private void Button_Click_1(object sender, RoutedEventArgs e) { var baseUri = "http://search.twitter.com/"; var restFacilitator = new RestFacilitator(); var restService = new RestService(restFacilitator, baseUri); var asyncDelegation = new AsyncDelegation(restService); //call http://search.twitter.com/search.json?q=#haiku asyncDelegation.Get<Hash>("search.json", new { q = "#haiku" }) .WhenFinished( result => { List<string> tweets = new List<string>(); textBlockTweets.Text = ""; foreach (var tweetObject in result["results"].ToHashes()) { textBlockTweets.Text += HttpUtility.HtmlDecode(tweetObject["text"].ToString()) + Environment.NewLine + Environment.NewLine; } }); asyncDelegation.Go(); }
private void Button_Click(object sender, RoutedEventArgs e) { var baseUri = "http://search.twitter.com/"; var restFacilitator = new RestFacilitator(); var restService = new RestService(restFacilitator, baseUri); var asyncDelegation = new AsyncDelegation(restService); asyncDelegation.Get<TwitterProxy.twitterresults>("search.json", new { q = "#haiku" }) .WhenFinished( result => { List<string> tweets = new List<string>(); textBlockTweets.Text = ""; tweets = result.results.Select(s => s.text).ToList(); foreach (string tweet in tweets) { textBlockTweets.Text += HttpUtility.HtmlDecode(tweet) + Environment.NewLine + Environment.NewLine; } }); asyncDelegation.Go(); }
public override void ViewDidAppear(bool animated) { base.ViewDidAppear (animated); var asyncDelegation = new AsyncDelegation(restService); asyncDelegation.Get<Hash>("gamebyid", new { id = _gameId }) .WhenFinished( result => { Title = result["name"].ToString(); JsonVisualization jsonVisualization = new JsonVisualization(); jsonVisualization.Parse("root", result, 0); TextView.Text = jsonVisualization.JsonResult; }); asyncDelegation.Go(); }
private void GetStoresForHotZone(Guid hotZoneId) { AsyncDelegation ad = new AsyncDelegation(); ad.Get<List<StoreNode>>().ForRoute(() => new { controller = "Stores", action = "InHotZone", userId = _gameContext.UserId }) .WhenFinished(r => { _mapPresenterView.RemoveStores(_visibleStores); _visibleStores.Clear(); foreach (StoreNode safeHouse in r) { _visibleStores.Add(safeHouse); } _mapPresenterView.AddStores(_visibleStores); CheckCanShop(); }); ad.Go(); }
void PullData() { var asyncDelegation = new AsyncDelegation(restService); asyncDelegation.Get<Hashes>("list", new { }) .WhenFinished( result => { peeps.Clear(); foreach (var peep in result) { peeps.Add(peep["Name"].ToString()); } table.ReloadData(); }); asyncDelegation.Go(); }
private void GetZombiePackInfo() { if (_currentZombiePackId == Guid.Empty) return; AsyncDelegation ad = new AsyncDelegation(); ad.Get<ZombiePackProgress>(new { controller = "ZombiePacks", action = "DestructionProgress", userId = _gameContext.UserId, zombiePackId = _currentZombiePackId }) .WhenFinished(r => { _currentZombiePackInfo = r; _view.PopulateDestructionProgress(r.ZombiesLeft, r.MaxZombies, r.CostPerHunt); }); ad.Go(); }
private void UpdateZombiePacksIfApplicable() { AsyncDelegation ad = new AsyncDelegation(); ad.Get<GuidResult>(new { controller = "Users", action = "Zone", userId = _gameContext.UserId }) .WhenFinished(r => { if (r.Value == _currentHotZoneId) { UpdateHuntStatus(); } else { _currentHotZoneId = r.Value; GetZombiePacksForHotZone(_currentHotZoneId); } }); ad.Go(); }
public void Calculate() { RestFacilitator rf; rf = new RestFacilitator(); RestService rs = new RestService(rf, _baseUri); AsyncDelegation ad = new AsyncDelegation(rs); int temp = 0; ad.Get<dynamic>( "Calculator/Add", new { x = X, y = Y }) .WhenFinished(r => temp = (int)r.Value) .ThenGet<dynamic>("Calculator/Subtract").ForRoute( () => new { x = temp, y = Subtract }) .WhenFinished(r => temp = (int)r.Value) .ThenGet<dynamic>("Calculator/Multiply").ForRoute( () => new { x = temp, y = Multiply }) .WhenFinished(r => Answer = (int)r.Value); ad.Go(); }
private void GetUserInventory() { AsyncDelegation ad = new AsyncDelegation(); ad.Get<List<Item>>( new { controller = "Users", action = "Items", userId = _gameContext.UserId }) .WhenFinished( (items) => { _gameContext.SetUserInventory(items.OrderBy(i => i.Name).ToList()); }); ad.Go(); }
