private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag(CONST_VALUES.PLAYER_TAG)) { asteroidController.GotHit(); onAsteroidDestroyed.Play(src); destroyPlayer.RaiseEvent(); } else if (collision.CompareTag(CONST_VALUES.BULLET_TAG)) { addPoints.RaiseEvent(); onAsteroidDestroyed.Play(src); asteroidController.GotHit(); coll.enabled = false; } }