private void Update() { if (AtfInput.GetKey(KeyCode.Space)) { transform.Rotate(new Vector3(0, 1, 1), Time.deltaTime * SPEED); } }
private void Update() { _verticalThrust = AtfInput.GetAxis("Vertical") * speed; _horizontalThrust = AtfInput.GetAxis("Horizontal") * torque; _ani.SetBool(Running, _forceVec.magnitude > 0); if (_bombCoroutine != null || !AtfInput.GetKey(KeyCode.Space)) { return; } _bombCoroutine = StartCoroutine(BombCoroutine()); }