public void HandleTradeOfferUpdate(Dictionary <string, object> props) { ConvertList(true, (List <object>)props["offer1"]); ConvertList(false, (List <object>)props["offer2"]); myCurrencyOffers.Clear(); Dictionary <string, object> myCurrencies = (Dictionary <string, object>)props["currencyOffer1"]; foreach (string currencyID in myCurrencies.Keys) { myCurrencyOffers.Add(currencyID, (int)myCurrencies[currencyID]); } theirCurrencyOffers.Clear(); Dictionary <string, object> theirCurrencies = (Dictionary <string, object>)props["currencyOffer2"]; foreach (string currencyID in theirCurrencies.Keys) { CurrencyDisplay currencyDisplay = Inventory.Instance.GenerateCurrencyDisplay(int.Parse(currencyID), (int)theirCurrencies[currencyID]); theirCurrencyOffers.Add(currencyDisplay); } acceptedByMe = (bool)props["accepted1"]; acceptedByPartner = (bool)props["accepted2"]; cancelled = false; // dispatch a ui event to tell the rest of the system string[] event_args = new string[1]; AtavismEventSystem.DispatchEvent("TRADE_OFFER_UPDATE", event_args); }
// Use this for initialization void Start() { AtavismEventSystem.RegisterEvent("LOADING_SCENE_START", this); AtavismEventSystem.RegisterEvent("LOADING_SCENE_END", this); AtavismEventSystem.RegisterEvent("PLAYER_TELEPORTED", this); SceneManager.sceneLoaded += LevelWasLoaded; }
public void HandleTradeComplete(Dictionary <string, object> props) { // dispatch a ui event to tell the rest of the system string[] event_args = new string[1]; byte status = (byte)props["status"]; if (status == 2 || status == 3) { #if AT_I2LOC_PRESET event_args[0] = I2.Loc.LocalizationManager.GetTranslation("Trade Cancelled"); #else event_args[0] = "Trade Cancelled"; #endif UGUIConfirmationPanel.Instance.Hide(); AtavismEventSystem.DispatchEvent("ERROR_MESSAGE", event_args); event_args = new string[1]; } else if (status == 1) { #if AT_I2LOC_PRESET event_args[0] = I2.Loc.LocalizationManager.GetTranslation("Trade Completed"); #else event_args[0] = "Trade Completed"; #endif AtavismEventSystem.DispatchEvent("ANNOUNCEMENT", event_args); } AtavismEventSystem.DispatchEvent("TRADE_COMPLETE", event_args); }
public void HandleCraftingGridResponse(Dictionary <string, object> props) { try { AtavismLogger.LogInfoMessage("Got Message HandleCraftingGridResponse"); recipeID = (int)props["recipeID"]; recipeName = (string)props["recipeName"]; recipeItemID = (int)props["recipeItem"]; int numResults = (int)props["numResults"]; resultItems.Clear(); for (int i = 0; i < numResults; i++) { int itemID = (int)props["resultItem" + i]; AtavismInventoryItem resultItem = GetComponent <Inventory>().GetItemByTemplateID(itemID); resultItem.Count = (int)props["resultItemCount" + i]; resultItems.Add(resultItem); } if (recipeItemID != -1) { recipeItem = GetComponent <Inventory>().GetItemByTemplateID(recipeItemID); } else { recipeItem = null; } string[] args = new string[1]; AtavismEventSystem.DispatchEvent("CRAFTING_GRID_UPDATE", args); } catch (System.Exception e) { AtavismLogger.LogError("Got Exeption " + e.Message); } AtavismLogger.LogInfoMessage("Got Message HandleCraftingGridResponse End"); }
/// <summary> /// Handles the updates of the Quest State and updates the objectives in the players Quest Log /// to match. /// </summary> /// <param name="props">Properties.</param> void _HandleQuestStateInfo(Dictionary <string, object> props) { long quest_id = (long)props["ext_msg_subject_oid"]; OID questID = OID.fromLong(quest_id); // update our idea of the state foreach (QuestLogEntry entry in questLogEntries) { if (!entry.QuestId.Equals(questID)) { continue; } for (int j = 0; j < (entry.gradeCount + 1); j++) { // Objectives List <string> objectives = new List <string>(); int numObjectives = (int)props["numObjectives" + j]; for (int k = 0; k < numObjectives; k++) { string objective = (string)props["objective" + j + "_" + k]; objectives.Add(objective); } entry.gradeInfo[j].objectives = objectives; } } // dispatch a ui event to tell the rest of the system string[] args = new string[1]; AtavismEventSystem.DispatchEvent("QUEST_LOG_UPDATE", args); }
