public void SetState(bool state) { if (state) { AttachedObject?.ActivateGeyser(); return; } AttachedObject?.DeactivateGeyser(); }
public void SetState(bool state) { if (AttachedObject._isActive == state) { return; } if (state) { AttachedObject.ActivateGeyser(); } else { AttachedObject.DeactivateGeyser(); } }