IEnumerator BigWildSpawn() { int spawnTime; for (int i = 0; i < spawnTimes.Length; i++) { if (i > 0) { spawnTime = spawnTimes[i] - spawnTimes[i - 1]; } else { spawnTime = spawnTimes[0]; } if (spawnTime <= 10) { GameController.GetInstance().UpdateBigWildSpawnText(spawnTime); if (spawnTime <= 5 && spawnTime > 0) { Audio.Play("Tick"); } } while (true) { yield return(new WaitForSeconds(1)); spawnTime--; if (spawnTime <= 10) { GameController.GetInstance().UpdateBigWildSpawnText(spawnTime); if (spawnTime <= 5 && spawnTime > 0) { Audio.Play("Tick"); } } if (spawnTime == 0) { Audio.Play("Warning"); if (NetworkServer.active) { GameObject spawnObject = Instantiate(ObjectPrefabs[Choose()].Object, SetRespawnPos(), Quaternion.identity); aStar.GetComponent <AstarPath>().Scan(); NetworkServer.Spawn(spawnObject); if (SpawnObjectsParent != null) { spawnObject.transform.SetParent(SpawnObjectsParent.transform); //부모 오브젝트 설정 } spawnObject.name = spawnObject.tag; //오브젝트 이름을 태그와 같게 설정 } } else if (spawnTime == -3) { break; } } } }