private Attachment ReadAttachment(Dictionary <String, Object> map, Skin skin, int slotIndex, String name) { var scale = this.Scale; name = GetString(map, "name", name); var typeName = GetString(map, "type", "region"); if (typeName == "skinnedmesh") { typeName = "weightedmesh"; } if (typeName == "weightedmesh") { typeName = "mesh"; } if (typeName == "weightedlinkedmesh") { typeName = "linkedmesh"; } var type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true); String path = GetString(map, "path", name); switch (type) { case AttachmentType.Region: RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path); if (region == null) { return(null); } region.Path = path; region.x = GetFloat(map, "x", 0) * scale; region.y = GetFloat(map, "y", 0) * scale; region.scaleX = GetFloat(map, "scaleX", 1); region.scaleY = GetFloat(map, "scaleY", 1); region.rotation = GetFloat(map, "rotation", 0); region.width = GetFloat(map, "width", 32) * scale; region.height = GetFloat(map, "height", 32) * scale; region.UpdateOffset(); if (map.ContainsKey("color")) { var color = (String)map["color"]; region.r = ToColor(color, 0); region.g = ToColor(color, 1); region.b = ToColor(color, 2); region.a = ToColor(color, 3); } region.UpdateOffset(); return(region); case AttachmentType.Boundingbox: BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name); if (box == null) { return(null); } ReadVertices(map, box, GetInt(map, "vertexCount", 0) << 1); return(box); case AttachmentType.Mesh: case AttachmentType.Linkedmesh: { MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; if (map.ContainsKey("color")) { var color = (String)map["color"]; mesh.r = ToColor(color, 0); mesh.g = ToColor(color, 1); mesh.b = ToColor(color, 2); mesh.a = ToColor(color, 3); } mesh.Width = GetFloat(map, "width", 0) * scale; mesh.Height = GetFloat(map, "height", 0) * scale; String parent = GetString(map, "parent", null); if (parent != null) { mesh.InheritDeform = GetBoolean(map, "deform", true); linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent)); return(mesh); } float[] uvs = GetFloatArray(map, "uvs", 1); ReadVertices(map, mesh, uvs.Length); mesh.triangles = GetIntArray(map, "triangles"); mesh.regionUVs = uvs; mesh.UpdateUVs(); if (map.ContainsKey("hull")) { mesh.HullLength = GetInt(map, "hull", 0) * 2; } if (map.ContainsKey("edges")) { mesh.Edges = GetIntArray(map, "edges"); } return(mesh); } case AttachmentType.Path: { PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, name); if (pathAttachment == null) { return(null); } pathAttachment.closed = GetBoolean(map, "closed", false); pathAttachment.constantSpeed = GetBoolean(map, "constantSpeed", true); int vertexCount = GetInt(map, "vertexCount", 0); ReadVertices(map, pathAttachment, vertexCount << 1); // potential BOZO see Java impl pathAttachment.lengths = GetFloatArray(map, "lengths", scale); return(pathAttachment); } } return(null); }
private Attachment ReadAttachment(Stream input, Skin skin, String attachmentName, bool nonessential) { float scale = Scale; String name = ReadString(input); if (name == null) { name = attachmentName; } switch ((AttachmentType)input.ReadByte()) { case AttachmentType.region: { String path = ReadString(input); if (path == null) { path = name; } RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path); if (region == null) { return(null); } region.Path = path; region.x = ReadFloat(input) * scale; region.y = ReadFloat(input) * scale; region.scaleX = ReadFloat(input); region.scaleY = ReadFloat(input); region.rotation = ReadFloat(input); region.width = ReadFloat(input) * scale; region.height = ReadFloat(input) * scale; int color = ReadInt(input); region.r = ((color & 0xff000000) >> 24) / 255f; region.g = ((color & 0x00ff0000) >> 16) / 255f; region.b = ((color & 0x0000ff00) >> 8) / 255f; region.a = ((color & 0x000000ff)) / 255f; region.UpdateOffset(); return(region); } case AttachmentType.boundingbox: { BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name); if (box == null) { return(null); } box.vertices = ReadFloatArray(input, scale); return(box); } case AttachmentType.mesh: { String path = ReadString(input); if (path == null) { path = name; } MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; mesh.regionUVs = ReadFloatArray(input, 1); mesh.triangles = ReadShortArray(input); mesh.vertices = ReadFloatArray(input, scale); mesh.UpdateUVs(); int color = ReadInt(input); mesh.r = ((color & 0xff000000) >> 24) / 255f; mesh.g = ((color & 0x00ff0000) >> 16) / 255f; mesh.b = ((color & 0x0000ff00) >> 8) / 255f; mesh.a = ((color & 0x000000ff)) / 255f; mesh.HullLength = ReadInt(input, true) * 2; if (nonessential) { mesh.Edges = ReadIntArray(input); mesh.Width = ReadFloat(input) * scale; mesh.Height = ReadFloat(input) * scale; } return(mesh); } case AttachmentType.skinnedmesh: { String path = ReadString(input); if (path == null) { path = name; } SkinnedMeshAttachment mesh = attachmentLoader.NewSkinnedMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; float[] uvs = ReadFloatArray(input, 1); int[] triangles = ReadShortArray(input); int vertexCount = ReadInt(input, true); var weights = new List <float>(uvs.Length * 3 * 3); var bones = new List <int>(uvs.Length * 3); for (int i = 0; i < vertexCount; i++) { int boneCount = (int)ReadFloat(input); bones.Add(boneCount); for (int nn = i + boneCount * 4; i < nn; i += 4) { bones.Add((int)ReadFloat(input)); weights.Add(ReadFloat(input) * scale); weights.Add(ReadFloat(input) * scale); weights.Add(ReadFloat(input)); } } mesh.bones = bones.ToArray(); mesh.weights = weights.ToArray(); mesh.triangles = triangles; mesh.regionUVs = uvs; mesh.UpdateUVs(); int color = ReadInt(input); mesh.r = ((color & 0xff000000) >> 24) / 255f; mesh.g = ((color & 0x00ff0000) >> 16) / 255f; mesh.b = ((color & 0x0000ff00) >> 8) / 255f; mesh.a = ((color & 0x000000ff)) / 255f; mesh.HullLength = ReadInt(input, true) * 2; if (nonessential) { mesh.Edges = ReadIntArray(input); mesh.Width = ReadFloat(input) * scale; mesh.Height = ReadFloat(input) * scale; } return(mesh); } } return(null); }
private Attachment ReadAttachment(Stream input, Skin skin, int slotIndex, String attachmentName, bool nonessential) { float scale = Scale; String name = ReadString(input); if (name == null) { name = attachmentName; } AttachmentType type = (AttachmentType)input.ReadByte(); switch (type) { case AttachmentType.region: { String path = ReadString(input); float rotation = ReadFloat(input); float x = ReadFloat(input); float y = ReadFloat(input); float scaleX = ReadFloat(input); float scaleY = ReadFloat(input); float width = ReadFloat(input); float height = ReadFloat(input); int color = ReadInt(input); if (path == null) { path = name; } RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path); if (region == null) { return(null); } region.Path = path; region.x = x * scale; region.y = y * scale; region.scaleX = scaleX; region.scaleY = scaleY; region.rotation = rotation; region.width = width * scale; region.height = height * scale; region.r = ((color & 0xff000000) >> 24) / 255f; region.g = ((color & 0x00ff0000) >> 16) / 255f; region.b = ((color & 0x0000ff00) >> 8) / 255f; region.a = ((color & 0x000000ff)) / 255f; region.UpdateOffset(); return(region); } case AttachmentType.boundingbox: { float[] vertices = ReadFloatArray(input, ReadVarint(input, true) * 2, scale); BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name); if (box == null) { return(null); } box.vertices = vertices; return(box); } case AttachmentType.mesh: { String path = ReadString(input); int color = ReadInt(input); int hullLength = 0; int verticesLength = ReadVarint(input, true) * 2; float[] uvs = ReadFloatArray(input, verticesLength, 1); int[] triangles = ReadShortArray(input); float[] vertices = ReadFloatArray(input, verticesLength, scale); hullLength = ReadVarint(input, true); int[] edges = null; float width = 0, height = 0; if (nonessential) { edges = ReadShortArray(input); width = ReadFloat(input); height = ReadFloat(input); } if (path == null) { path = name; } MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; mesh.r = ((color & 0xff000000) >> 24) / 255f; mesh.g = ((color & 0x00ff0000) >> 16) / 255f; mesh.b = ((color & 0x0000ff00) >> 8) / 255f; mesh.a = ((color & 0x000000ff)) / 255f; mesh.vertices = vertices; mesh.triangles = triangles; mesh.regionUVs = uvs; mesh.UpdateUVs(); mesh.HullLength = hullLength; if (nonessential) { mesh.Edges = edges; mesh.Width = width * scale; mesh.Height = height * scale; } return(mesh); } case AttachmentType.linkedmesh: { String path = ReadString(input); int color = ReadInt(input); String skinName = ReadString(input); String parent = ReadString(input); bool inheritFFD = ReadBoolean(input); float width = 0, height = 0; if (nonessential) { width = ReadFloat(input); height = ReadFloat(input); } if (path == null) { path = name; } MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; mesh.r = ((color & 0xff000000) >> 24) / 255f; mesh.g = ((color & 0x00ff0000) >> 16) / 255f; mesh.b = ((color & 0x0000ff00) >> 8) / 255f; mesh.a = ((color & 0x000000ff)) / 255f; mesh.inheritFFD = inheritFFD; if (nonessential) { mesh.Width = width * scale; mesh.Height = height * scale; } linkedMeshes.Add(new SkeletonJson.LinkedMesh(mesh, skinName, slotIndex, parent)); return(mesh); } case AttachmentType.weightedmesh: { String path = ReadString(input); int color = ReadInt(input); int vertexCount = ReadVarint(input, true); float[] uvs = ReadFloatArray(input, vertexCount * 2, 1); int[] triangles = ReadShortArray(input); var weights = new List <float>(uvs.Length * 3 * 3); var bones = new List <int>(uvs.Length * 3); for (int i = 0; i < vertexCount; i++) { int boneCount = (int)ReadFloat(input); bones.Add(boneCount); for (int ii = 0; ii < boneCount; ii++) { bones.Add((int)ReadFloat(input)); weights.Add(ReadFloat(input) * scale); weights.Add(ReadFloat(input) * scale); weights.Add(ReadFloat(input)); } } int hullLength = ReadVarint(input, true); int[] edges = null; float width = 0, height = 0; if (nonessential) { edges = ReadShortArray(input); width = ReadFloat(input); height = ReadFloat(input); } if (path == null) { path = name; } WeightedMeshAttachment mesh = attachmentLoader.NewWeightedMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; mesh.r = ((color & 0xff000000) >> 24) / 255f; mesh.g = ((color & 0x00ff0000) >> 16) / 255f; mesh.b = ((color & 0x0000ff00) >> 8) / 255f; mesh.a = ((color & 0x000000ff)) / 255f; mesh.bones = bones.ToArray(); mesh.weights = weights.ToArray(); mesh.triangles = triangles; mesh.regionUVs = uvs; mesh.UpdateUVs(); mesh.HullLength = hullLength * 2; if (nonessential) { mesh.Edges = edges; mesh.Width = width * scale; mesh.Height = height * scale; } // return(mesh); } case AttachmentType.weightedlinkedmesh: { String path = ReadString(input); int color = ReadInt(input); String skinName = ReadString(input); String parent = ReadString(input); bool inheritFFD = ReadBoolean(input); float width = 0, height = 0; if (nonessential) { width = ReadFloat(input); height = ReadFloat(input); } if (path == null) { path = name; } WeightedMeshAttachment mesh = attachmentLoader.NewWeightedMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; mesh.r = ((color & 0xff000000) >> 24) / 255f; mesh.g = ((color & 0x00ff0000) >> 16) / 255f; mesh.b = ((color & 0x0000ff00) >> 8) / 255f; mesh.a = ((color & 0x000000ff)) / 255f; mesh.inheritFFD = inheritFFD; if (nonessential) { mesh.Width = width * scale; mesh.Height = height * scale; } linkedMeshes.Add(new SkeletonJson.LinkedMesh(mesh, skinName, slotIndex, parent)); return(mesh); } } return(null); }
private Attachment ReadAttachment(Skin skin, String name, Dictionary <String, Object> map) { if (map.ContainsKey("name")) { name = (String)map["name"]; } var type = AttachmentType.region; if (map.ContainsKey("type")) { type = (AttachmentType)Enum.Parse(typeof(AttachmentType), (String)map["type"], false); } String path = name; if (map.ContainsKey("path")) { path = (String)map["path"]; } switch (type) { case AttachmentType.region: RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path); if (region == null) { return(null); } region.Path = path; region.x = GetFloat(map, "x", 0) * Scale; region.y = GetFloat(map, "y", 0) * Scale; region.scaleX = GetFloat(map, "scaleX", 1); region.scaleY = GetFloat(map, "scaleY", 1); region.rotation = GetFloat(map, "rotation", 0); region.width = GetFloat(map, "width", 32) * Scale; region.height = GetFloat(map, "height", 32) * Scale; region.UpdateOffset(); if (map.ContainsKey("color")) { var color = (String)map["color"]; region.r = ToColor(color, 0); region.g = ToColor(color, 1); region.b = ToColor(color, 2); region.a = ToColor(color, 3); } return(region); case AttachmentType.mesh: { MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; mesh.vertices = GetFloatArray(map, "vertices", Scale); mesh.triangles = GetIntArray(map, "triangles"); mesh.regionUVs = GetFloatArray(map, "uvs", 1); mesh.UpdateUVs(); if (map.ContainsKey("color")) { var color = (String)map["color"]; mesh.r = ToColor(color, 0); mesh.g = ToColor(color, 1); mesh.b = ToColor(color, 2); mesh.a = ToColor(color, 3); } mesh.HullLength = GetInt(map, "hull", 0) * 2; if (map.ContainsKey("edges")) { mesh.Edges = GetIntArray(map, "edges"); } mesh.Width = GetInt(map, "width", 0) * Scale; mesh.Height = GetInt(map, "height", 0) * Scale; return(mesh); } case AttachmentType.skinnedmesh: { SkinnedMeshAttachment mesh = attachmentLoader.NewSkinnedMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; float[] uvs = GetFloatArray(map, "uvs", 1); float[] vertices = GetFloatArray(map, "vertices", 1); var weights = new List <float>(uvs.Length * 3 * 3); var bones = new List <int>(uvs.Length * 3); float scale = Scale; for (int i = 0, n = vertices.Length; i < n;) { int boneCount = (int)vertices[i++]; bones.Add(boneCount); for (int nn = i + boneCount * 4; i < nn;) { bones.Add((int)vertices[i]); weights.Add(vertices[i + 1] * scale); weights.Add(vertices[i + 2] * scale); weights.Add(vertices[i + 3]); i += 4; } } mesh.bones = bones.ToArray(); mesh.weights = weights.ToArray(); mesh.triangles = GetIntArray(map, "triangles"); mesh.regionUVs = uvs; mesh.UpdateUVs(); if (map.ContainsKey("color")) { var color = (String)map["color"]; mesh.r = ToColor(color, 0); mesh.g = ToColor(color, 1); mesh.b = ToColor(color, 2); mesh.a = ToColor(color, 3); } mesh.HullLength = GetInt(map, "hull", 0) * 2; if (map.ContainsKey("edges")) { mesh.Edges = GetIntArray(map, "edges"); } mesh.Width = GetInt(map, "width", 0) * Scale; mesh.Height = GetInt(map, "height", 0) * Scale; return(mesh); } case AttachmentType.boundingbox: BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name); if (box == null) { return(null); } box.vertices = GetFloatArray(map, "vertices", Scale); return(box); } return(null); }
Attachment readAttachment(Skin skin, string attachmentName, bool nonessential) { string name = ReadString(); if (name == "") { name = attachmentName; } int type = Read(); switch ((AttachmentType)type) { case AttachmentType.region: { string path = ReadString(); if (path == "") { path = name; } RegionAttachment region = m_attachmentLoader.NewRegionAttachment(skin, name, path); if (region == null) { return(null); } region.Path = path; region.X = ReadFloat(); region.Y = ReadFloat(); region.ScaleX = ReadFloat(); region.ScaleY = ReadFloat(); region.Rotation = ReadFloat(); region.Width = ReadFloat(); region.Height = ReadFloat(); //Color Color color = ReadColor(); region.R = color.r; region.G = color.g; region.B = color.b; region.A = color.a; region.UpdateOffset(); return(region); } case AttachmentType.boundingbox: { BoundingBoxAttachment box = m_attachmentLoader.NewBoundingBoxAttachment(skin, name); if (box == null) { return(null); } box.Vertices = readFloatArray(); return(box); } case AttachmentType.mesh: { string path = ReadString(); if (path == "") { path = name; } MeshAttachment mesh = m_attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; float[] uvs = readFloatArray(); int[] triangles = readShortArray(); float[] vertices = readFloatArray(); mesh.vertices = vertices; mesh.Triangles = triangles; mesh.regionUVs = uvs; mesh.UpdateUVs(); //Color Color color = ReadColor(); mesh.R = color.r; mesh.G = color.g; mesh.B = color.b; mesh.A = color.a; mesh.HullLength = ReadInt() * 2; if (nonessential) { mesh.Edges = readIntArray(); mesh.Width = ReadFloat(); mesh.Height = ReadFloat(); } return(mesh); } case AttachmentType.skinnedmesh: { string path = ReadString(); if (path == "") { path = name; } SkinnedMeshAttachment mesh = m_attachmentLoader.NewSkinnedMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; float[] uvs = readFloatArray(); int[] triangles = readShortArray(); int vertexCount = ReadInt(); List <float> weights = new List <float>(uvs.Length * 3 * 3); List <int> bones = new List <int>(uvs.Length * 3); for (int i = 0; i < vertexCount; i++) { int boneCount = (int)ReadFloat(); bones.Add(boneCount); for (int j = i + boneCount * 4; i < j; i += 4) { bones.Add((int)ReadFloat()); weights.Add(ReadFloat()); weights.Add(ReadFloat()); weights.Add(ReadFloat()); } } mesh.bones = bones.ToArray(); mesh.Weights = weights.ToArray(); mesh.Triangles = triangles; mesh.regionUVs = uvs; mesh.UpdateUVs(); //Color Color color = ReadColor(); mesh.R = color.r; mesh.G = color.g; mesh.B = color.b; mesh.A = color.a; mesh.HullLength = ReadInt() * 2; if (nonessential) { mesh.Edges = readIntArray(); mesh.Width = ReadFloat(); mesh.Height = ReadFloat(); } return(mesh); } } return(null); }
