//------------------------------------------------------------------------- internal override void destory() { AsyncAssetLoaderMgr._destroyAsyncAssetLoader(AssetPath); mAsyncAssetWWW.Dispose(); mAsyncAssetWWW = null; }
//------------------------------------------------------------------------- internal override void destory() { AsyncAssetLoaderMgr._destroyAsyncAssetLoader(AssetPath); if (mAssetBundleCreateRequest != null && mAssetBundleCreateRequest.assetBundle != null) { mAssetBundleCreateRequest.assetBundle.Unload(false); } mAssetBundleCreateRequest = null; }