void Start() { if (instance != null) { return; } instance = this; int gridCount = gridSize * gridSize; for (int i = 0; i < gridCount; i++) { gridItems.Add(new CraftingComponent()); } // Listen for messages from the server NetworkAPI.RegisterExtensionMessageHandler("CraftingGridMsg", HandleCraftingGridResponse); NetworkAPI.RegisterExtensionMessageHandler("CraftingMsg", HandleCraftingMessage); NetworkAPI.RegisterExtensionMessageHandler("BlueprintMsg", HandleBlueprintMessage); NetworkAPI.RegisterExtensionMessageHandler("resource_drops", HandleResourceDropsMessage); NetworkAPI.RegisterExtensionMessageHandler("resource_state", HandleResourceStateMessage); NetworkAPI.RegisterExtensionMessageHandler("start_harvest_task", HandleStartHarvestTask); NetworkAPI.RegisterExtensionMessageHandler("harvest_task_interrupted", HandleInterruptHarvestTask); // Listen for inventory changes AtavismEventSystem.RegisterEvent("INVENTORY_UPDATE", this); }
public void _HandleQuestEvent(Dictionary <string, object> props) { string eventType = (string)props["event"]; int val1 = (int)props["val1"]; int val2 = (int)props["val2"]; int val3 = (int)props["val3"]; string data = (string)props["data"]; #if AT_I2LOC_PRESET if (data.IndexOf(" killed:") != -1) { string objectivesNames = I2.Loc.LocalizationManager.GetTranslation("Quests/" + data.Remove(data.IndexOf(" killed:"))); // string objectivesValues = data.Remove(0, data.LastIndexOf(':') < 0 ? 0 : data.LastIndexOf(':')+1); data = objectivesNames + " " + I2.Loc.LocalizationManager.GetTranslation("killed") + ": " + val2 + "/" + val3 + (val2 == val3 ? " (" + I2.Loc.LocalizationManager.GetTranslation("Complete") + ")" : ""); } if (data.IndexOf(" collected:") != -1) { string objectivesNames = I2.Loc.LocalizationManager.GetTranslation("Quests/" + data.Remove(data.IndexOf(" collected:"))); // string objectivesValues = data.Remove(0, data.LastIndexOf(':') < 0 ? 0 : data.LastIndexOf(':')+1); data = objectivesNames + " " + I2.Loc.LocalizationManager.GetTranslation("collected") + ": " + val2 + "/" + val3 + (val2 == val3 ? " (" + I2.Loc.LocalizationManager.GetTranslation("Complete") + ")" : ""); } #endif //string errorMessage = eventType; if (eventType == "QuestProgress") { // dispatch a ui event to tell the rest of the system string[] args = new string[1]; args[0] = data; AtavismEventSystem.DispatchEvent("ANNOUNCEMENT", args); } }
public void ClearGrid() { int gridCount = gridSize * gridSize; for (int i = 0; i < gridCount; i++) { if (gridItems[i].item != null) { gridItems[i].item.ResetUseCount(); } } gridItems.Clear(); for (int i = 0; i < gridCount; i++) { gridItems.Add(new CraftingComponent()); } // Also clear special slots resultItems.Clear(); dye = null; essence = null; recipeItem = null; recipeItemID = -1; string[] args = new string[1]; AtavismEventSystem.DispatchEvent("CRAFTING_GRID_UPDATE", args); AtavismEventSystem.DispatchEvent("INVENTORY_UPDATE", args); }
private void OnDestroy() { AtavismEventSystem.UnregisterEvent("PLACE_CLAIM_OBJECT", this); AtavismEventSystem.UnregisterEvent("CLAIM_OBJECT_CLICKED", this); AtavismEventSystem.UnregisterEvent("START_BUILD_CLAIM_OBJECT", this); AtavismEventSystem.UnregisterEvent("CLAIM_CHANGED", this); }
public void AbilitiesPropertyHandler(object sender, ObjectPropertyChangeEventArgs args) { if (args.Oid != ClientAPI.GetPlayerOid()) { return; } List <object> abilities_prop = (List <object>)ClientAPI.GetPlayerObject().GetProperty("abilities"); AtavismLogger.LogDebugMessage("Got player abilities property change: " + abilities_prop); playerAbilities.Clear(); //int pos = 0; foreach (int abilityNum in abilities_prop) { if (!abilities.ContainsKey(abilityNum)) { AtavismLogger.LogWarning("Ability " + abilityNum + " does not exist"); continue; } AtavismAbility ability = abilities[abilityNum].Clone(tempCombatDataStorage); playerAbilities.Add(ability); } // dispatch a ui event to tell the rest of the system string[] event_args = new string[1]; AtavismEventSystem.DispatchEvent("ABILITY_UPDATE", event_args); }
