示例#1
0
        private IEnumerator SetupImpl(StoreItemSection section)
        {
            yield return(new WaitUntil(() => asyncLoader.gameObject.activeSelf && asyncLoader.gameObject.activeInHierarchy));

            asyncLoader.ActivateItems(() => {
                print("activated completed");
                var scrollData = new FloatAnimationData {
                    StartValue    = scrollRect.verticalNormalizedPosition,
                    EndValue      = sectionPoints[section],
                    Duration      = GetAnimationInterval(GetDistance(section)),
                    AnimationMode = BosAnimationMode.Single,
                    EaseType      = EaseType.EaseInOutQuad,
                    Target        = scrollRect.gameObject,
                    OnStart       = (v, o) => scrollRect.verticalNormalizedPosition = v,
                    OnUpdate      = (v, t, o) => scrollRect.verticalNormalizedPosition = v,
                    OnEnd         = (v, o) => scrollRect.verticalNormalizedPosition = v
                };
                animator.StartAnimation(scrollData);
            });
        }