//damages the instace public void damage(float taken) { health -= taken; ASound.playDamageSound(); if (health <= 0f) { death(); } wasDamaged = true; timeToStopDamage = 0.5f; overlay.SetActive(true); seenPlayer = true; }
//damages player public void damage(float damage) { //reduces health and healthbar health -= damage; healthBar.GetComponent <Slider> ().value = health; //plays sound ASound.playDamageSound(); //checks if dead if (health <= 0 && canMove) { death(); } }