private void Start() { quadOffset = new Vector3(0f, 30f, -40f); AsteroidSpawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent <AsteroidSpawn>(); //ChangeOffset(); timeStamp = Time.time; }
void Start() { fadeColour = new Color(1, 0, 0, 0); player = transform.GetChild(0); playerModel = player.GetChild(0); explosion = player.GetChild(1).GetComponent <ParticleSystem>(); animator = playerModel.GetComponent <Animator>(); asteroidSpawner = GetComponent <AsteroidSpawn>(); }
private void Awake() { photonView = GetComponent <PhotonView>(); asteroidSpawn = GameObject.FindGameObjectWithTag("AsteroidSpawn").GetComponent <AsteroidSpawn>(); }
public static void CallAsteroidSpawn() { AsteroidSpawn?.Invoke(); }