/// <summary> /// Receives data asynchronously. Returns true if the IO is pending. Returns false if the socket already failed or the data was available in the buffer. /// p.Next will only be called if the call completes asynchronously. /// </summary> public bool ReceiveAsync(AsyncIOArgs p) { this.CheckDisposed(); if (!this.IsAlive) { p.Fail = true; p.Result = null; return(false); } if (this.helper == null) { this.helper = new AsyncSocketHelper(this); } return(this.helper.Read(p)); }
/// <summary> /// Receives data asynchronously. Returns true if the IO is pending. Returns false if the socket already failed or the data was available in the buffer. /// p.Next will only be called if the call completes asynchronously. /// </summary> public bool ReceiveAsync(AsyncIOArgs p) { this.CheckDisposed(); if (!this.IsAlive) { p.Fail = true; p.Result = null; return false; } if (this.helper == null) this.helper = new AsyncSocketHelper(this); return this.helper.Read(p); }
/// <summary> /// Starts recieveing command. /// </summary> private void BeginRecieveCmd() { MemoryStream strm = new MemoryStream(); AsyncSocketHelper.BeginRecieve(m_pSocket, strm, 1024, "\r\n", "\r\n", strm, new SocketCallBack(this.EndRecieveCmd), new SocketActivityCallback(this.SocketActivityCallback)); }