// Use this for initialization void Awake() { isRight = true; anime = GetComponent <Animator>(); atkLocal = atkPos; atkDir = AtkDirection.atkRight; change = getKillZone(); }
private void GetAtkDir() { if (Input.GetAxis("Horizontal") == 1) { atkDir = AtkDirection.atkRight; //Debug.Log("Moving right"); } else if (Input.GetAxis("Horizontal") == -1) { atkDir = AtkDirection.atkLeft; //Debug.Log("Moving left"); } else if (Input.GetAxis("Vertical") == 1) { atkDir = AtkDirection.atkUp; //Debug.Log("Moving up"); } else if (Input.GetAxis("Vertical") == -1) { atkDir = AtkDirection.atkDown; //Debug.Log("Moving down"); } }