示例#1
0
 /// <summary>
 /// 让玩家从牌堆拿n张牌,该方法会自动将牌放置到武将的手牌中,并且发送takecards消息(n=0方法无作为)
 /// </summary>
 /// <param name="aChief">武将对象</param>
 /// <param name="n">拿牌的数量</param>
 /// <returns>牌的数组</returns>
 internal Card[] TakeingCards(ChiefBase aChief, int n)
 {
     if (n <= 0)
     {
         return new Card[] { }
     }
     ;
     if (GamePlayers[aChief].Dead)
     {
         return new Card[] { }
     }
     ;
     Card[] ret = CardsHeap.Pop(n);
     GamePlayers[aChief].Hands.AddRange(ret);
     AsynchronousCore.SendPrivateMessageWithOpenMessage(aChief, new Beaver("takecards", aChief.ChiefName, Card.Cards2Beaver("cards", ret)).ToString(), new Beaver("takecards", aChief.ChiefName, n.ToString(), GamePlayers[aChief].Hands.Count.ToString()).ToString(), GamePlayers);
     //AsynchronousCore.SendMessage( GamePlayers.All.Where(c=>c.Chief != aChief ).ToArray(),
     //    new Beaver("takecards", aChief.ChiefName , n.ToString() , GamePlayers[aChief].Hands.Count.ToString()).ToString(),true);
     //    //new XElement("takecards",
     //    //    new XElement("target" , aChief.ChiefName),
     //    //    new XElement("takecount" , n.ToString()),
     //    //    new XElement("count" , GamePlayers[aChief].Hands.Count.ToString())
     //    //) , true);
     //AsynchronousCore.SendMessage(new ChiefBase[] { aChief },
     //    new Beaver("takecards", aChief.ChiefName, Card.Cards2Beaver("cards", ret)).ToString(), false);
     //    //new XElement("takecards",
     //    //    new XElement("target", aChief.ChiefName),
     //    //    Card.Cards2XML("cards", ret)
     //    //),false);
     return(ret);
 }