public AmdGpu(AtiAdlxx.ADLAdapterInfo adapterInfo, ISettings settings) : base(adapterInfo.AdapterName.Trim(), new Identifier("gpu-amd", adapterInfo.AdapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { _adapterIndex = adapterInfo.AdapterIndex; BusNumber = adapterInfo.BusNumber; DeviceNumber = adapterInfo.DeviceNumber; _temperatureCore = new Sensor("GPU Core", 0, SensorType.Temperature, this, settings); _temperatureMemory = new Sensor("GPU Memory", 1, SensorType.Temperature, this, settings); _temperatureVddc = new Sensor("GPU VR VDDC", 2, SensorType.Temperature, this, settings); _temperatureMvdd = new Sensor("GPU VR MVDD", 3, SensorType.Temperature, this, settings); _temperatureSoC = new Sensor("GPU VR SoC", 4, SensorType.Temperature, this, settings); _temperatureLiquid = new Sensor("GPU Liquid", 5, SensorType.Temperature, this, settings); _temperaturePlx = new Sensor("GPU PLX", 6, SensorType.Temperature, this, settings); _temperatureHotSpot = new Sensor("GPU Hot Spot", 7, SensorType.Temperature, this, settings); _coreClock = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); _socClock = new Sensor("GPU SoC", 1, SensorType.Clock, this, settings); _memoryClock = new Sensor("GPU Memory", 2, SensorType.Clock, this, settings); _fan = new Sensor("GPU Fan", 0, SensorType.Fan, this, settings); _coreVoltage = new Sensor("GPU Core", 0, SensorType.Voltage, this, settings); _memoryVoltage = new Sensor("GPU Memory", 1, SensorType.Voltage, this, settings); _socVoltage = new Sensor("GPU SoC", 2, SensorType.Voltage, this, settings); _coreLoad = new Sensor("GPU Core", 0, SensorType.Load, this, settings); _memoryLoad = new Sensor("GPU Memory", 1, SensorType.Load, this, settings); _controlSensor = new Sensor("GPU Fan", 0, SensorType.Control, this, settings); _powerCore = new Sensor("GPU Core", 0, SensorType.Power, this, settings); _powerPpt = new Sensor("GPU PPT", 1, SensorType.Power, this, settings); _powerSoC = new Sensor("GPU SoC", 2, SensorType.Power, this, settings); _powerTotal = new Sensor("GPU Package", 3, SensorType.Power, this, settings); _fullscreenFps = new Sensor("Fullscreen FPS", 0, SensorType.Factor, this, settings); if (!Software.OperatingSystem.IsUnix) { string convertedPnpString = adapterInfo.PNPString.Replace("\\", "#"); string[] deviceIdentifiers = D3DDisplayDevice.GetDeviceIdentifiers(); if (deviceIdentifiers != null) { foreach (string deviceIdentifier in deviceIdentifiers) { if (deviceIdentifier.IndexOf(convertedPnpString, StringComparison.OrdinalIgnoreCase) != -1 && D3DDisplayDevice.GetDeviceInfoByIdentifier(deviceIdentifier, out D3DDisplayDevice.D3DDeviceInfo deviceInfo)) { _windowsDeviceName = deviceIdentifier; int nodeSensorIndex = 2; int memorySensorIndex = 0; _gpuDedicatedMemoryUsage = new Sensor("D3D Dedicated Memory Used", memorySensorIndex++, SensorType.SmallData, this, settings); _gpuSharedMemoryUsage = new Sensor("D3D Shared Memory Used", memorySensorIndex, SensorType.SmallData, this, settings); _gpuNodeUsage = new Sensor[deviceInfo.Nodes.Length]; _gpuNodeUsagePrevValue = new long[deviceInfo.Nodes.Length]; _gpuNodeUsagePrevTick = new DateTime[deviceInfo.Nodes.Length]; foreach (D3DDisplayDevice.D3DDeviceNodeInfo node in deviceInfo.Nodes.OrderBy(x => x.Name)) { _gpuNodeUsage[node.Id] = new Sensor(node.Name, nodeSensorIndex++, SensorType.Load, this, settings); _gpuNodeUsagePrevValue[node.Id] = node.RunningTime; _gpuNodeUsagePrevTick[node.Id] = node.QueryTime; } break; } } } } int supported = 0; int enabled = 0; int version = 0; if (AtiAdlxx.ADL2_Adapter_FrameMetrics_Caps(_context, _adapterIndex, ref supported) == AtiAdlxx.ADLStatus.ADL_OK) { if (supported == AtiAdlxx.ADL_TRUE && AtiAdlxx.ADL2_Adapter_FrameMetrics_Start(_context, _adapterIndex, 0) == AtiAdlxx.ADLStatus.ADL_OK) { _frameMetricsStarted = true; _fullscreenFps.Value = -1; ActivateSensor(_fullscreenFps); } } if (AtiAdlxx.ADL_Overdrive_Caps(_adapterIndex, ref supported, ref enabled, ref version) == AtiAdlxx.ADLStatus.ADL_OK) { _overdriveApiSupported = supported == AtiAdlxx.ADL_TRUE; _currentOverdriveApiLevel = version; } else { _currentOverdriveApiLevel = -1; } if (_currentOverdriveApiLevel >= 5) { if (AtiAdlxx.ADL2_Main_Control_Create(AtiAdlxx.Main_Memory_Alloc, _adapterIndex, ref _context) != AtiAdlxx.ADLStatus.ADL_OK) { _context = IntPtr.Zero; } } AtiAdlxx.ADLFanSpeedInfo fanSpeedInfo = new(); if (AtiAdlxx.ADL_Overdrive5_FanSpeedInfo_Get(_adapterIndex, 0, ref fanSpeedInfo) != AtiAdlxx.ADLStatus.ADL_OK) { fanSpeedInfo.MaxPercent = 100; fanSpeedInfo.MinPercent = 0; } _fanControl = new Control(_controlSensor, settings, fanSpeedInfo.MinPercent, fanSpeedInfo.MaxPercent); _fanControl.ControlModeChanged += ControlModeChanged; _fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(_fanControl); _controlSensor.Control = _fanControl; Update(); }
public AmdGpu(string name, int adapterIndex, int busNumber, int deviceNumber, ISettings settings) : base(name, new Identifier("gpu-amd", adapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { _adapterIndex = adapterIndex; BusNumber = busNumber; DeviceNumber = deviceNumber; _temperatureCore = new Sensor("GPU Core", 0, SensorType.Temperature, this, settings); _temperatureMemory = new Sensor("GPU Memory", 1, SensorType.Temperature, this, settings); _temperatureVddc = new Sensor("GPU VR VDDC", 2, SensorType.Temperature, this, settings); _temperatureMvdd = new Sensor("GPU VR MVDD", 3, SensorType.Temperature, this, settings); _temperatureSoC = new Sensor("GPU VR SoC", 4, SensorType.Temperature, this, settings); _temperatureLiquid = new Sensor("GPU Liquid", 5, SensorType.Temperature, this, settings); _temperaturePlx = new Sensor("GPU PLX", 6, SensorType.Temperature, this, settings); _temperatureHotSpot = new Sensor("GPU Hot Spot", 7, SensorType.Temperature, this, settings); _coreClock = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); _socClock = new Sensor("GPU SoC", 1, SensorType.Clock, this, settings); _memoryClock = new Sensor("GPU Memory", 2, SensorType.Clock, this, settings); _fan = new Sensor("GPU Fan", 0, SensorType.Fan, this, settings); _coreVoltage = new Sensor("GPU Core", 0, SensorType.Voltage, this, settings); _memoryVoltage = new Sensor("GPU Memory", 1, SensorType.Voltage, this, settings); _socVoltage = new Sensor("GPU SoC", 2, SensorType.Voltage, this, settings); _coreLoad = new Sensor("GPU Core", 0, SensorType.Load, this, settings); _memoryLoad = new Sensor("GPU Memory", 1, SensorType.Load, this, settings); _controlSensor = new Sensor("GPU Fan", 0, SensorType.Control, this, settings); _powerCore = new Sensor("GPU Core", 0, SensorType.Power, this, settings); _powerPpt = new Sensor("GPU PPT", 1, SensorType.Power, this, settings); _powerSoC = new Sensor("GPU SoC", 2, SensorType.Power, this, settings); _powerTotal = new Sensor("GPU Package", 3, SensorType.Power, this, settings); _fullscreenFPS = new Sensor("Fullscreen FPS", 0, SensorType.Factor, this, settings); int supported = 0; int enabled = 0; int version = 0; if (AtiAdlxx.ADL2_Adapter_FrameMetrics_Caps(_context, _adapterIndex, ref supported) == AtiAdlxx.ADLStatus.ADL_OK) { if (supported == AtiAdlxx.ADL_TRUE && AtiAdlxx.ADL2_Adapter_FrameMetrics_Start(_context, _adapterIndex, 0) == AtiAdlxx.ADLStatus.ADL_OK) { _framemetricsStarted = true; _fullscreenFPS.Value = -1; ActivateSensor(_fullscreenFPS); } } if (AtiAdlxx.ADL_Overdrive_Caps(1, ref supported, ref enabled, ref version) == AtiAdlxx.ADLStatus.ADL_OK) { _overdriveApiSupported = supported == AtiAdlxx.ADL_TRUE; _currentOverdriveApiLevel = version; } else { _currentOverdriveApiLevel = -1; } if (_currentOverdriveApiLevel >= 6) { if (AtiAdlxx.ADL2_Main_Control_Create(AtiAdlxx.Main_Memory_Alloc, adapterIndex, ref _context) == AtiAdlxx.ADLStatus.ADL_OK) { _context = IntPtr.Zero; } } AtiAdlxx.ADLFanSpeedInfo fanSpeedInfo = new AtiAdlxx.ADLFanSpeedInfo(); if (AtiAdlxx.ADL_Overdrive5_FanSpeedInfo_Get(adapterIndex, 0, ref fanSpeedInfo) != AtiAdlxx.ADLStatus.ADL_OK) { fanSpeedInfo.MaxPercent = 100; fanSpeedInfo.MinPercent = 0; } _fanControl = new Control(_controlSensor, settings, fanSpeedInfo.MinPercent, fanSpeedInfo.MaxPercent); _fanControl.ControlModeChanged += ControlModeChanged; _fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(_fanControl); _controlSensor.Control = _fanControl; Update(); }