public void Prepare() { _streamSyncBarrier.Reset(); var initClock = DateTimeOffset.Now; foreach (var state in _streamSyncData) { if (state == null) { continue; } state.FirstPts = default(TimeSpan); state.SyncState = SynchronizationState.KeyFrameSearch; state.BeginTime = initClock; state.TransferredDuration = TimeSpan.Zero; state.NeededDuration = DefaultTransferDuration; state.Dts = PlayerClockProviderConfig.InvalidClock; state.IsKeyFrameSeen = false; _streamSyncBarrier.AddParticipant(); } Logger.Info(""); }
public void Prepare() { _streamSyncBarrier.Reset(); _syncClock = null; foreach (var state in _streamSyncData) { if (state == null) { continue; } state.SyncState = SynchronizationState.ClockStart; state.Pts = TimeSpan.Zero; state.LastSync = TimeSpan.Zero; _streamSyncBarrier.AddParticipant(); } Logger.Info(""); }