private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag(CONST_VALUES.PLAYER_TAG))
     {
         asteroidController.GotHit();
         onAsteroidDestroyed.Play(src);
         destroyPlayer.RaiseEvent();
     }
     else if (collision.CompareTag(CONST_VALUES.BULLET_TAG))
     {
         addPoints.RaiseEvent();
         onAsteroidDestroyed.Play(src);
         asteroidController.GotHit();
         coll.enabled = false;
     }
 }