public override AtkAttribute GetDamageRate(Character chara, AttackedHitStatusLocal status)
 {
     AttackHitInfo.ToEnemy toEnemy = status.attackInfo.toEnemy;
     if (toEnemy == null || !toEnemy.isSpecialAttack)
     {
         return(null);
     }
     return(base.GetDamageRate(chara, status));
 }
 public override AtkAttribute GetDamageRate(Character chara, AttackedHitStatusLocal status)
 {
     if ((!player.isActSpecialAction && !player.isActOneHandSwordCounter && !player.isActTwoHandSwordHeatCombo && !player.isActPairSwordsSoulLaser) || player.actionID != Character.ACTION_ID.ATTACK)
     {
         return(null);
     }
     AttackHitInfo.ToEnemy toEnemy = status.attackInfo.toEnemy;
     if (toEnemy == null || !toEnemy.isSpecialAttack)
     {
         return(null);
     }
     if (player.CheckAttackModeAndSpType(Player.ATTACK_MODE.PAIR_SWORDS, SP_ATTACK_TYPE.HEAT))
     {
         return(null);
     }
     return(base.GetDamageRate(chara, status));
 }