private void NextLevel() { shipController.ResetCoinsCollected(); level++; if (level > 1) { attackController.IncreaseAggression(); shipController.speed *= 1.2f; } // spawn coins GameObject coinInitEmpty = new GameObject(); coinInitEmpty.name = "CoinInitEmpty"; CoinInit coinInit = coinInitEmpty.AddComponent<CoinInit>(); coinInit.count = 100; coinInit.element = Resources.Load<GameObject>("Coin"); coinInit.radius = 30; coinInit.height = 1; coinInit.rotation = new Vector3(90, 0, 0); }