public List <Objective> GetCompletedExpectations(Athlete manager) { for (int i = 0; i < expectationsList.Count; i++) { Objective expectation = expectationsList [i]; TeamController team = manager.GetTeam(); switch (expectation.objectiveID) { case "gold": if (team.gold >= expectation.objectiveValue) { Debug.Log("ENOUGH GOLD HAS BEEN COLLECTED"); expectation.completed = true; } break; case "win": if (team.winsThisSeason >= expectation.objectiveValue) { Debug.Log("WINS HAVE BEEN COLLECTED ENOUGHLY"); expectation.completed = true; } break; case "prestige": if (team.prestige >= expectation.objectiveValue) { Debug.Log("GOT ALL THEM PRESTIGES"); expectation.completed = true; } break; case "levelUp": Debug.Log("Not sure how to calculate"); break; } } List <Objective> completedExpectations = new List <Objective> (); for (int i = 0; i < expectationsList.Count; i++) { if (expectationsList [i].completed) { completedExpectations.Add(expectationsList [i]); } } return(completedExpectations); }
public GameObject GetNewTickBox(Athlete athlete, int cooldownEndTime) { GameObject tickBoxHolder = transform.GetChild(cooldownEndTime).GetChild(0).gameObject; GameObject newTickBox = Instantiate(tickBoxPrefab, tickBoxHolder.transform.localPosition, Quaternion.identity, tickBoxHolder.transform); Vector3 newPos = tickBoxHolder.transform.localPosition; newPos.y -= (GetComponent <RectTransform>().rect.height *(tickBoxHolder.transform.childCount - 1)); //Subtract the height of the timeline times the number of children newPos.x = 0; newTickBox.transform.localPosition = newPos; newTickBox.GetComponent <Image>().color = athlete.GetTeam().teamColor; return(newTickBox); }
public void DisplayTickBoxHighlight(Athlete athlete, int cooldownEndTime) { if (matchManager.currentMatch.timeUnitsLeft > transform.childCount - 1) { tickBoxHighlight.GetComponent <Image>().enabled = true; tickBoxHighlight.GetComponent <Image>().color = athlete.GetTeam().teamColor; GameObject tickBoxHolder = transform.GetChild(cooldownEndTime).GetChild(0).gameObject; Vector3 newPos = tickBoxHolder.transform.position; tickBoxHighlight.transform.position = newPos; newPos = tickBoxHighlight.transform.localPosition; newPos.y -= (GetComponent <RectTransform>().rect.height *(tickBoxHolder.transform.childCount)); //Subtract the height of the timeline times the number of children tickBoxHighlight.transform.localPosition = newPos; } }
public void SetAthletePanel(Athlete a) { athlete = a; button.onClick.RemoveAllListeners(); if (athlete != null) { nameText.text = a.name; positionText.text = a.positionName; bodyImg.enabled = true; bodyImg.sprite = a.bodySprite; bodyImg.color = Color.white; jerseyImg.enabled = true; jerseyImg.sprite = a.jerseySprite; jerseyImg.color = a.GetTeam().teamColor; overallStatText.text = a.overallRating.ToString(); descriptorPanel.SetActive(false); button.onClick.AddListener(() => gameController.DisplayAthletePanel(gameObject, a)); } else { for (int i = 0; i < transform.childCount; i++) { transform.GetChild(i).gameObject.SetActive(false); } button.interactable = false; /* * nameText.text = ""; * bodyImg.enabled = false; * jerseyImg.enabled = false; * positionText.text = ""; * overallStatText.text = ""; * descriptorPanel.SetActive (false); */ } }
public void SetAthleteMatchPanel(Athlete a) { athlete = a; if (athlete != null) { athlete.athleteMatchPanel = this; Color teamColor = athlete.GetTeam().teamColor; nameText.text = athlete.name; bodyImg.sprite = athlete.bodySprite; jerseyImg.sprite = athlete.jerseySprite; jerseyImg.color = teamColor; positionText.text = athlete.positionName; if (athlete.heldBall == null) { ballImg.enabled = false; } else { ballImg.enabled = true; } overallText.text = athlete.overallRating.ToString(); /* * speedText.text = athlete.GetAttributeValue("speed").ToString(); * strengthText.text = athlete.GetAttributeValue("strength").ToString(); * ballControlText.text = athlete.GetAttributeValue("ball control").ToString(); * defenseText.text = athlete.GetAttributeValue("defense").ToString(); */ selectionBorderImg.color = teamColor; //selectionBorderImg.enabled = false; button.enabled = true; button.onClick.RemoveAllListeners(); if (athlete.currentFieldTile == null) { //actionSlider.value = actionSlider.maxValue; //actionSlider.GetComponentInChildren<Text>().text = "On the Bench"; if (a.GetTeam() == GameController.playerManager.GetTeam()) { button.onClick.AddListener(() => matchManager.SelectAthlete(this)); selectionBorderImg.enabled = false; } else { button.enabled = false; } } else { //actionSlider.GetComponentInChildren<Text>().text = "Waiting to Start the Match"; if (a.GetTeam() == GameController.playerManager.GetTeam() && !matchManager.currentMatch.matchStarted) { button.onClick.AddListener(() => matchManager.RemoveAthleteFromField(this)); } else { button.enabled = false; } selectionBorderImg.enabled = true; } } else { gameObject.SetActive(false); } }
