.Qdmg(a)); } var target = TargetSelector.GetTarget(1500, DamageType.True); if (target == null || !target.IsValid()) if (Program.Ignite.IsInRange(target) && target.Health < 50 + 20*Program._Player.Level - (target.HPRegenRate/5*3) && Program.ComboMenu["useignite"].Cast<CheckBox>().CurrentValue) { Program.Ignite.Cast(target); } { Chat.Print("igniteused"); } return null; }
public static Obj_AI_Base GetEnemyKS(AttackSpell spell, GameObjectType gametype) { /* Last hit with Q */ if (spell == AttackSpell.Q) { return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health) .Where(a => a.IsEnemy && a.Type == gametype && a.IsValidTarget(Program.Q.Range) && !a.IsInvulnerable && a.Health <= QDamage(a) && a.Distance(KogMaw) <= Program.Q.Range).FirstOrDefault()); } /* Last hit with R */ else if (spell == AttackSpell.R) { return(ObjectManager.Get <Obj_AI_Base>() .Where(a => a.IsEnemy && a.Type == gametype && a.IsValidTarget(Program.R.Range) && !a.IsInvulnerable && a.Health <= RDamage(a) && a.Distance(KogMaw) <= Program.R.Range).FirstOrDefault()); } else if (spell == AttackSpell.I) { return(ObjectManager.Get <Obj_AI_Base>() .Where(a => a.IsEnemy && a.Type == gametype && a.IsValidTarget(Program.Ignite.Range) && !a.IsInvulnerable && a.Health <= (KogMaw.GetSummonerSpellDamage(a, DamageLibrary.SummonerSpells.Ignite) - (a.HPRegenRate * 0.1)) && a.Distance(KogMaw) <= Program.Ignite.Range).FirstOrDefault()); } else if (spell == AttackSpell.A) { return(ObjectManager.Get <Obj_AI_Base>() .Where(a => a.IsEnemy && a.Type == gametype && a.IsValidTarget(KogMaw.GetAutoAttackRange()) && !a.IsInvulnerable && a.Health <= PassiveDamage(a) && a.Distance(KogMaw) <= KogMaw.GetAutoAttackRange()).FirstOrDefault()); } else { return(null); } }
public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell) { if (spell == AttackSpell.Q) { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance(Kennen) <= Program.Q.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget( Program.Q.Range) && a.Health <= Misc.Qcalc(a)); } return null; }
public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell) { if (spell == AttackSpell.Q) { return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance(Ziggs) <= Spells.Q.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget( Spells.Q.Range) && a.Health <= Misc.Qcalc(a))); } return(null); }
private static Obj_AI_Base MinionWlh(GameObjectType type, AttackSpell spell) { return EntityManager.MinionsAndMonsters.EnemyMinions.OrderBy(a => a.Health).FirstOrDefault (a => a.IsEnemy && a.Type == type && a.Distance(Sivir) <= ObjectManager.Player.GetAutoAttackRange() && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(ObjectManager.Player.GetAutoAttackRange()) && a.Health <= ObjectManager.Player.GetAutoAttackDamage(a)); }
public static Obj_AI_Base GetEnemyKS(AttackSpell spell, GameObjectType gametype) { /* Last hit with Q */ if (spell == AttackSpell.Q) { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health) .Where(a => a.IsEnemy && a.Type == gametype && !a.IsDead && a.IsValidTarget(Program.Q.Range) && !a.IsInvulnerable && a.Health <= QDamage(a) && a.Distance(Urgot) <= Program.Q.Range).FirstOrDefault(); } else if (spell == AttackSpell.I) { return ObjectManager.Get<Obj_AI_Base>() .Where(a => a.IsEnemy && a.Type == gametype && !a.IsDead && a.IsValidTarget(Program.Ignite.Range) && !a.IsInvulnerable && a.Health <= (Urgot.GetSummonerSpellDamage(a, DamageLibrary.SummonerSpells.Ignite) - (a.HPRegenRate * 0.1)) && a.Distance(Urgot) <= Program.Ignite.Range).FirstOrDefault(); } else if (spell == AttackSpell.S) { return ObjectManager.Get<Obj_AI_Base>() .Where(a => a.IsEnemy && a.Type == gametype && !a.IsDead && a.IsValidTarget(Program.Smite.Range) && !a.IsInvulnerable && Monsters.Any(name => a.Name.StartsWith(name)) && a.Health <= Urgot.GetSummonerSpellDamage(a, DamageLibrary.SummonerSpells.Smite) && a.Distance(Urgot) <= Program.Smite.Range).FirstOrDefault(); } else return null; }
