public AssistInformation(Assistable item, int hitPercentage, int might) { Item = item; HitPercentage = hitPercentage; Might = might; }
public AssistInformation CalculateAssistInformation(Character targetCharacter) { Assistable supportItem = GetUsableItem <Assistable>(); return(new AssistInformation(supportItem, supportItem.HitPercentage, supportItem.Might)); }