public void InitializeForExAtkCollider(StageObject attacker, Transform parent, AttackInfo atkInfo, Vector3 pos, Vector3 rot, float radius, float height, int attackLayer) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) this.get_gameObject().set_layer(attackLayer); m_attacker = attacker; m_attackInfo = atkInfo; Transform val = this.get_transform(); val.set_parent(parent); val.set_localEulerAngles(rot); val.set_localPosition(pos); val.set_localScale(Vector3.get_one()); m_capsule.set_direction(2); m_capsule.set_radius(radius); m_capsule.set_height(height); m_capsule.set_enabled(true); m_capsule.set_center(new Vector3(0f, 0f, height * 0.5f)); m_capsule.set_isTrigger(true); m_timeCount = 0f; if (MonoBehaviourSingleton <AttackColliderManager> .IsValid()) { m_colliderProcessor = MonoBehaviourSingleton <AttackColliderManager> .I.CreateProcessor(m_attackInfo, attacker, m_capsule, this, Player.ATTACK_MODE.NONE, null); m_attackHitChecker = attacker.ReferenceAttackHitChecker(); } }
private void _Initialize(StageObject attacker, Transform parent, Vector3 pos, Vector3 rot, float height, int attackLayer, float healAtk, float radius) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) m_player = (attacker as Player); this.get_gameObject().set_layer(attackLayer); AttackHitInfo attackHitInfo = m_player.FindAttackInfo(isDuplicate: this.isDuplicateAttackInfo, name: GetAttackInfoName(), fix_rate: true) as AttackHitInfo; attackHitInfo.atk.normal = healAtk; m_attacker = attacker; m_attackInfo = attackHitInfo; Transform val = this.get_transform(); val.set_parent(parent); val.set_localEulerAngles(rot); val.set_localPosition(val.get_localRotation() * pos); val.set_localScale(Vector3.get_one()); m_capsule.set_direction(2); m_capsule.set_radius(radius); m_capsule.set_height(height); m_capsule.set_enabled(true); m_capsule.set_center(new Vector3(0f, 0f, height * 0.5f)); m_capsule.set_isTrigger(true); m_timeCount = 0f; if (MonoBehaviourSingleton <AttackColliderManager> .IsValid()) { m_colliderProcessor = MonoBehaviourSingleton <AttackColliderManager> .I.CreateProcessor(m_attackInfo, attacker, m_capsule, this, Player.ATTACK_MODE.NONE, null); m_attackHitChecker = attacker.ReferenceAttackHitChecker(); } }
public void SetColliderInfo(StageObject _stageObject, Transform parent, AttackInfo info, Vector3 pos, Vector3 rot, float radius, float height) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) stageObject = _stageObject; attackInfo = info; this.get_transform().set_parent(parent); this.get_transform().set_localPosition(pos); this.get_transform().set_localEulerAngles(rot); this.get_transform().set_localScale(Vector3.get_one()); fixPos = this.get_transform().get_position(); fixRot = this.get_transform().get_rotation(); capsule.set_direction(2); capsule.set_radius(radius); capsule.set_height(height); capsule.set_enabled(true); capsule.set_isTrigger(true); stageObject._rigidbody.WakeUp(); timeCount = 0f; colliderInfo = COLLIDER_INFO.NONE; if (MonoBehaviourSingleton <AttackColliderManager> .IsValid()) { colliderProcessor = MonoBehaviourSingleton <AttackColliderManager> .I.CreateProcessor(attackInfo, stageObject, capsule, this, Player.ATTACK_MODE.NONE, null); attackHitChecker = stageObject.ReferenceAttackHitChecker(); } }
public virtual void Shot(StageObject master, AttackInfo atkInfo, BulletData bulletData, Vector3 pos, Quaternion rot, string exEffectName = null, bool reference_attack = true, AtkAttribute exAtk = null, Player.ATTACK_MODE attackMode = Player.ATTACK_MODE.NONE, DamageDistanceTable.DamageDistanceData damageDistanceData = null, SkillInfo.SkillParam exSkillParam = null) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02d9: Unknown result type (might be due to invalid IL or missing references) //IL_02f6: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Unknown result type (might be due to invalid IL or missing references) //IL_031d: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0344: Unknown result type (might be due to invalid IL or missing references) //IL_0349: Unknown result type (might be due to invalid IL or missing references) //IL_0352: Unknown result type (might be due to invalid IL or missing references) //IL_0357: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_036b: Unknown result type (might be due to invalid IL or missing references) Player player = master as Player; this.get_gameObject().SetActive(true); stageObject = master; m_exAtk = exAtk; m_attackMode = attackMode; string text = bulletData.data.GetEffectName(player); if (!string.IsNullOrEmpty(exEffectName)) { text = exEffectName; } if (!string.IsNullOrEmpty(text)) { bulletEffect = EffectManager.GetEffect(text, _transform); if (bulletEffect != null) { bulletEffect.set_localPosition(bulletData.data.dispOffset); bulletEffect.set_localRotation(Quaternion.Euler(bulletData.data.dispRotation)); bulletEffect.set_localScale(Vector3.get_one()); } } AttackHitInfo attackHitInfo = atkInfo as AttackHitInfo; if (exAtk != null) { masterAtk = exAtk; } else if (attackHitInfo != null) { if (player != null && HasEndBulletSkillIndex) { int skillIndex = player.skillInfo.skillIndex; player.skillInfo.skillIndex = m_endBulletSkillIndex; master.GetAtk(attackHitInfo, ref masterAtk); player.skillInfo.skillIndex = skillIndex; } else { master.GetAtk(attackHitInfo, ref masterAtk); } } masterSkill = null; if (player != null) { if (exSkillParam != null) { masterSkill = exSkillParam; } else { masterSkill = player.skillInfo.actSkillParam; if (player.TrackingTargetBullet != null && player.TrackingTargetBullet.IsReplaceSkill && atkInfo.isSkillReference) { masterSkill = player.TrackingTargetBullet.SkillParamForBullet; } if (HasEndBulletSkillIndex) { masterSkill = player.GetSkillParam(m_endBulletSkillIndex); } } } if (bulletData.data.isEmitGround) { pos.y = 0f; } SetBulletData(bulletData, masterSkill, pos, rot); if (bulletData.type == BulletData.BULLET_TYPE.OBSTACLE) { AttackObstacle attackObstacle = this.get_gameObject().AddComponent <AttackObstacle>(); attackObstacle.Initialize(this as AnimEventShot, bulletData.dataObstacle.colliderStartTime); } else if (bulletData.type != BulletData.BULLET_TYPE.HEALING_HOMING) { int layer = (!(master is Player)) ? 15 : 14; Utility.SetLayerWithChildren(_transform, layer); } timeCount = 0f; if (MonoBehaviourSingleton <AttackColliderManager> .IsValid()) { colliderProcessor = MonoBehaviourSingleton <AttackColliderManager> .I.CreateProcessor(atkInfo, stageObject, _collider, this, attackMode, damageDistanceData); if (reference_attack) { attackHitChecker = stageObject.ReferenceAttackHitChecker(); } if (bulletData.type == BulletData.BULLET_TYPE.SNATCH || bulletData.type == BulletData.BULLET_TYPE.PAIR_SWORDS_LASER) { colliderProcessor.ValidTriggerStay(); } } Vector3 val = Vector3.get_zero(); if (_collider is BoxCollider) { val = (_collider as BoxCollider).get_center(); } else if (_collider is SphereCollider) { val = (_collider as SphereCollider).get_center(); } else if (_collider is CapsuleCollider) { val = (_collider as CapsuleCollider).get_center(); } startColliderPos = _transform.get_position() + val; isDestroyed = false; prevPosition = pos; if (controller != null) { controller.OnShot(); } }
public void Initialize(InitParamActionMine initParam) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Expected O, but got Unknown //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Expected O, but got Unknown //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Expected O, but got Unknown //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_02ac: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02c5: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) m_timeCount = 0f; this.get_gameObject().set_layer(31); m_atkInfo = initParam.atkInfo; AttackHitInfo attackHitInfo = m_atkInfo as AttackHitInfo; if (attackHitInfo != null) { attackHitInfo.enableIdentityCheck = false; } BulletData bulletData = m_atkInfo.bulletData; if (!(bulletData == null)) { BulletData.BulletBase data = bulletData.data; if (data != null) { BulletData.BulletActionMine dataActionMine = bulletData.dataActionMine; if (dataActionMine != null) { m_actionCoolTime = dataActionMine.actionCoolTime; m_attacker = initParam.attacker; m_landHitEffectName = data.landHiteffectName; m_aliveTime = data.appearTime; m_unbreakableTimer = dataActionMine.unbrakableTime; m_mineData = dataActionMine; m_isDeleted = false; m_cachedTransform = this.get_transform(); m_cachedTransform.set_parent((!MonoBehaviourSingleton <StageObjectManager> .IsValid()) ? MonoBehaviourSingleton <EffectManager> .I._transform : MonoBehaviourSingleton <StageObjectManager> .I._transform); m_cachedTransform.set_position(initParam.position); m_cachedTransform.set_rotation(initParam.rotation); m_cachedTransform.set_localScale(data.timeStartScale); Transform effect = EffectManager.GetEffect(data.effectName, this.get_transform()); effect.set_localPosition(data.dispOffset); effect.set_localRotation(Quaternion.Euler(data.dispRotation)); effect.set_localScale(Vector3.get_one()); m_effectObj = effect.get_gameObject(); m_effectDeleteAnimator = m_effectObj.GetComponent <Animator>(); m_capsule = this.get_gameObject().AddComponent <CapsuleCollider>(); m_capsule.set_direction(2); m_capsule.set_radius(data.radius); m_capsule.set_height(0f); m_capsule.set_enabled(true); m_capsule.set_center(Vector3.get_zero()); m_capsule.set_isTrigger(true); Rigidbody val = this.get_gameObject().AddComponent <Rigidbody>(); val.set_useGravity(false); int num = 0; if (dataActionMine.isIgnoreHitEnemyAttack) { num |= 0x2000; } if (dataActionMine.isIgnoreHitEnemyMove) { num |= 0x400; } if (MonoBehaviourSingleton <AttackColliderManager> .IsValid()) { m_colliderProcessor = MonoBehaviourSingleton <AttackColliderManager> .I.CreateProcessor(m_atkInfo, m_attacker, m_capsule, this, Player.ATTACK_MODE.NONE, null); m_attackHitChecker = m_attacker.ReferenceAttackHitChecker(); } rand = new Random(initParam.randomSeed); objId = initParam.id; if (!string.IsNullOrEmpty(m_mineData.appearEffectName)) { Vector3 position = m_cachedTransform.get_position(); float x = position.x; Vector3 position2 = m_cachedTransform.get_position(); Vector3 pos = default(Vector3); pos._002Ector(x, 0.1f, position2.z); EffectManager.OneShot(m_mineData.appearEffectName, pos, m_cachedTransform.get_rotation(), true); } RequestMain(); } } } }