public AttackData(AttackData other) { damageMultiplier = other.damageMultiplier; damageType = other.damageType; minDamage = other.minDamage; maxDamage = other.maxDamage; pushbackFactor = new Attribute(other.pushbackFactor); basePushabck = new Attribute(other.basePushabck); }
// Token: 0x060004AD RID: 1197 RVA: 0x0001F59C File Offset: 0x0001D79C public static float GetMeleeDamageMultiplier(Unit9 source, Unit9 target) { switch (target.ArmorType) { case ArmorType.Structure: switch (source.AttackType) { case AttackDamageType.Hero: return(0.5f); case AttackDamageType.Basic: return(0.7f); case AttackDamageType.Pierce: return(0.35f); case AttackDamageType.Siege: return(2.5f); } break; case ArmorType.Hero: switch (source.AttackType) { case AttackDamageType.Basic: return(0.75f); case AttackDamageType.Pierce: return(0.5f); case AttackDamageType.Siege: return(0.85f); } break; case ArmorType.Basic: { AttackDamageType attackType = source.AttackType; if (attackType == AttackDamageType.Pierce) { return(1.5f); } break; } } return(1f); }
public static float Multiplier(AttackDamageType attackType, ArmorType armorType) { switch (armorType) { case ArmorType.Basic: switch (attackType) { case AttackDamageType.Pierce: return(1.5f); } break; case ArmorType.Structure: switch (attackType) { case AttackDamageType.Basic: return(0.7f); case AttackDamageType.Pierce: return(0.35f); case AttackDamageType.Siege: return(2.5f); case AttackDamageType.Hero: return(0.5f); } break; case ArmorType.Hero: switch (attackType) { case AttackDamageType.Basic: return(0.75f); case AttackDamageType.Pierce: return(0.5f); case AttackDamageType.Siege: return(0.85f); } break; } return(1); }