public spell_test(AsteriskHex parent) : base(parent) { List <Symbol> list = new List <Symbol>(); Symbol s; s.img = Resources.Load <Sprite>("smallhex"); s.color = Color.red; s.pos = 0; s.value = 1; list.Add(s); s.color = new Color(1, .8f, 0); s.pos = 1; s.value = 2; list.Add(s); s.color = Color.yellow; s.pos = 2; s.value = 3; list.Add(s); s.color = Color.green; s.pos = 3; s.value = 4; list.Add(s); s.color = Color.cyan; s.pos = 4; s.value = 5; list.Add(s); s.color = new Color(.8f, 0, 1); s.pos = 5; s.value = 6; list.Add(s); parent.addSymbol(list); }
public Spell_Root(AsteriskHex parent) : base(parent) { List <Symbol> list = new List <Symbol>(); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.white, 0, 1)); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.red, 1, 2)); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.blue, 2, 3)); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.magenta, 3, 4)); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.yellow, 4, 5)); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.cyan, 5, 6)); parent.addSymbol(list); }
public Spell_FireRoot(AsteriskHex parent) : base(parent) { List <Symbol> list = new List <Symbol>(); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.white, 0, 0)); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.red, 1, 1)); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.magenta, 3, 3)); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.cyan, 5, 5)); list.Add(new Symbol(Resources.Load <Sprite>("smallcircle"), Color.white, 2, 6)); list.Add(new Symbol(Resources.Load <Sprite>("smallcircle"), Color.white, 4, 6)); parent.addSymbol(list); }
public Spell_Fire(AsteriskHex parent) : base(parent) { List <Symbol> list = new List <Symbol>(); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.white, UnityEngine.Random.Range(0, 6), 0)); parent.addSymbol(list); list = new List <Symbol>(); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.white, UnityEngine.Random.Range(0, 6), 0)); parent.addSymbol(list); list = new List <Symbol>(); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.white, UnityEngine.Random.Range(0, 6), 0)); parent.addSymbol(list); list = new List <Symbol>(); list.Add(new Symbol(Resources.Load <Sprite>("smallhex"), Color.white, UnityEngine.Random.Range(0, 6), 0)); parent.addSymbol(list); }
public Spell(AsteriskHex parent) { this.parent = parent; }