示例#1
0
    // Update is called once per frame
    void Update()
    {
        switch (_state)
        {
        case STATE.MOVE:
            _move.StartMoveDes();
            break;

        case STATE.CHASE:
            _chase.StartChaseDes();
            break;

        case STATE.ATTACK:
            _attack.StartAttackDes();
            break;
        }
    }