public static Obj_AI_Base GetEnemyKS(AttackSpell spell, GameObjectType gametype) { /* Last hit with Q */ if (spell == AttackSpell.Q) { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health) .Where(a => a.IsEnemy && a.Type == gametype && a.IsValidTarget(Program.Q.Range) && !a.IsInvulnerable && a.Health <= QDamage(a) && a.Distance(KogMaw) <= Program.Q.Range).FirstOrDefault(); } /* Last hit with R */ else if (spell == AttackSpell.R) { return ObjectManager.Get<Obj_AI_Base>() .Where(a => a.IsEnemy && a.Type == gametype && a.IsValidTarget(Program.R.Range) && !a.IsInvulnerable && a.Health <= RDamage(a) && a.Distance(KogMaw) <= Program.R.Range).FirstOrDefault(); } else if (spell == AttackSpell.I) { return ObjectManager.Get<Obj_AI_Base>() .Where(a => a.IsEnemy && a.Type == gametype && a.IsValidTarget(Program.Ignite.Range) && !a.IsInvulnerable && a.Health <= (KogMaw.GetSummonerSpellDamage(a, DamageLibrary.SummonerSpells.Ignite) - (a.HPRegenRate * 0.1)) && a.Distance(KogMaw) <= Program.Ignite.Range).FirstOrDefault(); } else if (spell == AttackSpell.A) { return ObjectManager.Get<Obj_AI_Base>() .Where(a => a.IsEnemy && a.Type == gametype && a.IsValidTarget(KogMaw.GetAutoAttackRange()) && !a.IsInvulnerable && a.Health <= PassiveDamage(a) && a.Distance(KogMaw) <= KogMaw.GetAutoAttackRange()).FirstOrDefault(); } else return null; }
public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell) { //ksing if (spell == AttackSpell.W)//w { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy && a.Type == type && a.Distance(Annie) <= Program.W.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.W.Range) && a.Health <= AnnieCalcs.W(a)).FirstOrDefault(); } else if (spell == AttackSpell.Q)//q { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy && a.Type == type && a.Distance(Annie) <= Program.Q.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.Q.Range) && a.Health <= AnnieCalcs.Q(a)).FirstOrDefault(); } else if (spell == AttackSpell.R)//r { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy && a.Type == type && a.Distance(Annie) <= Program.R.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.R.Range) && a.Health <= AnnieCalcs.R(a)).FirstOrDefault(); } else if (spell == AttackSpell.RPet)//rpet { if (Annie.Pet == null) return null; return ObjectManager.Get<Obj_AI_Base>().Where(a => a.IsEnemy && a.Type == type && a.Distance(Annie.Pet) <= 200 && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(200)).FirstOrDefault(); } else//ignite { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy && a.Type == type && a.Distance(Annie) <= Program.Ignite.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.Ignite.Range) && a.Health <= AnnieCalcs.Ignite(a)).FirstOrDefault(); } }
public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell) { //KS if (spell == AttackSpell.W)//w { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy && a.Type == type && a.Distance(Pantheon) <= Program.W.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.W.Range) && a.Health <= PantheonCalcs.W(a)).FirstOrDefault(); } else if (spell == AttackSpell.Q)//q { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy && a.Type == type && a.Distance(Pantheon) <= Program.Q.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.Q.Range) && a.Health <= PantheonCalcs.Q(a)).FirstOrDefault(); } else if (spell == AttackSpell.E)//r { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy && a.Type == type && a.Distance(Pantheon) <= Program.E.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.E.Range) && a.Health <= PantheonCalcs.E(a)).FirstOrDefault(); } else//ignite { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy && a.Type == type && a.Distance(Pantheon) <= Program.Ignite.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.Ignite.Range) && a.Health <= PantheonCalcs.Ignite(a)).FirstOrDefault(); } }
public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell) { if(spell == AttackSpell.E) { return ObjectManager.Get<Obj_AI_Base>().Where(a => a.IsEnemy && a.Type == type && a.Distance(_Player) <= Program.E.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.E.Range) && !a.HasBuff("YasuoDashWrapper") && a.Health <= YasuoCalcs.E(a)).FirstOrDefault(); } else if (spell == AttackSpell.Q) { return ObjectManager.Get<Obj_AI_Base>().Where(a => a.IsEnemy && a.Type == type && a.Distance(_Player) <= Program.Q.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.Q.Range) && a.Health <= YasuoCalcs.Q(a)).FirstOrDefault(); } else if (spell == AttackSpell.EQ)//eq { return ObjectManager.Get<Obj_AI_Base>().Where(a => a.IsEnemy && a.Type == type && a.Distance(_Player) <= Program.E.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.E.Range) && !a.HasBuff("YasuoDashWrapper") && a.Health <= (YasuoCalcs.Q(a) + YasuoCalcs.E(a))).FirstOrDefault(); } else//ignite { return ObjectManager.Get<Obj_AI_Base>().Where(a => a.IsEnemy && a.Type == type && a.Distance(_Player) <= Program.Ignite.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget(Program.Ignite.Range) && a.Health <= (YasuoCalcs.Ignite(a))).FirstOrDefault(); } }
private static Obj_AI_Base MinionELh(GameObjectType type, AttackSpell spell) { return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance(Player) <= E.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget( E.Range)); }