private Attachment ReadAttachment(Stream input, SkeletonData skeletonData, Skin skin, int slotIndex, string attachmentName, bool nonessential) { float scale = Scale; string text = ReadString(input); if (text == null) { text = attachmentName; } switch (input.ReadByte()) { case 0: { string text2 = ReadString(input); float rotation = ReadFloat(input); float num3 = ReadFloat(input); float num4 = ReadFloat(input); float scaleX = ReadFloat(input); float scaleY = ReadFloat(input); float num5 = ReadFloat(input); float num6 = ReadFloat(input); int num7 = ReadInt(input); if (text2 == null) { text2 = text; } RegionAttachment regionAttachment = attachmentLoader.NewRegionAttachment(skin, text, text2); if (regionAttachment == null) { return(null); } regionAttachment.Path = text2; regionAttachment.x = num3 * scale; regionAttachment.y = num4 * scale; regionAttachment.scaleX = scaleX; regionAttachment.scaleY = scaleY; regionAttachment.rotation = rotation; regionAttachment.width = num5 * scale; regionAttachment.height = num6 * scale; regionAttachment.r = (float)((num7 & 4278190080u) >> 24) / 255f; regionAttachment.g = (float)((num7 & 0xFF0000) >> 16) / 255f; regionAttachment.b = (float)((num7 & 0xFF00) >> 8) / 255f; regionAttachment.a = (float)(num7 & 0xFF) / 255f; regionAttachment.UpdateOffset(); return(regionAttachment); } case 1: { int num20 = ReadVarint(input, optimizePositive: true); Vertices vertices4 = ReadVertices(input, num20); if (nonessential) { ReadInt(input); } BoundingBoxAttachment boundingBoxAttachment = attachmentLoader.NewBoundingBoxAttachment(skin, text); if (boundingBoxAttachment == null) { return(null); } boundingBoxAttachment.worldVerticesLength = num20 << 1; boundingBoxAttachment.vertices = vertices4.vertices; boundingBoxAttachment.bones = vertices4.bones; return(boundingBoxAttachment); } case 2: { string text3 = ReadString(input); int num8 = ReadInt(input); int num9 = ReadVarint(input, optimizePositive: true); float[] regionUVs = ReadFloatArray(input, num9 << 1, 1f); int[] triangles = ReadShortArray(input); Vertices vertices2 = ReadVertices(input, num9); int num10 = ReadVarint(input, optimizePositive: true); int[] edges = null; float num11 = 0f; float num12 = 0f; if (nonessential) { edges = ReadShortArray(input); num11 = ReadFloat(input); num12 = ReadFloat(input); } if (text3 == null) { text3 = text; } MeshAttachment meshAttachment = attachmentLoader.NewMeshAttachment(skin, text, text3); if (meshAttachment == null) { return(null); } meshAttachment.Path = text3; meshAttachment.r = (float)((num8 & 4278190080u) >> 24) / 255f; meshAttachment.g = (float)((num8 & 0xFF0000) >> 16) / 255f; meshAttachment.b = (float)((num8 & 0xFF00) >> 8) / 255f; meshAttachment.a = (float)(num8 & 0xFF) / 255f; meshAttachment.bones = vertices2.bones; meshAttachment.vertices = vertices2.vertices; meshAttachment.WorldVerticesLength = num9 << 1; meshAttachment.triangles = triangles; meshAttachment.regionUVs = regionUVs; meshAttachment.UpdateUVs(); meshAttachment.HullLength = num10 << 1; if (nonessential) { meshAttachment.Edges = edges; meshAttachment.Width = num11 * scale; meshAttachment.Height = num12 * scale; } return(meshAttachment); } case 3: { string text4 = ReadString(input); int num13 = ReadInt(input); string skin2 = ReadString(input); string parent = ReadString(input); bool inheritDeform = ReadBoolean(input); float num14 = 0f; float num15 = 0f; if (nonessential) { num14 = ReadFloat(input); num15 = ReadFloat(input); } if (text4 == null) { text4 = text; } MeshAttachment meshAttachment2 = attachmentLoader.NewMeshAttachment(skin, text, text4); if (meshAttachment2 == null) { return(null); } meshAttachment2.Path = text4; meshAttachment2.r = (float)((num13 & 4278190080u) >> 24) / 255f; meshAttachment2.g = (float)((num13 & 0xFF0000) >> 16) / 255f; meshAttachment2.b = (float)((num13 & 0xFF00) >> 8) / 255f; meshAttachment2.a = (float)(num13 & 0xFF) / 255f; meshAttachment2.inheritDeform = inheritDeform; if (nonessential) { meshAttachment2.Width = num14 * scale; meshAttachment2.Height = num15 * scale; } linkedMeshes.Add(new SkeletonJson.LinkedMesh(meshAttachment2, skin2, slotIndex, parent)); return(meshAttachment2); } case 4: { bool closed = ReadBoolean(input); bool constantSpeed = ReadBoolean(input); int num16 = ReadVarint(input, optimizePositive: true); Vertices vertices3 = ReadVertices(input, num16); float[] array = new float[num16 / 3]; int i = 0; for (int num17 = array.Length; i < num17; i++) { array[i] = ReadFloat(input) * scale; } if (nonessential) { ReadInt(input); } PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, text); if (pathAttachment == null) { return(null); } pathAttachment.closed = closed; pathAttachment.constantSpeed = constantSpeed; pathAttachment.worldVerticesLength = num16 << 1; pathAttachment.vertices = vertices3.vertices; pathAttachment.bones = vertices3.bones; pathAttachment.lengths = array; return(pathAttachment); } case 5: { float rotation2 = ReadFloat(input); float num18 = ReadFloat(input); float num19 = ReadFloat(input); if (nonessential) { ReadInt(input); } PointAttachment pointAttachment = attachmentLoader.NewPointAttachment(skin, text); if (pointAttachment == null) { return(null); } pointAttachment.x = num18 * scale; pointAttachment.y = num19 * scale; pointAttachment.rotation = rotation2; return(pointAttachment); } case 6: { int num = ReadVarint(input, optimizePositive: true); int num2 = ReadVarint(input, optimizePositive: true); Vertices vertices = ReadVertices(input, num2); if (nonessential) { ReadInt(input); } ClippingAttachment clippingAttachment = attachmentLoader.NewClippingAttachment(skin, text); if (clippingAttachment == null) { return(null); } clippingAttachment.EndSlot = skeletonData.slots.Items[num]; clippingAttachment.worldVerticesLength = num2 << 1; clippingAttachment.vertices = vertices.vertices; clippingAttachment.bones = vertices.bones; return(clippingAttachment); } default: return(null); } }
private Attachment ReadAttachment(Dictionary <string, object> map, Skin skin, int slotIndex, string name, SkeletonData skeletonData) { float scale = Scale; name = GetString(map, "name", name); string text = GetString(map, "type", "region"); if (text == "skinnedmesh") { text = "weightedmesh"; } if (text == "weightedmesh") { text = "mesh"; } if (text == "weightedlinkedmesh") { text = "linkedmesh"; } AttachmentType attachmentType = (AttachmentType)Enum.Parse(typeof(AttachmentType), text, ignoreCase: true); string @string = GetString(map, "path", name); switch (attachmentType) { case AttachmentType.Region: { RegionAttachment regionAttachment = attachmentLoader.NewRegionAttachment(skin, name, @string); if (regionAttachment == null) { return(null); } regionAttachment.Path = @string; regionAttachment.x = GetFloat(map, "x", 0f) * scale; regionAttachment.y = GetFloat(map, "y", 0f) * scale; regionAttachment.scaleX = GetFloat(map, "scaleX", 1f); regionAttachment.scaleY = GetFloat(map, "scaleY", 1f); regionAttachment.rotation = GetFloat(map, "rotation", 0f); regionAttachment.width = GetFloat(map, "width", 32f) * scale; regionAttachment.height = GetFloat(map, "height", 32f) * scale; regionAttachment.UpdateOffset(); if (map.ContainsKey("color")) { string hexString2 = (string)map["color"]; regionAttachment.r = ToColor(hexString2, 0); regionAttachment.g = ToColor(hexString2, 1); regionAttachment.b = ToColor(hexString2, 2); regionAttachment.a = ToColor(hexString2, 3); } regionAttachment.UpdateOffset(); return(regionAttachment); } case AttachmentType.Boundingbox: { BoundingBoxAttachment boundingBoxAttachment = attachmentLoader.NewBoundingBoxAttachment(skin, name); if (boundingBoxAttachment == null) { return(null); } ReadVertices(map, boundingBoxAttachment, GetInt(map, "vertexCount", 0) << 1); return(boundingBoxAttachment); } case AttachmentType.Mesh: case AttachmentType.Linkedmesh: { MeshAttachment meshAttachment = attachmentLoader.NewMeshAttachment(skin, name, @string); if (meshAttachment == null) { return(null); } meshAttachment.Path = @string; if (map.ContainsKey("color")) { string hexString = (string)map["color"]; meshAttachment.r = ToColor(hexString, 0); meshAttachment.g = ToColor(hexString, 1); meshAttachment.b = ToColor(hexString, 2); meshAttachment.a = ToColor(hexString, 3); } meshAttachment.Width = GetFloat(map, "width", 0f) * scale; meshAttachment.Height = GetFloat(map, "height", 0f) * scale; string string3 = GetString(map, "parent", null); if (string3 != null) { meshAttachment.InheritDeform = GetBoolean(map, "deform", defaultValue: true); linkedMeshes.Add(new LinkedMesh(meshAttachment, GetString(map, "skin", null), slotIndex, string3)); return(meshAttachment); } float[] floatArray = GetFloatArray(map, "uvs", 1f); ReadVertices(map, meshAttachment, floatArray.Length); meshAttachment.triangles = GetIntArray(map, "triangles"); meshAttachment.regionUVs = floatArray; meshAttachment.UpdateUVs(); if (map.ContainsKey("hull")) { meshAttachment.HullLength = GetInt(map, "hull", 0) * 2; } if (map.ContainsKey("edges")) { meshAttachment.Edges = GetIntArray(map, "edges"); } return(meshAttachment); } case AttachmentType.Path: { PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, name); if (pathAttachment == null) { return(null); } pathAttachment.closed = GetBoolean(map, "closed", defaultValue: false); pathAttachment.constantSpeed = GetBoolean(map, "constantSpeed", defaultValue: true); int @int = GetInt(map, "vertexCount", 0); ReadVertices(map, pathAttachment, @int << 1); pathAttachment.lengths = GetFloatArray(map, "lengths", scale); return(pathAttachment); } case AttachmentType.Point: { PointAttachment pointAttachment = attachmentLoader.NewPointAttachment(skin, name); if (pointAttachment == null) { return(null); } pointAttachment.x = GetFloat(map, "x", 0f) * scale; pointAttachment.y = GetFloat(map, "y", 0f) * scale; pointAttachment.rotation = GetFloat(map, "rotation", 0f); return(pointAttachment); } case AttachmentType.Clipping: { ClippingAttachment clippingAttachment = attachmentLoader.NewClippingAttachment(skin, name); if (clippingAttachment == null) { return(null); } string string2 = GetString(map, "end", null); if (string2 != null) { SlotData slotData = skeletonData.FindSlot(string2); if (slotData == null) { throw new Exception("Clipping end slot not found: " + string2); } clippingAttachment.EndSlot = slotData; } ReadVertices(map, clippingAttachment, GetInt(map, "vertexCount", 0) << 1); return(clippingAttachment); } default: return(null); } }