public void PrepareSceneChar1(AtorPrincipal prefabChar1) { //Char1.instance.ChangeImage(prefabChar1.spriteAtor); Char1.instance.SetActor(prefabChar1); menuOptions.MenuManager("hide"); }
public void SetActor(AtorPrincipal ator) { atorPrincipal = ator; PrepareActor(0); }