void Start() { AttackCalc = GetComponent <AttackCalculate>(); isAttacking = false; comboCD = comboCDStart; health.setHealth(startHealth, startHealth); }
void Start() { player = this.GetComponent <Enemy>().player; calculations = player.GetComponent <AttackCalculate> (); controller = this.GetComponent <NPCPatrolController2D> (); playerLayer = LayerMask.GetMask("Player"); }
void Start() { ppEffects = GetComponent <CameraEffects>(); iceParticles = GameObject.Find("IceParticles"); emberIceParticles = GameObject.Find("EmberIceParticles"); fireParticles = GameObject.Find("FireParticles"); emberFireParticles = GameObject.Find("EmberFireParticles"); menu = GameObject.Find("PauseMenuCan").GetComponent <PauseMenu> (); animator = GetComponent <Animator>(); AttackCalc = GetComponent <AttackCalculate>(); health.setHealth(startHealth, startHealth); Rb = GetComponent <Rigidbody2D>(); restarted = false; IceParticles(false); FireParticles(false); }