private void DetermineIfHotZoneCleared() { Guid previousHotZoneId = _currentHotZoneId; AsyncDelegation ad = new AsyncDelegation(); //get teh current zone the user is in ad.Get<GuidResult>(new { controller = "Users", action = "Zone", userId = _gameContext.UserId }) //for that zone, determine if there are any zombie packs left .WhenFinished( (result) => { _currentHotZoneId = result.Value; ShowHideCurrentHotZone(previousHotZoneId, _currentHotZoneId, forceUpdate: false); }) .ThenGet<IntResult>().ForRoute(() => new { controller = "HotZones", action = "ZombiePacksLeft", userId = _gameContext.UserId, hotZoneId = _currentHotZoneId }) //updae the ZombiePacks count to reflect the counts returned by Hotzones/ZombiePacksLeft .WhenFinished( (zombiePackCount) => { //update zombie pack counts KeyValuePair<Guid, int>? kvp = _zombiePackCounts.SingleOrDefault(c => c.Key == _currentHotZoneId); if (kvp != null) { _zombiePackCounts.Remove(kvp.Value); _zombiePackCounts.Add(new KeyValuePair<Guid, int>(_currentHotZoneId, zombiePackCount.Value)); } //if the zombie pack count is 0 then that means the hotzone is destroyed. Notify game context that the hotzone has been destroyed. if (zombiePackCount.Value == 0) { _mapPresenterView.UpdateHotZoneClearedStatus(_currentHotZoneId, true); } }); ad.Go(); }
private void GetInventory() { StoreNode currentStore = _visibleStores.SingleOrDefault(c => c.Latitude == _gameContext.UserNode.Latitude && c.Longitude == _gameContext.UserNode.Longitude); if (currentStore == null) { return; } AsyncDelegation ad = new AsyncDelegation(); ad.Get<List<Item>>(new { controller = "Stores", action = "Items", storeId = currentStore.Id }) .WhenFinished( (items) => { _view.PopulateStoreInventory(items.OrderBy(i => i.Name).ToList()); }); ad.Go(); }
private void UpdateZone(bool forceUpdate) { Guid previousHotZoneId = _currentHotZoneId; //show the hotzone the user is currently associated with on the map AsyncDelegation ad = new AsyncDelegation(); //get teh current zone the user is in ad.Get<GuidResult>(new { controller = "Users", action = "Zone", userId = _gameContext.UserId }) //for that zone, determine if there are any zombie packs left .WhenFinished( (result) => { _currentHotZoneId = result.Value; ShowHideCurrentHotZone(previousHotZoneId, _currentHotZoneId, forceUpdate); }); ad.Go(); }
private void LoadHotZones() { //initalize the hotzones if they have not been initialized yet if (_hotZones == null) { //on the retrieval of hozones, populate honzones on the map. AsyncDelegation ad2 = new AsyncDelegation(); ad2.Get<List<HotZoneNode>>(new { controller = "HotZones", action = "Index", userId = _gameContext.UserId }) .WhenFinished( (hotZones) => { _hotZones = hotZones; }) .ThenGet<List<KeyValuePair<Guid, int>>>(new { controller = "HotZones", action = "Uncleared", userId = _gameContext.UserId }) .WhenFinished( (uncleared) => { _zombiePackCounts = uncleared; List<Guid> clearedHotZones = _hotZones.Where(h => _zombiePackCounts.Any(z => z.Key == h.Id) == false) .Select(h => h.Id) .ToList(); foreach (Guid id in clearedHotZones) { _mapPresenterView.UpdateHotZoneClearedStatus(id, true); } UpdateZone(forceUpdate: false); DetermineIfOnHotZone(); }); ad2.Go(); } }
void FetchGame() { var asyncDelegation = new AsyncDelegation (restService); asyncDelegation.Get<Game> ("gamebyid", new { id = _gameId, playerId = Application.PlayerId }).WhenFinished (result => { InvokeOnMainThread (() => { UpdateView (result); }); }); asyncDelegation.Go (); }
private void Button_Click_2(object sender, RoutedEventArgs e) { var baseUri = "http://search.twitter.com/"; var restFacilitator = new RestFacilitator(); var restService = new RestService(restFacilitator, baseUri); var asyncDelegation = new AsyncDelegation(restService); asyncDelegation.Get<Hash>("search.json", new { q = "#haiku" }) .WhenFinished( result => { JsonVisualization jsonVisualization = new JsonVisualization(); jsonVisualization.Parse("root", result, 0); textBlockTweets.Text = jsonVisualization.JsonResult; }); asyncDelegation.Go(); }
private void GetZombiePacksForHotZone(Guid hotZoneId) { AsyncDelegation ad = new AsyncDelegation(); ad.Get<List<ZombiePackNode>>().ForRoute(() => new { controller = "ZombiePacks", action = "InHotzone", userId = _gameContext.UserId }) .WhenFinished(r => { _mapPresenterView.RemoveZombiePacks(_visibleZombiePacks.Select(s => s.Id).ToList()); _visibleZombiePacks.Clear(); foreach (ZombiePackNode zombiePack in r) { _visibleZombiePacks.Add(zombiePack); } _mapPresenterView.AddZombiePacks(_visibleZombiePacks); UpdateHuntStatus(); }); ad.Go(); }
private void FetchGames() { var asyncDelegation = new AsyncDelegation(restService); asyncDelegation.Get<Hashes>("list", new { q = "list" }) .WhenFinished( result => { // Web games Section var tGroup = new TableItemGroup{ Name = "Active Games"}; foreach(var hash in result) { tGroup.Items.Add(hash["name"].ToString()); tGroup.ItemIds.Add(new Guid(hash["id"].ToString())); } _games.Clear(); _games.Add(tGroup); InvokeOnMainThread(GamesTable.ReloadData); }); asyncDelegation.Go(); }
private void GetUserInventory() { AsyncDelegation ad = new AsyncDelegation(); ad.Get<List<Item>>( new { controller = "Users", action = "Items", userId = _gameContext.UserId }) .WhenFinished( (items) => { var orderedList = items.OrderBy(s => s.Name).ToList(); _view.PopulateUserInventory(orderedList); _gameContext.SetUserInventory(orderedList); }); ad.Go(); }