void _HandleNpcDialogue(Dictionary <string, object> props) { // update our idea of the state //QuestLogEntry logEntry = null; NpcId = (OID)props["npcOid"]; dialogue = new Dialogue(); dialogue.dialogueID = (int)props["dialogueID"]; dialogue.title = (string)props["title"]; dialogue.text = (string)props["text"]; dialogue.npcId = NpcId; int numOptions = (int)props["numOptions"]; for (int i = 0; i < numOptions; i++) { DialogueAction action = new DialogueAction(); action.interactionType = (string)props["option" + i + "action"]; action.interactionID = (int)props["option" + i + "actionID"]; action.interactionTitle = (string)props["option" + i + "text"]; action.dialogueID = dialogue.dialogueID; action.npcId = NpcId; dialogue.actions.Add(action); } // dispatch a ui event to tell the rest of the system string[] args = new string[1]; AtavismEventSystem.DispatchEvent("DIALOGUE_UPDATE", args); }
private void handleVipUpdate(Dictionary <string, object> props) { // Debug.LogError("handleVipUpdate"); bonuses.Clear(); level = (int)props["lev"]; points = (long)props["points"]; max_points = (long)props["mpoints"]; time = (long)props["time"] / 1000; Name = (string)props["name"]; desc = (string)props["desc"]; int bNum = (int)props["bNum"]; for (int i = 0; i < bNum; i++) { string b = (string)props["b" + i]; string[] ba = b.Split('|'); Bonus bonus = new Bonus(); bonus.name = ba[0]; bonus.value = int.Parse(ba[1]); bonus.percentage = float.Parse(ba[2]); bonuses.Add(bonus); } if (time > 0) { calculatedTime = Time.time + time; } string[] event_args = new string[1]; AtavismEventSystem.DispatchEvent("VIP_UPDATE", event_args); // Debug.LogError("handleVipUpdate END"); }
void _HandleRemoveQuestResponse(Dictionary <string, object> props) { int index = 1; // questLogSelectedIndex is 1 based. long quest_id = (long)props["ext_msg_subject_oid"]; OID questID = OID.fromLong(quest_id); foreach (QuestLogEntry entry in questLogEntries) { if (entry.QuestId.Equals(questID)) { questLogEntries.Remove(entry); break; } index++; } if (index == questLogSelectedIndex) { // we removed the selected entry. reset selection questLogSelectedIndex = 0; } else if (index < questLogSelectedIndex) { // removed an entry before our selection - decrement our selection questLogSelectedIndex--; } // dispatch a ui event to tell the rest of the system string[] args = new string[1]; AtavismEventSystem.DispatchEvent("QUEST_LOG_UPDATE", args); UpdateQuestListSelected(); }
public void RequestMailList(Vector3 location) { RequestMailList(); this.mailboxLocation = location; //dispatch an event to tell the rest of the system string[] args = new string[1]; AtavismEventSystem.DispatchEvent("SHOW_MAIL", args); }
public void HandleGuildMotd(Dictionary <string, object> props) { motd = (string)props["motd"]; omotd = (string)props["omotd"]; // dispatch a ui event to tell the rest of the system string[] args = new string[1]; AtavismEventSystem.DispatchEvent("GUILD_UPDATE", args); }
void _HandleRepairComplete(Dictionary <string, object> props) { // Debug.LogError("_HandleRepair"); // dispatch a ui event to tell the rest of the system string[] args = new string[1]; AtavismEventSystem.DispatchEvent("REPAIR_COMPLETE", args); // Debug.LogError("_HandleRepair End"); }