public void AssignExpectations(Athlete athlete) { expectationsList = new List <Objective> (); bonusObjectivesList = new List <Objective> (); List <Objective> potentialExpectationsList = new List <Objective> (); List <Objective> potentialBonusObjectivesList = new List <Objective> (); int careGold = GetOwnerValueValue("Gold"); if (careGold > 0) { int goldNeeded = athlete.GetTeam().gold; //The amount of gold the team currently has int extraGold = Random.Range(10, 51) * 5; //Between 50 and 250 additional gold, multiples of 5 goldNeeded += extraGold; int rewardGold = extraGold / 10; //A tenth of the extra gold will be rewarded to the manager Objective goldObjective = new Objective(athlete, "gold", goldNeeded, "gold", rewardGold); int highGoldNeeded = athlete.GetTeam().gold; //The amount of gold the team currently has int highExtraGold = Random.Range(50, 101) * 5; //Between 250 and 500 additional gold, multiples of 5 highGoldNeeded += highExtraGold; int highRewardGold = highExtraGold / 10; //A tenth of the extra gold will be rewarded to the manager Objective highGoldObjective = new Objective(athlete, "gold", highGoldNeeded, "gold", highRewardGold); if (careGold >= 2) { potentialExpectationsList.Add(goldObjective); potentialBonusObjectivesList.Add(highGoldObjective); } else if (careGold == 1) { potentialBonusObjectivesList.Add(goldObjective); } } int careWins = GetOwnerValueValue("Wins"); if (careWins > 0) { int winsNeeded = Random.Range(4, 7); int rewardGold = winsNeeded * 5; Objective winObjective = new Objective(athlete, "win", winsNeeded, "gold", rewardGold); int highWinsNeeded = Random.Range(7, 9); int highRewardGold = highWinsNeeded * 5; Objective highWinObjective = new Objective(athlete, "win", highWinsNeeded, "gold", highRewardGold); if (careWins >= 2) { potentialExpectationsList.Add(winObjective); potentialBonusObjectivesList.Add(highWinObjective); } else if (careWins == 1) { potentialBonusObjectivesList.Add(winObjective); } } int carePrestige = GetOwnerValueValue("Prestige"); if (carePrestige > 0) { int prestigeNeeded = Random.Range(10, 21) * 10; //Between 100 and 200, multiples of 10 int rewardGold = prestigeNeeded / 5; Objective prestigeObjective = new Objective(athlete, "prestige", prestigeNeeded, "gold", rewardGold); int highPrestigeNeeded = Random.Range(20, 40) * 10; //Between 200 and 400, multiples of 10 int highRewardGold = highPrestigeNeeded / 5; Objective highPrestigeObjective = new Objective(athlete, "prestige", highPrestigeNeeded, "gold", highRewardGold); if (carePrestige >= 2) { potentialExpectationsList.Add(prestigeObjective); potentialBonusObjectivesList.Add(highPrestigeObjective); } else if (carePrestige == 1) { potentialBonusObjectivesList.Add(prestigeObjective); } } int careDevelop = GetOwnerValueValue("Development"); if (careDevelop > 0) { int levelUpsNeeded = Random.Range(2, 5); //Between 2 and 4 int rewardGold = levelUpsNeeded * 20; Objective levelUpObjective = new Objective(athlete, "levelUp", levelUpsNeeded, "gold", rewardGold); int highLevelUpsNeeded = Random.Range(5, 8); //Between 5 and 7 int highRewardGold = highLevelUpsNeeded * 20; Objective highLevelUpObjective = new Objective(athlete, "levelUp", highLevelUpsNeeded, "gold", highRewardGold); /* * Athlete specificAthlete = athlete.GetTeam ().rosterList [Random.Range (0, athlete.GetTeam ().rosterList.Count)]; * Objective levelUpSpecificAthleteObjective = new Objective (athlete, "levelUpSpecific", specificAthlete, "gold", rewardGold); */ if (careDevelop >= 2) { potentialExpectationsList.Add(levelUpObjective); potentialBonusObjectivesList.Add(highLevelUpObjective); } else if (careDevelop == 1) { potentialBonusObjectivesList.Add(levelUpObjective); } /* * List<int> levelIntList = new List<int> (); * for (int i = 0; i < athlete.GetTeam ().rosterList.Count; i++) { * levelIntList.Add (athlete.GetTeam ().rosterList [i].level); * } * * for (int i = 0; i < levelIntList.Count; i++) { * * } */ } for (int i = 0; i < 3; i++) { if (potentialExpectationsList.Count > 0) { Objective newExpectation = potentialExpectationsList [Random.Range(0, potentialExpectationsList.Count)]; potentialExpectationsList.Remove(newExpectation); expectationsList.Add(newExpectation); } if (potentialBonusObjectivesList.Count > 0) { Objective newBonusObjective = potentialBonusObjectivesList [Random.Range(0, potentialBonusObjectivesList.Count)]; potentialBonusObjectivesList.Remove(newBonusObjective); bonusObjectivesList.Add(newBonusObjective); } } }