// Use this for initialization void Start() { m_atlas = GetComponent <AtlasLoad> (); m_MainSprite = this.GetComponent <UISprite>(); m_AnimPlayer = this.GetComponentInChildren <Anaimation_Player>(); m_AnimPlayer.StartDelayTime = AnimDelay; int ChangeCnt = Random.Range(ChangeCntMin, ChangeCntMax); for (int i = 0; i < ChangeCnt; i++) { int Target = Random.Range(0, 10); if (i > 0) { if (ChangeNumber[(i - 1)] == Target) { while (ChangeNumber[(i - 1)] != Target) { Target = Random.Range(0, 10); } } } else { Target = Random.Range(1, 10); } ChangeNumber.Add(Target); } ChangeNumber.Add(Final); }
// Use this for initialization void Start() { atlas = gameObject.GetComponent <AtlasLoad> (); anim = gameObject.GetComponent <UISpriteAnimation> (); }