// Update is called once per frame void Update() { if (activeClaim == null /*&& buildingState != WorldBuildingState.None*/) { // Check against claims to see if a region has been entered foreach (Claim claim in claims) { // Debug.LogWarning("WorldBuilder "+claim.id+" "+claim.name+ " "+claim.permissionlevel+" "+claim.permissions+" | scena="+UnityEngine.SceneManagement.SceneManager.GetActiveScene().name); if (ClientAPI.GetPlayerObject() != null && InsideClaimArea(claim, ClientAPI.GetPlayerObject().Position)) { // Debug.LogWarning("WorldBuilder Selected ClaimId="+claim.id+" "+claim.name ); activeClaim = claim; // dispatch a ui event to tell the rest of the system string[] args = new string[1]; AtavismEventSystem.DispatchEvent("CLAIM_CHANGED", args); break; } } } else /*if (buildingState != WorldBuildingState.None) */ { // Check if the player has left the claim if (ClientAPI.GetPlayerObject() != null && !InsideClaimArea(activeClaim, ClientAPI.GetPlayerObject().Position)) { activeClaim = null; // dispatch a ui event to tell the rest of the system string[] args = new string[1]; AtavismEventSystem.DispatchEvent("CLAIM_CHANGED", args); } } // Check distance for selected object - if too far away, unselect it if (selectedObject != null && buildingState != WorldBuildingState.MoveItem) { if (ClientAPI.GetPlayerObject() != null) { if (Vector3.Distance(ClientAPI.GetPlayerObject().Position, selectedObject.transform.position) > deselectDistance) { SelectedObject = null; } } else { SelectedObject = null; } } if (frameCount == 3 && objectsToLoad.Count > 0) { SpawnClaimObject(objectsToLoad[0]); objectsToLoad.RemoveAt(0); } frameCount++; if (frameCount > 3) { frameCount = 0; } }
public void HandleInterruptHarvestTask(Dictionary <string, object> props) { string[] args = new string[2]; args[0] = ""; args[1] = OID.fromLong(ClientAPI.GetPlayerOid()).ToString(); AtavismEventSystem.DispatchEvent("CASTING_CANCELLED", args); ClientAPI.GetPlayerObject().MobController.PlayAnimation("", 0); }
public void ClaimIDMessage(Dictionary <string, object> props) { int claimID = (int)props["claimID"]; // Debug.LogWarning("WorldBuilder Got Cliam id="+claimID); Claim claim = new Claim(); if (GetClaim(claimID) != null) { claim = GetClaim(claimID); } else { claim.id = claimID; } claim.name = (string)props["claimName"]; claim.sizeX = (int)props["claimSizeX"]; claim.sizeZ = (int)props["claimSizeZ"]; claim.loc = (Vector3)props["claimLoc"]; claim.GenerateBounds(); claim.claimType = (ClaimType)props["claimType"]; claim.ownerName = (string)props["ownerName"]; claim.forSale = (bool)props["forSale"]; claim.permissionlevel = (int)props["permissionLevel"]; if (claim.forSale) { claim.cost = (int)props["cost"]; claim.currency = (int)props["currency"]; } claim.purchaseItemReq = (int)props["purchaseItemReq"]; claim.playerOwned = (bool)props["myClaim"]; // Player permissions claim.permissions.Clear(); int permissionCount = (int)props["permissionCount"]; for (int i = 0; i < permissionCount; i++) { ClaimPermission per = new ClaimPermission(); per.playerName = (string)props["permission_" + i]; per.permissionLevel = (int)props["permissionLevel_" + i]; claim.permissions.Add(per); } if (GetClaim(claimID) == null) { // Debug.LogWarning("WorldBuilder add to Cliam list id=" + claim.id); claims.Add(claim); } if (claim == activeClaim) { string[] args = new string[1]; AtavismEventSystem.DispatchEvent("CLAIM_CHANGED", args); } AtavismLogger.LogDebugMessage("Got new claim data: " + claim.id); }
public void StartPlaceClaimObject(AtavismInventoryItem item) { if (activeClaim == null) { return; } string[] args = new string[1]; args[0] = item.ItemId.ToString(); AtavismEventSystem.DispatchEvent("PLACE_CLAIM_OBJECT", args); }
public void HandleGuildData(Dictionary <string, object> props) { #if AT_I2LOC_PRESET //ClientAPI.Write(I2.Loc.LocalizationManager.GetTranslation("Got guild update")); #else // ClientAPI.Write("Got guild update"); #endif members = new List <AtavismGuildMember>(); ranks = new List <AtavismGuildRank>(); guildName = (string)props["guildName"]; if (guildName == null) { // dispatch a ui event to tell the rest of the system string[] args = new string[1]; AtavismEventSystem.DispatchEvent("GUILD_UPDATE", args); return; } motd = (string)props["motd"]; omotd = (string)props["omotd"]; int numMembers = (int)props["numMembers"]; for (int i = 0; i < numMembers; i++) { AtavismGuildMember member = new AtavismGuildMember(); member.oid = (OID)props["memberOid" + i]; member.name = (string)props["memberName" + i]; member.rank = (int)props["memberRank" + i]; member.level = (int)props["memberLevel" + i]; member.zone = (string)props["memberZone" + i]; member.note = (string)props["memberNote" + i]; member.status = (int)props["memberStatus" + i]; members.Add(member); } int numRanks = (int)props["numRanks"]; for (int i = 0; i < numRanks; i++) { AtavismGuildRank rank = new AtavismGuildRank(); rank.rankLevel = (int)props["rankLevel" + i]; rank.rankName = (string)props["rankName" + i]; rank.permissions = new List <AtavismGuildRankPermission>(); int rankNumPermissions = (int)props["rankNumPermissions" + i]; for (int j = 0; j < rankNumPermissions; j++) { string permission = (string)props["rankNum" + i + "Permission" + j]; rank.permissions.Add((AtavismGuildRankPermission)Enum.Parse(typeof(AtavismGuildRankPermission), permission)); } ranks.Add(rank); } // dispatch a ui event to tell the rest of the system string[] event_args = new string[1]; AtavismEventSystem.DispatchEvent("GUILD_UPDATE", event_args); }
public virtual void HandleRequirementFailedEvent(Dictionary <string, object> props) { string eventType = (string)props["event"]; int val = (int)props["val"]; string data = (string)props["data"]; string errorMessage = eventType; if (eventType == "RequirementResultSkillTooLow") { #if AT_I2LOC_PRESET errorMessage = I2.Loc.LocalizationManager.GetTranslation("You do not meet the requirements"); #else errorMessage = "You do not meet the requirements"; #endif } else if (eventType == "RequirementResultWrongRace") { #if AT_I2LOC_PRESET errorMessage = I2.Loc.LocalizationManager.GetTranslation("You do not meet the requirements"); #else errorMessage = "You do not meet the requirements"; #endif } else if (eventType == "RequirementResultWrongClass") { #if AT_I2LOC_PRESET errorMessage = I2.Loc.LocalizationManager.GetTranslation("You do not meet the requirements"); #else errorMessage = "You do not meet the requirements"; #endif } else if (eventType == "RequirementResultLevelTooLow") { #if AT_I2LOC_PRESET errorMessage = I2.Loc.LocalizationManager.GetTranslation("You do not meet the requirements"); #else errorMessage = "You do not meet the requirements"; #endif } else if (eventType == "RequirementResultStatTooLow") { #if AT_I2LOC_PRESET errorMessage = I2.Loc.LocalizationManager.GetTranslation("You do not meet the requirements"); #else errorMessage = "You do not meet the requirements"; #endif } // dispatch a ui event to tell the rest of the system string[] args = new string[1]; args[0] = errorMessage; AtavismEventSystem.DispatchEvent("ERROR_MESSAGE", args); }
private void HandleGroupDice(Dictionary <string, object> props) { int itemId = (int)props["itemId"]; int count = (int)props["time"]; mob = (OID)props["mob"]; string[] event_args = new string[2]; event_args[0] = count.ToString(); event_args[1] = itemId.ToString(); AtavismEventSystem.DispatchEvent("GROUP_DICE", event_args); }
public void ClaimObjectInfoMessage(Dictionary <string, object> props) { itemsPlacedToUpgrade.Clear(); int objectID = (int)props["id"]; int claimID = (int)props["claimID"]; int health = (int)props["health"]; int maxHealth = (int)props["maxHealth"]; int itemCount = (int)props["itemCount"]; bool complete = (bool)props["complete"]; Claim claim = GetClaim(claimID); if (claim != null) { if (!claim.claimObjects.ContainsKey(objectID)) { return; } claim.claimObjects[objectID].Health = health; claim.claimObjects[objectID].MaxHealth = maxHealth; claim.claimObjects[objectID].Complete = complete; Dictionary <int, int> itemReqs = new Dictionary <int, int>(); for (int i = 0; i < itemCount; i++) { itemReqs.Add((int)props["item" + i], (int)props["itemCount" + i]); } claim.claimObjects[objectID].ItemReqs = itemReqs; // Work out how much time is left in the current task long timeCompleted = (long)props["timeCompleted"]; if (timeCompleted > 0) { long timeLeft = (long)props["timeLeft"]; float secondsCompleted = (float)timeCompleted / 1000f; float secondsLeft = (float)timeLeft / 1000f; string[] csArgs = new string[2]; csArgs[0] = secondsCompleted.ToString(); csArgs[1] = secondsLeft.ToString(); AtavismEventSystem.DispatchEvent("GROWING_STARTED", csArgs); } else { string[] csArgs = new string[2]; csArgs[0] = "0"; csArgs[1] = "0"; AtavismEventSystem.DispatchEvent("GROWING_STARTED", csArgs); } } // Dispatch event to be picked up by UI string[] args = new string[1]; args[0] = ""; AtavismEventSystem.DispatchEvent("CLAIM_OBJECT_UPDATED", args); }
