public LevelUp(ScreenState screenState, int partyIndex) : base(60, (partyIndex * (screenState.Height / 4 - 6)) + 190, width, height) { }
public LevelUp(ScreenState screenState, int partyIndex) : base(60, (partyIndex * (screenState.Height / 4 - 6)) + 190, width, height) { }
public MateriaLevelUp(ScreenState state, int partyIndex) : base((state.Width / 2) - (width / 2), (partyIndex * (state.Height / 4 - 6)) + 190) { }
public Mastered(ScreenState state) : base((state.Width / 2) - (width / 2), 10) { }
public MateriaLevelUp(ScreenState state, int partyIndex) : base((state.Width / 2) - (width / 2), (partyIndex * (state.Height / 4 - 6)) + 190) { }
public Mastered(ScreenState state) : base((state.Width / 2) - (width / 2), 10) { }