示例#1
0
 private static short FloatToNormalizedShort(float value)
 {
     Assure.BetweenOrEqualTo(value, -1f, 1f, "Normalized float value should be between -1f and 1f!");
     return(value > 0f
                         ? (short)(value * (float)System.Int16.MaxValue)
                         : (short)(Math.Abs(value) * (float)System.Int16.MinValue));
 }
示例#2
0
 private static sbyte FloatToNormalizedSByte(float value)
 {
     Assure.BetweenOrEqualTo(value, -1f, 1f, "Normalized float value should be between -1f and 1f!");
     return(value > 0f
                         ? (sbyte)(value * (float)SByte.MaxValue)
                         : (sbyte)(Math.Abs(value) * (float)SByte.MinValue));
 }
 /// <summary>
 /// Create a new Texture Sampler object.
 /// </summary>
 /// <param name="filterType">The filter method to use.</param>
 /// <param name="wrapMode">The wrap mode to use.</param>
 /// <param name="maxAnisotropy">If <paramref name="filterType"/> is set to <see cref="TextureFilterType.Anisotropic"/>,
 /// this field is used to determine the maximum filter level for anisotropic filtering.</param>
 /// <param name="borderColor">If <paramref name="wrapMode"/> is set to <see cref="TextureWrapMode.Border"/>,
 /// this field is used to determine the out-of-bounds colour around the border of mapped textures.
 /// The range for each element in the <see cref="TexelFormat.RGB32Float"/> structure is <c>0f</c> to <c>1f</c>.</param>
 public TextureSampler(TextureFilterType filterType, TextureWrapMode wrapMode,
                       AnisotropicFilteringLevel maxAnisotropy, TexelFormat.RGB32Float borderColor = new TexelFormat.RGB32Float())
     : base(CreateTextureSampler(filterType, wrapMode, maxAnisotropy, borderColor), ResourceUsage.Immutable, SSO_SIZE_BYTES)
 {
     FilterType    = filterType;
     WrapMode      = wrapMode;
     MaxAnisotropy = maxAnisotropy;
     BorderColor   = borderColor;
     Assure.BetweenOrEqualTo(borderColor.R, 0f, 1f, "Each element in the given border colour must lie between 0f and 1f.");
     Assure.BetweenOrEqualTo(borderColor.G, 0f, 1f, "Each element in the given border colour must lie between 0f and 1f.");
     Assure.BetweenOrEqualTo(borderColor.B, 0f, 1f, "Each element in the given border colour must lie between 0f and 1f.");
 }
示例#4
0
 private static ushort FloatToNormalizedUShort(float value)
 {
     Assure.BetweenOrEqualTo(value, 0f, 1f, "Normalized float value should be between 0f and 1f!");
     return((ushort)(value * (float)System.UInt16.MaxValue));
 }
示例#5
0
 private static byte FloatToNormalizedByte(float value)
 {
     Assure.BetweenOrEqualTo(value, 0f, 1f, "Normalized float value should be between 0f and 1f!");
     return((byte)(value * (float)Byte.MaxValue));
 }