// Update is called once per frame void Update() { if (NpcId != null && ClientAPI.GetObjectNode(NpcId.ToLong()) != null) { if (Vector3.Distance(ClientAPI.GetPlayerObject().Position, ClientAPI.GetObjectNode(NpcId.ToLong()).GameObject.transform.position) > 5) { NpcId = null; string[] args = new string[1]; AtavismEventSystem.DispatchEvent("CLOSE_NPC_DIALOGUE", args); } } }
// Update is called once per frame void Update() { if (mailboxLocation != Vector3.zero) { if (Vector3.Distance(ClientAPI.GetPlayerObject().Position, mailboxLocation) > 5) { mailboxLocation = Vector3.zero; string[] args = new string[1]; AtavismEventSystem.DispatchEvent("CLOSE_MAIL_WINDOW", args); } } }
public void HandleMailList(Dictionary <string, object> props) { mailList = new List <MailEntry>(); int numMail = (int)props["numMail"]; for (int i = 0; i < numMail; i++) { MailEntry entry = new MailEntry(); entry.mailId = (int)props["mail_" + i + "ID"]; entry.senderOid = (OID)props["mail_" + i + "SenderOid"]; entry.senderName = (string)props["mail_" + i + "SenderName"]; entry.subject = (string)props["mail_" + i + "Subject"]; entry.message = (string)props["mail_" + i + "Message"]; List <MailItem> items = new List <MailItem>(); //TODO: put item reading code here int numItems = (int)props["mail_" + i + "NumItems"]; for (int j = 0; j < numItems; j++) { MailItem mailItem = new MailItem(); int itemTemplate = (int)props["mail_" + i + "ItemTemplate" + j]; if (itemTemplate > 0) { mailItem.item = Inventory.Instance.GetItemByTemplateID(itemTemplate); mailItem.count = (int)props["mail_" + i + "ItemCount" + j]; } items.Add(mailItem); } entry.items = items; // Currency int currencyType = (int)props["mail_" + i + "CurrencyType"]; int currencyAmount = (int)props["mail_" + i + "CurrencyAmount"]; if (currencyType > 0) { entry.currencies.Add(Inventory.Instance.GetCurrency(currencyType), currencyAmount); } entry.cashOnDelivery = (bool)props["mail_" + i + "CoD"]; entry.read = (bool)props["mail_" + i + "Read"]; mailList.Add(entry); // Update the mail being read if (selectedMail != null && selectedMail.mailId == entry.mailId) { selectedMail = entry; } } //dispatch an event to tell the rest of the system string[] args = new string[1]; AtavismEventSystem.DispatchEvent("MAIL_UPDATE", args); }
public void HandleGuildChat(Dictionary <string, object> props) { OID senderOid = (OID)props["senderOid"]; string senderName = (string)props["senderName"]; string message = (string)props["message"]; string[] args = new string[4]; args[0] = message; args[1] = senderName; args[2] = "5"; args[3] = senderOid.ToString(); AtavismEventSystem.DispatchEvent("CHAT_MSG_SAY", args); }
public void StartPlaceBuildObject(int buildObjectTemplateID) { // Make sure player is in a claim they own if (activeClaim == null) { return; } // dispatch a ui event to tell the rest of the system string[] args = new string[1]; args[0] = "" + buildObjectTemplateID; AtavismEventSystem.DispatchEvent("START_BUILD_CLAIM_OBJECT", args); }
// Use this for initialization void Start() { loginState = LoginState.Login; AtavismEventSystem.RegisterEvent("LOGIN_RESPONSE", this); AtavismEventSystem.RegisterEvent("REGISTER_RESPONSE", this); AtavismEventSystem.RegisterEvent("SETTINGS_LOADED", this); // Play music SoundSystem.LoadSoundSettings(); if (musicObject != null) { SoundSystem.PlayMusic(musicObject.GetComponent <AudioSource>()); } }